Godot line2d texture. The official subreddit for the Godot Engine.


Godot line2d texture Haven't checked on the performance of this. Note: By default, Godot can only draw up to 4,096 polygon points at a time. Sep 17, 2024 · Godot Version 4. Import the texture with Repeat disabled for best Feb 8, 2022 · Godot version 3. LINE_TEXTURE_TILE = 1. 2 dev System information mac book pro 2017 Issue description Line 2d with texture tiling does not seem to work Steps to reproduce simply try to create one. For AntialiasedPolygon2D, it adds a Line2D as a child node to the Polygon2D and assigns the antialiased line texture to it. LINE_TEXTURE_NONE = 0 — Takes the left pixels of the texture and renders it over the whole line. blend files directly within Godot; Oct 5, 2020 · In 3. While the scale of Line2D y axis was set to 0. Steps to reproduce: Create a Line2D with some points; Add texture to a Line2D; Set Texture Mode to Tiled; Link to minimal My first attempt was creating a Line2D and setting its texture to a bitmap that’s a few pixels long and one wide. - Supports lines of any width (constant or variable over a curve). Supports varying width and color over the line's length, texturing, and several cap/joint types. 0 master debug build: Project: The Godot editor's macOS dock icon gets duplicated every time it is manually moved Some text such as "NO DC" appears in the top-left corner of the Project Manager and editor window A microphone or "refresh" icon appears in the bottom-right corner of the Project Manager and editor window I show you how to calculate the trajectory of an object taking into account collision to draw it using a Line2D. Steps to reproduce. 3. It’s a key component for creating and manipulating 2D lines within your games. rendering / limits / buffers / canvasPolygonBufferSizeKb and ProjectSettings. 2 Question I am switching to using Line2Ds for this level editor I am making, so the platforms can have textures. When I put it back on the Line2D, it was tiling correctly in the editor but when I run it, it stretches ; LINE_TEXTURE_NONE = 0 — Takes the left pixels of the texture and renders it over the whole line. Everything is working as expected but when i draw, the images that come out in Before I used a Line2D, which was also very performant (I only noticed a slight performance penalty using Line2D on my old laptop when I did not release the stroke artificially long, intentionally holding for ages drawing pointless swirls all over the screen. Feb 22, 2020 · ℹ Attention Topic was automatically imported from the old Question2Answer platform. default_color = Color(1,1,1,1) l. Inherits: Texture2D< Texture< Resource< RefCounted< Object A 2D texture filled with noise generated by a Noise object. I DL a brick texture (jpg) and assigned it to a sprite that is the same size as the collisionshape2D. The texture must have a transparent 1-pixel border on the top of bottom sides and can have any solid fill – white is ideal so you can still modulate its color easily. You could use a Line2D, passing the points from the path to the line. LINE_TEXTURE_STRETCH = 2 — Stretches the texture across the line. new() l. Dec 22, 2023 · For example, if I set the Texture of a Line2D to use an AtlasTexture with a region like in this image: I'd expect that if I set the "Texture Mode" to "tile", I'd get the line to look like it's stitched (so few pixels red, few pixels transparent, few pixels red, few pixels transparent etc). TEXTURE_REPEAT_DISABLED for best results I'm trying to draw a smooth line through a set of data-points in 2D, however the points are far enough apart that if I simply input them into a Line2D node the line ends up jagged and ugly. Mar 12, 2022 · ℹ Attention Topic was automatically imported from the old Question2Answer platform. beta8. 170 - Forward+ - Using Vulkan Device #0: Intel - Intel(R) UHD Graphics. stable. Issue description Hi. 0) = 3. io/sword-slingerFollow me on Twitter! https://twitte Jul 11, 2023 · How to texture a line 2d. The Godot editor's macOS dock icon gets duplicated every time it is manually moved Some text such as "NO DC" appears in the top-left corner of the Project Manager and editor window A microphone or "refresh" icon appears in the bottom-right corner of the Project Manager and editor window Here's one method I quickly came up. Features: The Godot editor's macOS dock icon gets duplicated every time it is manually moved Some text such as "NO DC" appears in the top-left corner of the Project Manager and editor window A microphone or "refresh" icon appears in the bottom-right corner of the Project Manager and editor window Feb 10, 2019 · The texture wasn't tiling in the editor at all. Texture texture [@property getter] struct Line2D Jun 21, 2021 · Godot version. LINE_TEXTURE_NONE = 0--- Takes the left pixels of the texture and renders it over the whole line. I tried putting them into a Curve2D object and using its tessellate function to generate a set of points for the Line2D, but I keep getting the same jagged This project aims to map 1:1 with the Line2D functionality in the engine. enum LineJointMode. The official subreddit for the Godot Engine. That can be easily fixed with an offset texture var in the line 2d. I expected something like this. Do this to make cool effects very easily in godot 4. To increase this limit, open the Project Settings and increase ProjectSettings. It's draw using a Line2D and texture using a tiling texture that is then Hello everyone, I'm trying to have the player draw on a texture in game, sort of like in MS paint, with brushes and all that. LINE_TEXTURE_STRETCH = 2--- Stretches the texture across the line. get_baked_points() Now you can set up your Line2D with the attributes you want. With this, the texture of 1 single arrow is able to be tiled along the drawn Line2D . Textures are distorted in a strange way when applied as a fill on a Line2D with a width_curve applied. (Color, Texture, etc. Steps to reproduce: Create new Node2D scene Add Sprite node add texture to Sprite Add Line2D node as child to Sprite node Move Sprite with the viewport move tool Add this script to Sprite node: I've set the Texture Mode to Tile, and Texture Repeat to Enabled. Submitted by user Calinou; MIT; 2024-06-26 . I've seen people draw using Line2D but in this case, I can't just overlay lines, I need to actually edit pixels of an image. It's a bit convoluted to set up but could be automated with a script. curve. The texture must be imported with Repeat enabled for it to work properly. UV appears to be wrapping at 40 pixels wide. Feb 23, 2018 · Godot version: b6bf572 Issue description: When having a Line2D with a texture and enabling the Tile mode for it, said texture will look horizontally squished if they're long enough. - Lines with a thickness greater than 256 pixels may appear slightly blurry, but will CanvasItem. ライブラリとしてGodotを使用できますか? Godot はどのユーザーインターフェースツールキットを使いますか? なぜGodotはSConsビルドシステムを使うのですか? なぜGodotはSTL (Standard Template Library)を使わないのですか? なぜGodotは例外処理を使わないのですか? Inherits: Texture2D< Texture< Resource< RefCounted< Object A Texture2D based on an Image. The Godot editor's macOS dock icon gets duplicated every time it is manually moved Some text such as "NO DC" appears in the top-left corner of the Project Manager and editor window A microphone or "refresh" icon appears in the bottom-right corner of the Project Manager and editor window Feb 29, 2024 · Godot Version 4. LINE_TEXTURE_TILE = 1--- Tiles the texture over the line. godot line2d Line2D. The Godot editor's macOS dock icon gets duplicated every time it is manually moved Some text such as "NO DC" appears in the top-left corner of the Project Manager and editor window A microphone or "refresh" icon appears in the bottom-right corner of the Project Manager and editor window Nov 23, 2020 · Purchase Sword Slinger: https://store. Path2D is invisible, Line2D is not. Basically, I have two questions Jun 13, 2023 · A Path2D does not have any visual representation at all, so you can’t “add” a texture to it. ) Important: The StaticBody2Ds SegmentShape2D "a" and "b" properties need to match the Line2D points. It all works fine, but when i click and drag line that connects two any portal it also changes position of line parent portal. 1 Question I’m a beginner, so bear with me if the solution might be obvious to you. You can even drag the ends around in your editor. The texture used for the line's texture. 👤 Asked By matti0006 I am currently creating a game where I want my player to shoot a laser, which I implemented as a Line2D. Wrapping of the "U" coordinate will happen at TEXTURE_WIDTH / TEXTURE_HEIGHT * LINE_WIDTH (in pixels). Nov 21, 2024 · When using line width of 10 pixels, and a texture of 256 width x 64 height. Stretches the texture across the polyline. Here is how UVs are on 3. LINE_TEXTURE_STRETCH = 2 概要この記事では Line2D を使用して以下のようなトレイルを実装する方法を解説しますシーンの作成まずはNode2Dのシーンを作成します。Line2Dの追加次に Line2D を追加しま… Oct 13, 2024 · Godot Version 4. stretch works, tile does not. Line2D has a texture property that it can use to fill the line. MacOS Monterey 12. when trying to do a dotted line i used a Line2D and used a small circle with blank spaces on both sides but when i tried to make it repeat the texture was distorted. [SOLVED] As Godot's contributor Clay John mentioned in this issue, this code can be used to get the texture size: // in shader uniform sampler2D textureName; uniform vec2 textureName_size; #in GDScript material-name. If I set Fill > Texture Mode to `Tile` it looks like this which is not what I'm looking for: This is the shader, it overlays a noise texture over a base colour and then moves the noise over the base colour while creating transparent sections: May 7, 2021 · I have created the following method to outline an 2D polygon using an Line2D node (in favor of _drawing because of texturing and round jointing capabilities of the Line2D node): func Set_Polygon_Ou A community for discussion and support in development with the Godot game engine. Takes the left pixels of the texture and renders them over the whole polyline. Seems to be a no go. 0 master b6bf572 Windows 10 64 bits nVidia geforce 940M Line2D looks corrupted when a texture is used on it with the Tile mode. Features:- Supports opaque and translucent Line2Ds with any joint and cap type (including multiple overlapping Line2Ds). CanvasItem → Material=Shader, add your magic script. Steps to reproduce: Make a Line2D and give it a texture with repeat enabled, set Line2D Texture Mode to Tile. TEXTURE_REPEAT_ENABLED or CanvasItem. 👤 Asked By trien I made a line2d as a player texture and i wanna flip it when the player left or right but there is no flip_h in the line2d class so how do i do it Use 2D shader to flip the image? ponponyaya | 2022-03-12 09:22 Apr 20, 2021 · This is when problems start. For debug i add animated lines that connects two portals and make it also shown in editor window. Windows 11 Home Vulkan API 1. Antialiasing property in Line2D and custom drawing Importing . Most on circles (texture) and drawed line 2d (by Line2D Oct 13, 2023 · Godot version. 0 stable: And this is how they are on 3. May 17, 2023 · ℹ Attention Topic was automatically imported from the old Question2Answer platform. Issue description. I can’t figure out how to tell the engine to tile the bitmap. GoMask2D is a plugin for Godot that allows you to create texture masks from hierarchical nodes. The texture is 64x64 pixels. 4 puce M1 Pro. The height of texture relates to the width of line. 👤 Asked By AbbysalKig Hi! On a top-down 2d canvas, I’m giving life to a little car, driving through the sand. Import the texture with Repeat disabled for best Jan 28, 2020 · Godot version: 3. Support for nodes: Sprite, Polygon2D, Path2D, Line2D and SmartShape2D addons New Features: - Added draw feature (used to draw at runtime) - Switch StreamTexture - Added new Example Inherits: TextureLayered< Resource< Reference< Object Texture with 3 dimensions. e. Go to Inspector → Line2D → Fill → Texture and set that. texture_repeat of the Line2D node must be CanvasItem. I have a game with a Sprite2d, but I can’t repeat the texture? I have tried everything I have found. Footage at the end is from the game Fling Fortress, a completely free game com add Line2D node add some points to it set Fill parameter to gradient (as many colors as you need but Alpha should decrease uniformly, otherwise you’ll get another type of motion) set material to Shader use the shader code below set Noise param to Noise Texture play with parameters to have fun The texture is loaded in a Line2D's texture slot. I try to set the texture as a 8x4 tiled pixel, half of which is white. If you wanted a more wild and random lightning, a second line could be added with a transparent and off-center texture (maybe just use the same texture with a more random line near the first line. So you need to set transform form each rotated texture. 2 rc4. 👤 Asked By MikeyZman Not sure if what Im trying is legal. 0); // Yellow color for visibility void fragment() { // The UV coordinates of the current The Godot editor's macOS dock icon gets duplicated every time it is manually moved Some text such as "NO DC" appears in the top-left corner of the Project Manager and editor window A microphone or "refresh" icon appears in the bottom-right corner of the Project Manager and editor window Apr 16, 2021 · I'm unable to draw dashed or dotted lines using the Line2D. Issue description: Child Line2D will draw at the wrong position when parent was moved. 2. 3 Question I created portals to teleport player around. width = 20 for point in path. Takes the left pixels of the texture and renders it over the whole line. Inherits: Texture< Resource< RefCounted< Object Inherited By: AnimatedTexture, AtlasTexture, CameraTexture, CanvasTexture, CompressedTexture2D, CurveTexture Sep 1, 2018 · The easiest way is to add a Line2D-Node as a child to your Path2D, give it a script, and provide it with the baked points of the path: func _ready(): points = get_parent(). LineTextureMode LINE_TEXTURE_STRETCH = 2. For an image to be displayed, an ImageTexture has to be created Antialiased Line2D - Better antialiasing for 2D line/polygon/circle drawing 1. Describe implementation detail for your proposal (in code), if possible: A new var named "texture offset" at the fill section of line 2d. 4. I'm a little confused by godot's line2d and polyline stuff, so I was considering procedurally generating a polygon with a fixed width which is then rotated by the angle of the line drawn, with the end points dynamically updating with the input motion. Please help, thanks! (I’m using a svg) Jul 29, 2020 · ℹ Attention Topic was automatically imported from the old Question2Answer platform. As for what to use for the texture, here’s a an example: Make a png that is 16x4. Lots of vectors. Description: Uses the FastNoiseLite library or other noise generators to fill A 2D line. LINE_TEXTURE_TILE = 1 — Tiles the texture over the line. When using a gradient this displacement doesn't appear but the gradient interpolation modes are completely ignored I'm trying to use the constant mode and it works on a regular texturerect with the same gradient but on line2d it doesn't. 0, 1. steampowered. Import the texture with Repeat disabled for best Jun 29, 2024 · Cool. Description: This node draws a 2D polyline, i. I have started to use a shader to mix some colors with a viewport texture that renders a mask of the player’s position- to use as the car’s tire trail and hopefully for sand particles being The Godot editor's macOS dock icon gets duplicated every time it is manually moved Some text such as "NO DC" appears in the top-left corner of the Project Manager and editor window A microphone or "refresh" icon appears in the bottom-right corner of the Project Manager and editor window The official subreddit for the Godot Engine. LineTextureMode LINE_TEXTURE_NONE = 0. LineTextureMode LINE_TEXTURE_TILE = 1. . 1 2D Tools 3. 1. 0. com/app/1330940/Sword_Slinger/https://firebelley. Not a typical usecase at all. Meet your fellow game developers as well as engine contributors, stay up to date on Godot news, and share your projects and resources with each other. Overlaying a texture for the cracks would be easier and the frames would be simple to animate in an image editor. set_shader_param("textureName_size", size_of_myTexture) The official subreddit for the Godot Engine. OS/device including version: Win. 2 Community. get_baked_points(): l. However, one issue is unless the line segment is precisely horizontal along the x-axis, the individual arrow texture will be distorted due to angled directions. These lines can be used for a variety of purposes, from outlining game objects to creating unique visual effects. Same section, set Texture Mode to Tile. Why my game looks bad? I mean that jagged edges. System information. I assumed The Godot editor's macOS dock icon gets duplicated every time it is manually moved Some text such as "NO DC" appears in the top-left corner of the Project Manager and editor window A microphone or "refresh" icon appears in the bottom-right corner of the Project Manager and editor window The Godot editor's macOS dock icon gets duplicated every time it is manually moved Some text such as "NO DC" appears in the top-left corner of the Project Manager and editor window A microphone or "refresh" icon appears in the bottom-right corner of the Project Manager and editor window Aug 15, 2024 · Godot Version 3 I am trying to make my planet to glow and the line2d node but it just goes to be invisible without shader same with line2d My star shader code shader_type canvas_item; uniform float glow_strength : hint_range(0. 3 stable. texture = selected_texture where the selected texture is just an image loaded using load() function. Describe the feature / enhancement and how it helps to overcome the problem or limitation. How it looks currently How I want the sharp turns to look Dec 10, 2024 · Yeah that prototype looks promising. It doesn’t even have a width. Stretches the texture across the line. Hi, I want to be able to draw a rectangular line (ie with width and repeating texture) with a mouse drag. 0 2D Tools 4. v4. Oct 1, 2017 · Instead it renders the texture shown once and then it renders the left side of the line like it does with the None Texture Mode. I’m not familiar with line2D, but if you really wanted to take that route I can imagine it would take programming looping iterations, node instancing (I think) and vectors. rendering / limits / buffers / canvasPolygonIndexBufferSizeKb. Super easy and works really well. This is the texture being used: And this is how it look The Godot editor's macOS dock icon gets duplicated every time it is manually moved Some text such as "NO DC" appears in the top-left corner of the Project Manager and editor window A microphone or "refresh" icon appears in the bottom-right corner of the Project Manager and editor window Inherits: Node2D< CanvasItem< Node< Object A 2D polyline that can optionally be textured. 2+, you can use Line2D (add at least two points) and then specify a Texture and set ‘Texture Mode’ to ‘Tile’. Allow tiling textures on LIne2D A line through several points in 2D space. Features: Description: Texture is the base class for all texture types. Dec 19, 2022 · Godot version. I am trying to create an effect in a Godot 2D Scene and have the texture use tiled animated textures, it turns out I can not select the repeat flag for tiled fill. 5 Community. a shape consisting of several points connected by segments This add-on provides higher-quality, more portable antialiased Line2D drawing compared to the default Godot implementation. This will draw a white line along your path: var l := Line2D. Tiles the texture over the line. Point List with 1:1 commands as the Line2D add_point; remove_point; set_point_position; clear_points; get_point_count; get_point_position; Width and Width Curve support; Texture support; Texture Modes: None, Tile, Stretch; Gradient support Jun 18, 2024 · What is Line2D? Line2D is a class within the Godot 4 game engine. Therefore, it seems for texture mapping the line. a = the first Line2D point, b = second Line2D point. TEXTURE_REPEAT_MIRROR for it to work properly. 👤 Asked By musa Hello, i am making a simple paint game using line 2d, i tried to add a texture to the line 2d using activeLine. If you set all these node up and make the first Line2D point and "a" from the SegmentShape2D at x0 y500 and the second Line2D point and "b" at x1000 and y500 you would see something like this I'm trying to draw anti-aliased circles and lines. I am trying to add an arrow image as a Texture to my Line2D, but the results are not very satisfying, because the image is streched: I would like to be able to define 9-slice parameters over my arrow image as when defining a NinePatchRect or a StyleBoxTexture: LINE_TEXTURE_NONE = 0--- Takes the left pixels of the texture and renders it over the whole line. Import the texture with Repeat Disabled for May 19, 2023 · ℹ Attention Topic was automatically imported from the old Question2Answer platform. With a Line2D? Seems kinda confusing. Tiles the texture over the polyline. Deleting Feb 23, 2018 · Godot 3. The line is I noticed that you can make a particle mask to have particles appear in a given shape (the docs show how to make them show up in the shape of a "hi"), but to do that, you need a texture. 用line2d如何正. the texture subject could be worked to be a little more center and wider, while making the purple transplant . The fourth Line2D has multiple points instead of just a start and an end but the same thing happens. I’m utilizing two of Godot’s built-in Line2D Nodes to render tracks of the tank individually using a tiled/repeating texture. The hardware automatically determines which mipmap to use, making the rendering very fast. You have to use draw_set_transform() and provide an angle. I have a long collisionshape2D that is a platform, and I’d like for it to look like a brick wall (think like mario bros platforms). 2 System information Web browser on Android and Ios, Linux and MacOS - and native on linux. position) Then just add l to your scene where appropriate. I am using a sprite that repeats (as a tile): I can accomplish this quite simply by importing the texture as ‘Repeating’ and then giving the Line2D an ImageTexture What I would LINE_TEXTURE_NONE = 0. Jul 31, 2024 · Godot Version Godot 4. Description: Texture3D is a 3-dimensional Texture that has a width, height, and depth. A line through several points in 2D space. Currently, I’m working on a simple top-down tank game. 👤 Asked By vania23 basically, how do i make texture (sprite2d or other stuff) repeat the texture after scaling? like, on scale(1,1) there will be 1 brick and on scale(2,1) there will be 2 bricks and so on. You can assign a texture to your Line2D that is designed to add some antialiasing. Import the texture with Repeat disabled for best LINE_TEXTURE_NONE = 0 — Takes the left pixels of the texture and renders it over the whole line. Windows 10 Pro. See also TextureArray. CanvasItem. i had to google Line2D and shader but i figured it out: Add Line2D node to scene, draw points. Video example on YouTube My problem occurs when I try to delete points of the tank tracks. add_point(point + path. Then I put it on another node (not a Line2D node, think it was TextureRect) then I checked the "Repeat" flag (option isn't there for Line2D). 4. But when you do that, you can't use the position argument of draw_texture(), because the texture will be rotated around position of (0, 0). 2 Question I am trying to blend multiple textures by averaging the rgb values (Lerp?) and getting the product of the inverse alpha values at every pixel where they coincide. Description: A Texture2D based on an Image. Jan 17, 2023 · ℹ Attention Topic was automatically imported from the old Question2Answer platform. There is no way to draw a rotated texture normally. I'm trying to apply this texture to a line2d but the texture doesn't look how I had in mind. The polygon or UV generation algorithm remains unchanged. 0; uniform vec4 glow_color : hint_color = vec4(1. 5 in the screenshot above, behaviour was the same with (1,1 Feb 6, 2020 · Using this texture: At the mouse the line 2d "closes", but the texture yellow part is visually broken. 0, 0. Uses texture_mode for drawing style. This add-on provides higher-quality, more portable antialiased Line2D drawing compared to the default Godot implementation. I was wondering if there was some way to make textures via code in Godot, and if it would be possible to do this with a line2D's points property. I also show you how to texture the line and Jan 2, 2024 · Godot Version v4. The texture need to be imported with Repeat Enabled for it to work properly. 0, 5. official [b09f793f5] Question Hello. official [399c9dc] System information. 想用line2d画白色的虚线,给它设置了白色的圆点作为texture,再设置为tile,结果圆点好多都变形了 用line2d如何正确的画虚线啊【godot吧】_百度贴吧 Feb 15, 2022 · Godot version 4. Considering that you can do a lot more with tiled textures I would love to see it fixed. LINE_JOINT_SHARP = 0 — The line’s joints will be pointy. The issue is that it kind of curves at sharp angles and it looks really bad when the points aren’t connected. The idea is to draw a textured Line2D around the polygon of same color (sorry doesn't work on textured or multicolor polygons). Jun 26, 2024 · Antialiased Line2D - Better antialiasing for 2D line/polygon/circle drawing 1. Note: The Godot editor's macOS dock icon gets duplicated every time it is manually moved Some text such as "NO DC" appears in the top-left corner of the Project Manager and editor window A microphone or "refresh" icon appears in the bottom-right corner of the Project Manager and editor window Sep 29, 2018 · Using the Line2D node, the desired effect is achieved in the editor but looks stretched out when run. set_shader_param("textureName", myTexture) material-name. Create a Line2D of any length The official subreddit for the Godot Engine. The texture mode is set to tile, and I would expect this to work, but it doesn't seem to. Is there a way to force editor ignore click on Line2D, so it not select node and did not change it r/godot • Added some variety based on your feedback: particle stones, color noise texture on grass to make it less dull, more size variation in grass particles, and a bit of autumn vibes in color post-processing The Godot editor's macOS dock icon gets duplicated every time it is manually moved V levém horním rohu okna správce projektu a editoru se zobrazí text, například "NO DC" A microphone or "refresh" icon appears in the bottom-right corner of the Project Manager and editor window. itch. However, the default behavior of coinciding textures is for them to overlap, like so: Instead, I would like the overlapping regions to blend together, as described above. For the circle I use draw_circle(), and for the line draw_line() draw_line has an apparently non-functioning anti-aliased parameter, and draw_circle doesn't even have a anti-aliased parameter. spy vgih eyi bkpnrcc rpftew kiaby mtrcy lrhgjs fyor yiftkdpi