Ue4 river foam Inspired from the The “Foam Macroscale” makes your foam small to big just like the below image. Number of Unique Meshes:94. I’ve tried placing ocean, lake, river actors on my landscape or landscape proxy levels, but the end result is the same: the water is not visible. From past experience, 0. To change Today we create a water shader for the stream or creek in our level. From there, my personal You can simulate rivers using a FLIP Tank setup in Houdini. Website: http://waterphysics. By default the In this Unreal Engine 4 tutorial we are going to explore the new water system. Creating Bubbles Starting to go into the interesting field of water shaders, I’m trying to understand in detail, how the translucent water shader by Epic works, which is found on marketplace and described by Alan Willard in Translucent Water Detail | Live Training | Unreal Engine - YouTube. Finally, (I forgot to In this week's Unreal Engine Material Editor Tutorial, we create foam on the surface of our water shader. We will always try to make it easy for various users to create their own contents or prototype using our contents and solutions. 0-5. Things can just stop In this video, we'll be showing you how you can make the most of Unreal Engine 5's new water system system to quickly and dynamically create oceans, rivers, I did do most of the final vertex painting in UE4 to fine tune where foam goes, where river changes flow etc. It is based on an advanced water #UE #UnrealEngine #TutorialSupport me on Patreon ️ https://www. The Far Distance Mesh Extent is already set with a large enough distance to stretch to the world's edge. I wish I was able to have the shore retract, then dry up before new waves hit. description Content; person User; The system works in real-time and can be run on both UE4 and UE5. Although in this episode we're focused on the ocean we This shader is now available on the Marketplace! You can find the documentation in the wiki. Get Fl ue4-editor, unreal-engine, question. 4 with; These plugs, any ideas, tutorials on line that can get to me to the visual effect I’m after. Flow mapping is a technique where you paint a texture that contains direction ve I am working with UE4. Customizable materials including color palettes and wind settings. Using the amazing Geoglyph plugin for World Machine allows This river tool automatically creates foam, adapts its flow to obstacles and has a lot of parameters for the user to tweak the look. Vertex Painting is not available in versions UE5. River Water Bodies allow for water to follow along a spline path from one location to another, and they can originate from lakes, oceans, rivers, or A quick tutorial covering how to set up an edge foam effect for your water materials. Tutorial of recreation similar water foam effect like in Zelda: Breath of the wild. THE rivers are excellent. A I placed river splines from the procedural nature pack and now cannot paint/remove foliage on my landscape. In this video I walk you through how to create a lake and river from scratch for your landscape, using the New Water system introduced in Unreal Engine 4. // Step 1: Create a secondary material Create a new material for foam // Step 2: Apply noise texture Use a noise texture to simulate foam pattern. com/iamgamingpodcastHow to Create Your First Complete Game in Unreal Engine ️ https: In this week's Unreal Engine Material Editor Tutorial, we go over flow maps. About. 3 or higher, or you can subscribe to the SpeedTree Modeler to tweak, randomize, Simon Trümpler (aka Simonschreibt) explained how he created the river simulation in Houdini & Unreal and shared some valuable notes. As a designer, I know the worth of various assets in production. Articles. STONE PINE FOREST, Procedural this is game was really really good also can you make Bodycam Style First Person Shooter Five Nights At Freddys game where the security guard is wearing full on tactical armor and helmet Shader creation and other game dev tips and tricks in Unity and Unreal. Tweaking it to something sensible looking In this tutorial, we are going to make a water foam in overlapping areas. s. com/marketplace/en-US/product/fluid-fluxDiscord 🐺 https://discord. 26 released today and was ready to start working with the new water bodies. The plugin includes templates for fire, smoke, pools of water, splashes and shallow wa Riverology - Realistic River Simulation for Open WorldsMathematical Wave | Real-Time | Open World CompatibleDiscover Riverology, a revolutionary river simulation tool designed for real-time open-world environments. 27. Also got “Edit Layer” enabled. Here is my thread with detailed information This thread contains links to two tutorials I used as main inspiration and tutorials to get the river running. Workshops. With advanced mathematical wave techniques, Riverology delivers realistic visuals and fluid dynamics that adapt seamlessly to open-world and massive Cartoon Water Shader is an easy to use highly stylized water material, and river tool with many features. ini file and put the following 2 line in [/Script/Engine. 0 on Marketplace - https://www. UE 4. Ben Cloward I created a follow up video on how to render a CG Planet using flow maps here. Introduction. v=ao_PHrIpoEo. adding a Sphere Reflection capture can help, but experiment with where it sits relative to river surface (try using Reflections preview mode it’s below Lit/Unlit etc) The reflections will NOT be perfect as long as it’s translucent By making the intersections between the ground and the river, it allows not only to create new masks, exclusion rules, and scatter the assets which belong to the zone, but also affect the mesh itself by adding vertex color A video run through of the Niagara Fluids Content Examples Hallway. When I create a Water Body Lake, it either carves a huge amount of land destroying my landscape shape, or it sculpts a huge amount of added landscape also ruining the original shape. Real time fluid surface interaction with caustics. com/CodeLikeMe/posts?tag=source%20codeIn the water material we are developing in unreal engine 4, for the open world UE4 Alien River. We I am looking for more clarity on how to implement Fluid Simulation with the new water function in 4. Easy to set up. Collision. Here, I’m focusing on the water depth calculation. What am I doing wrong? I’ve also tested it using the ue4 primitives and that gives me the same results. com/artwork/NV4zD Hello everyone! Today we will be creating a glowing river effect with Mantaflow and foam particles! We will be covering adding the river, setting up the dom A series of tutorial videos showing how to create water shaders in Unreal and Unity - including vertex animated waves, surface ripples, refraction, depth fog Made this fast video to show that caustics have been fixed in preview six. The shader uses the depth, foam, and flow mapping techniques I discussed in previous tu Fluid Flux 2. 5-0. 27, all plugins active and edit layer selected in landscape. View fullsize. Static meshes are amazing. 26 Explore new water capabilities in UE 4. MelonySharon (Mel) May 4, 2024, 1 In this episode we set up interactive water that will work on all UE5 water (landscape water) bodies. Why Does Foam Occur in the Yamuna River?. His workflow includes a nice combo of World Machine, Zbrush and Geoglyph. me/9953280644hi, guys today I have created this water splash effect in unreal engine Niag The talented guys from VEA Games talked a little about the new tool for UE4, which helps to build impressive natural landscapes. 27, UE5. When We're excited to announce a new FlippedNormals Exclusive - Creating a Realistic Ocean in UE4 https://flippednormals. Hello guys, I have partnered with Fluid Flux to make all the necessary tutorials you need to create breath-taking fluid simulations in Unreal Engine 5. Surface Flow: Supports surface flow simulations for fluid flowing on a surface (rivers, lava, blowing sand, etc. 3. com/marketplace/en-US/product/riverologyCurrent Version 1. 75 is a good starting point. ) Speed: Flowmap Generator supports GPU acceleration which allows realtime simulation of large flowmaps. My game project, Prismatica, is an indie game currently in development by one human and four cats in Melbourne, Australia. the landscape and ocean have to be close to center. You can just google “water normal map” and “foam texture” and you are good to go! Monsterlutz (Monsterlutz) October 26, 2016, 4:35pm 12. com/blast/Niagara Fluids real-time FLIP water s River material with distance field flow maps - source blueprint for you! Development. 1 and UE5. Main fluid: 10-11 mil particles Foam: 16-23 million particles Render time: 20-30 min/frame Redshift is missing Creating Foam. You can see the problem that occurs looking at the image below. com/CGDealersLeartes Entire Store 210+ Assets on 30% Dis Fluid flux plugin link : https://www. be/1mMSdhV6g9sMocap Waitlist: JSFILMZMOCAP AT GMAIL DOT COMGrab my n In Part 3 of our Dynamic Water tutorials for WaterlinePRO we will put together all we've learned in parts 1 & 2 and make a quick seascape with a ship or a bo https://www. Demo scenes also included! Features: • Gerstner Waves • Buoyancy • Experimenting with interactive water. FLIP tanks can be used to simulate fluids that is confined inside a container with limited suppl It would be awesome if UE4 had a really good scalable fluid surface actor, one that can use different methods for crashing shorelines. Foliage PACK one, has awesome lake , and water materials. A special shoutout to Daan Eimers who gave me some advice during the creation of this tool. also means that as you get closer to a top-down perspective, your foam will start to disappear. Download the bonus tutorial video, its already live: https://patreon. Usually, 0. Note: You need to go into the Rendering tab in Project Settings and enable Generate 00:00 - Project Settings00:38 - Light Control01:10 - Caustic and Wetness02:50 - Ocean 10:40 - River11:56 - Waterfall12:44 - Buoyancy14:30 - Stencil Mask15:35 In this video, we will look at how to create a stylized Look for Foam And Caustic in Unreal Engine Water Plugin. Goals Flowing water Accelerate on slopes Foam on slopes and waterfalls Foam on collision Follow mesh geometry Didn’t go for the “ge Have you ever used river tool in CE3? You dont need to waste your time for placing two volumes, you dont need waste your time for transforming terrain. youtube. Use a noise texture to simulate the foam's random pattern. Hi all. unrealengine Material, Particles, Animation and GameDev guides for Unreal Engine. You can create foam by using a secondary material layer on top of your water material. 2. Hope it helps you guys :) Does anyone know what the best couple water plugins are that support buoyancy, water interaction, and most importantly, different water body types like lakes and rivers? p. stream settings, foam settings. You can see in the image below Been making a river shader these couple of days, thought might as well post it here. Detergents: The main contributors to foaming are phosphates from detergents used in domestic and industrial activities. 75 - 0. We will create an ocean, lake and rivers using the new water features in ue4. In this Second episode, we are going to Calculate foam accumulation based on the fluid’s velocity. In this first episode, we are going to go Procedural river component for UE4. NoticeableScout (NoticeableScout) December 7, 2020, 11:44pm 1. An important feature is flowing water on the circular winding river everywhere. Braided: Goals. Creating Boiling Potion FX in Houdini. I'm very new to this so im sure i've missed something and any help would be very much appreciated. com/stylizedstationLearn how to make beautiful trees, fluffy grass, and sweeping landsca UE4 - Cartoon water foam tutorial. Made in UE4 using materials and blueprints, I primarily researched distance fields and got to practise with some more advanced shader stuff. RLK_III (RLK_III) February 6, 2023, 8:37am 1. (The rocky demo environment on the This video shows the application of procedural water bubbles substance used as a filter on Substance Painter. com/marketplace/en-US/product/fluid-fluxDe Cartoon Water Shader Lite is a highly stylized water material, and river tool with many features. For the So I know epic added water in ue4. unrealengine. Using basic blueprint for the river with the Spline. Use a particle system (like in niagara) Waterfall Effect in UE4 Niagara Tutorial - Support me on - https://www. Please note that this is an early implementation of the w SplineMesh-based simulated Rivers + Landscape Components + Underwater Caustics1) 00:00 Intro2) 00:26 Live 1. pa Shader for the water in the sea surrounding the island, and in smaller water ponds. Added 1 new island preset that showcases Edge Foam. This demonstration is a build made of demo maps included in the Fluid Flux. Report. Features: Realtime shallow water simulation – fluid data modifiers, wave generator, and extendable interface beach, island, river, and baked static River Spline Tool. In In this video, we will look at how to create a stylized Look for Foam And Caustic in Unreal Engine Water Plugin. My current solution is to use the uv coordinates. Deep water is not accessible by the player (they can’t swim), but we can consider shallow In this quick tutorial, I'll show you how to fix UE5's Water Plugin problem with smoothing out the ridged unmodifiable beaches! Fortunately it's very quick a 🔔 Subscribe! 🔔 *Subscribe* https://www. Distant terrain meshes with auto-materials. 22-4. If that is not possible, even the addition of ripples would be enough for us to add the effects on top of it, or even use it in a complex format where lots of human construction is overlapping In this tutorial, we are going to make a simple water material. epicg This is instructional video of masking water out of boat and ship hull using Unreal Engine water plugin. com/marketplace/en-US/product/oceanologyWorldScape Plugin The package includes high resolution forest assets: river component, realistic grass, translucent water shader with distortion and caustics, 8 tree types, 4 types of bushes, 3 types of grass, 3 types of flowers, 6 types of In this video we'll create an ocean, lake and river in UE4. Tool for generating The Water system enables you to create rivers, lakes, and oceans that all interact and work together with your Landscape terrains using a spline-based workflow. https://youtu. I can drop a custom body of water in but when it comes to adding a river, the water seems to appear several meters Houdini River My second Flip simulation made in Houdini. Some of them you can use only once, but some others you able In this video we go over two techniques for improving the look of water in your Unreal level. 5+. com/downloads/creating-a-realistic-ocean- This is instructional video of masking water out of boat and ship hull using Unreal Engine water plugin. I am working in UE 4. Events. Ultimate River Tool. fish tank or running river). artstation. In 4. River Simulation in Houdini & UE4. Their collision is accurate and we can pre-generate mesh distance field for them. I can paint foliage on the river splines but not the landscape (i can place foliage on 2 other smaller cave landscapes within the level). I made a landscape with a hole to simulate a waterfall lake. Nine individual models and 12 leaf map makers! They’re drop-in ready for UE 4. com/marketplace/en-US/ultimate-river-tool- How to create basic river- How to make transparent edges- How to change river width- How Hello there! In this Unreal Engine tutorial series, We'll learn about Unreal's Water system and create a simple island. Share Sort by: JosephBorriello • First, changing the Height Bias from -1 will gradually fade the foam in. These chemicals lead to surfactant Late to the party, I know, but this isn’t working for me. https://dev. Support this channel and get access to all my files including the water material:https://www. 26 Join Selfloss Discord: http://discord. Ue4: advanced materials (Ep. 49 River Foam Distance Fields) Watch this video on YouTube. The landscape deformation works, I can add/remove splines and do Everything I search results in likely advice that is extremely old normally version UE4 I’m using UE5. During our last project at TimeRide, I was in charge of creating landscapes, especially unregulated and braided rivers. In this Second episode, we are going to go th -- UE5 FIX for blocky Distance Fields (IF NOT USING LUMEN) --Go to your DefaultEngine. First, we add wetness decals to make the ground and rocks arou Would love if the river material was responsive to its surroundings, so when you add a rock in the river, it creates water foam and ripples around it (based on the speed of the river). gg/K28cmFAM5F for devs to lounge & make The old foam is now called "Height Foam". RendererSettin PSA: Adding Foam Using Water Plugin in UE4. With Hello everyone and welcome back to my channel. Advertise. Do not use rare symbols (ASCII only) Or maybe your disk is broken. 0. Rebuilded Water Plugin to UE4 DOWNLOAD PLUGIN UE4. I used Houdini to generate terrain, river (via spline), obstacles and automatically place foam-particles to slopes (waterfall) and obstacles. UE4 Alien walkways 01. Marketplace: https://www. Most specifically I am looking into how to enable water foam in a river I’m trying to create water foam using distance fields. Small UI and default value fixes in the shader. Alien Beach 02 (UE4) VFX Swirl of Alien Feesh! (UE4) Bone Cat! Demon Monkey Man! UE4 Foam crash spray VFX Fun time!! Proto Hello guys and welcome back to another tutorial. Preferably something the artist can easily control. NEW - Spline Rivers; NEW - Custom Mesh Support; NEW - Physical Ripple Reflection . no disk path found. I am having issues with fluidsim, foam. You will be able to add smoke, fire, explosions, water, splashes, and many other physicall In this video we're going through the basics of Procedural Content Generator (PCG) in Unreal Engine and we're interact our procedural system with the Wa Foam in Yamuna River. The goal is to learn the Water system OCEANOLOGY 5 : https://www. Collision: Yes. 4. 26. + We support English and Korean subtitles. LogIn. 4, as Epic removed the feature of I made this project to practice with the Water System Plugin. Nothing fancy, just straight to the point. Research. I've already spent 3 years developing the water system for game developers. 00. Here is a link to the support thread. com/AshifSupport me on - paypal. A pond with lilies, a lake with reeds and lotuses, a stream, a river or even a ocean with beach with waves. Rendering. I am still learning, so feel Water, not-working, Plugins, question, UE4-26, unreal-engine. 2-5. SEE Water water materials PACK (FREE) ,and contains a great dynamic ocean mesh. River Birch in various versions and resolutions. The technical setup for the fluids simulation is pretty standard, but for the foam and spray, I used a more custom and flexible Tyler Smith shared some thoughts about his ocean experiments in UE4. Its still relevant because i still use distant fields First, changing the Height Bias from -1 will gradually fade the foam in. River foam seems to work, same as ocean, you just need to enable it in material instance options and have fluidSim bp on the level. I will show you how to use the free community ocean project to create our own custom driveable boat that has -I have watched videos on how do it -I have successfully done it on a blank project But I cannot get it to work on my actual project with world composition. be/6ZL4JuBmOiQA quick introduction to the flow map tools in Houdi I’m trying to create water foam using distance fields. Talents. Read more about it on my blog here. Share Pin Share Share. ly/3p1AdNEThe second Unreal Shader tutorial is available!Let's see how to create an advanced and full customizable water/ DarknessFX GameDev - DFX. Details:https://www. Pollutant accumulation: The river’s lean flow during winter time reduces the natural dilution of pollutants, allowing them to concentrate. Second, The Foam MacroScale is the tiling. With “BP_FluxNiagaraBubbles” to make the Niagara that will be in the asset appear, Pretty sure it is a rendering problem in Victor Reguera shared the breakdown of the project titled A River in Utah, explained how the initial environment was assembled, and detailed how he set up the stream and added foam. The second aspect is in regards to the weather and time-of-day setup. gg/JmED8HSdNw-----And add to you wishlists: Selfloss Steam: ht Go into the Water Material, make sure “ocean foam” is enabled, and set foam height bias to something between 0. The Niagara Fluids plugin adds grid simulations to Unreal Engine. 8 features, briefly: river geometry and materia Quite a few people asked on Twitter if I could make an explainer / tutorial video on how I went about doing the water for my Epic Megajam entry, Ant Ausventu Tutorial for creating a boat in Unreal Engine 4 using my Water Physics plugin on the Unreal Marketplace. Bad Goat. Some popular options include the River Tool, which provides an easy way to generate rivers with realistic flow and foam, and the Waterflow plugin, which can create detailed water simulation This Unreal Engine 5 Water Simulation is getting realJSFILZM Mocap Helmet: https://youtu. The other thing was the foam at the shoreline and around the rocks. Waterfall + Foam. Below the told WIP post: The last few months Adam Homoki did a breakdown of his beautiful Cartoon Water Shader made in UE4: waterfall, waves, caustic effect, interaction, color, and more. 2x2Km Demo scene included. Andreas has spent a third of his life as a VFX artist in the games industry working on games of all shapes and sizes. Custom optimized LODs and Collisions. patreon. Edoartworks;614614: There are 3 normal maps (I used the same texture replicated but you can vary if Water adds beauty to a scene, in whatever form it may be. 26 but it kinda sucks at the moment. 2: https://drive. The Water system In this video, we will look at how to create a stylized Look for water and Foam in Unreal Engine Water Plugin. 26 Announcement Archived post. This includes Water Warping and Foam Painting. New comments cannot be posted and votes cannot be cast. com/file/d/10nokp_kwSlf4vXjNrJJzuIC0797ZMmjx/view?usp=sharingDOWNLOAD https://www. Boost your outdoor production! You can draw additional foam on the river using UE4 VertexPaint Tool (Shift+2) selected (0,1,0) color. There's no need for any third-party plugin and the s I’ve replicated the foam material itself but I just can’t figure out how to use the distance fields to generate my wanted UV coordinates. the landscape like to 0,0,0. The motion of the foam is created with Unreal's built-in Motion_4WayChaos Material Procedural river component for UE4. I also was seeing questions about working with foam in the water system so i wante River Birch (UE4) $ 39. e. Development. Boost your outdoor production! Fluid surface rendering – caustics, wetness, underwater, waterline, advected foam, advected waves, blending with the ocean, dynamic audio detection. River Water Body Material Transitions. The Water system Available on Artstation:https://bit. The rivers are all spline generated as well with a material that increases the speed of the river based off of the normal angles of the geo and adds foam to the water at the tops and base of any water falls which is calculated using the tangent angles of the spline. com/werewolven I started this project one year ago and now it is time to show some progress. The Niagara Fluids plugin adds grid simulation to the engine. What am I doing wrong? Here are a few Patreon: https://www. Professional Services. MARKETPLACE:Other Projects: https://www. Rendering, question, unreal-engine. g. 27 and trying to make a simple river. We already have some awesome car paint, metal rendering, just about every other surface imaginable working in UE4 except water and hair. I’ve seen tons of people do it but for some reason I can’t replicate the result. Order outsourcing. settings\Engine\Rendering\Lighting\Generate Mesh Distance Field to enjoy the wave resistance around objects in the river Start learning real-time VFX simulations in UE 5 with my free Niagara Fluids Crash Course: https://redefinefx. Here is a link to the foam technique that is used in the above blogpost: Alex Vinogradov UE4 - #Material #Tutorials #UE4 #CloudsDans ce tutoriel (à partir de rien) pour Unreal Engine, nous allons créer un material d'eau avec de très nombreux paramètres Check out part 2 here:https://www. LODs: Yes. My opinions are my own and do not represent the positions of my employer. It took me almost a week to find out what I was doing wrong, someone from this forum stated it was the foam height setting but never Use a static mesh and create a panning material similarly to how you would make a river Forest Stream Waterfall - Foam and Finishing Touches - YouTube. com/channe One thing to bear in mind is that using Depth based technique, you don’t get any foam unless the pixels of the intersecting object shares the same screen space as the water object. 26 as you learn how to set up an ocean, a lake, and a river. Procedural flowmap generation, angle based turbulent rapid blend. 95 works well depending on your use case (e. it is done by pressing several buttons after you have placed spline. There’s no need for any third-party plugin and the same technique can be applied in UE5 and UE4. This is one of the things that I really hate about game development. Lake/River & Ocean Shoreline foam 5. Does anyone know of any water tools for lakes and rivers. Assets and materials come from UE-Marketplace and Quixel Megascans. My workflow for the river material base in UE4. com/Marketp 1. In this tutorial, I wanted to show you how to create a water material that works with path tracing in Unreal E Since this particular material is made for a river we first need to have an initial flow direction. Scaling the ripples to loke more realistic, in terms of scale so that it appears more like in real life. . Render Heightmaps: Render heightmaps from scene geometry. mansisaksson. google. In Torque 3d possiblities are very close, In this quick intro to FLIP fluids in Unreal, you will be able to learn how to setup fluid surfaces and start adding your own velocities and forces as well a The Far Distance Mesh is enabled by default in the Water Zone Actor. I'm aware of Oceanology (kinda shady) and Fluid Flux (probably not practical for a large project at the moment and uber expensive) I have water + landmass plugins enabled. And all options for settins are in your hands, f. com/StevesTutorials I made this video before making my new water material. com/watch?v=MhUxnSqE_Z0Download link for the FBX files and masks I ANDREAS GLAD. lv - GameDev, Coding, Shaders, Tutorials, Free Assets, Resources, Blog, News, Conferences, Live Streaming. OTHER Packs used. 6 to 1 (default is -1) If you want to get experimental, put a BP_FluidSim_01 into the level, over the area you want (Check Show Water Mesh) to see its placement, Use "Simulation World Size to control its Size, and “Wave World Size” to control In this tutorial, we are going to make a water foam in overlapping areas. 26 Preview 3 using the new water system. The reason the After many try,research and fails. com/marketplace/en-US/product/fluid-fluxSupport me on Patreon 🐺 https://www. From gritty explosions in Battlefield 1 to whacky powerups in Disney Universe He recently Select the original river for this input, Vertex Painting is available in versions UE4. Everything else Project Files : https://www. Then, see how to tap into water rendering through ot The Water system enables you to create rivers, lakes, and oceans that all interact and work together with your Landscape terrains using a spline-based workflow. Vertex Count: 50-7000. Note: You need to go into the Rendering tab in Project Settings and enable Generate Mesh Distance Fields in Lighting. I finally could run my yacht simulation in realtime in the Unreal Engine 5! #lumen #nanite #realtime #rtxon #ue5 #rtx409 Hey everyone, hope you will enjoy this video! Consider this video as a beginning of a little adventure about water material in UE4. It is a more theoretical thread, but I’m not **Welcome to the community created Simulation, Weather (WIP), and Dynamic TOD system! ** **The point of project is twofold. :)Patreon: https://www. com/channel/UCQaeCs2hL2I7EK88fOZhWBw?sub_confirmation=1☝️ Don't click here: https://www. First, it aims to provide a realistic water simulation that is both highly customizable, and being as physically accurate as possible. 0Features:Gerstner waveGame ReadyAutomatic Distance field water flow map Coreb Games creates games, AR/VR, 3D visualization, interaction and simulation solutions and contents with Unreal Engine. Articles Job Board Talent Platform Events Vendors Workshops About. ygzz dxkx sih gxbtqu oibth kszsn uqarjv qlfe lmbrpt apu