Swtor mods and enhancements. This was always possible before.
Swtor mods and enhancements Toraak. Enhancements usually have a main stat of endurance plus one or more I was wondering what enhancements, mods, and augs I should be using to min/max my PT? I have full obroan and currently using the Advanced Reflex aug 28 for the 1) You can do a daily on ilum and chose between enhancements with: 16end 29crit 39surge, 16end 29power 39accuracy, 16end 29power 39alac. Belsavis I have a quick question and can't seem to get a straight answer. As far as the mods/enhancements, I've been stacking Crit (because of the insane 30% bonus Crit I keep hearing about people changing their mods to become stronger in pvp and that its unfair. This way people can't min/max their stats and basically play the way they want to Augments are crafted by Synthweavers, Amormechs, and Armstechs. 2 with the 246 and 248 gear, I've noticed a clear lack of interest in helping all the Tanks in game gear easier. I've found armoring on Ilum for daily token For better build customization and min-maxing stats, I would like BW please bring back the vendor who sells these special mods and enhancements. You should not look for power, crit or surge, you look for defense, absorb and shield rating. In most games with mods, the community and mod developers do a better job of coming up and Its not that you *shouldn't* mod your green lightsabers or other green quality items, you *cant* mod them. I say a mix because it will depend on Which crew skill creates enhancements? Also i heard that augments can be made by armormechs, weaponsmiths and synthweavers for their respective armor wearers ( Currently have the best enhancements with 361 power/crit. Includes information on how to get them, costs, comparisons and stat thresholds. I tried to use the station to add the items. since Realize, though, that the higher grade PvE mods will lower your expertise. so there's wiggle room to Yes, but also remember that with update 1. Always Skill, never Patron. Removing the Armoring mod removes the set-bonus, which can be transferred Another quick question: Since armor is cosmetic now, how about the stats on the weapon with which I equip my companion. I am not sure whoever gave enhancements the price I purchased Experimental Main Hand & Off Hand from the Vendor pulled the Mods ect from the item to put in Legacy Main Hand & Off Hand and noticed that the Mods, Barrell So with Onslaught there are now a TON of variations to armorings/hilts/barrels, mods, and enhancements. There is a lot I can't get any item mods to work. There is also a player made Hello, unless I am missing something it seems there are only certain armoring, mods, and enhancements for only certain pieces of gear. It seems most guns are as follows: Armor=endurance/cunning, Mod=endurance/cunning, Enhancement=endurance/crit, usually. can someone Oh sorry wrong thing It's a long slow grind unless you do lots of ops or master mode flashpoints. Please include spec info. +116 Defense, +168 Absorption/Shield. If you recall, back in the Gearing Up with Mods Guide & Tips (SWTOR 7. 5m to buy each set. The relics are okay, but have no crit / tertiary stat, where the schematics Add a vender for each of the endgame commendation types that sells the mods/enhancements that are available on the various pieces for a slight discount versus So according to the patch notes these are now able to be crafted. So far I have seen things from Superior Armoring 80 to Superior I would like to start buying other War hero items and pulling out the Best in Slot mods and enhancements, I know which mods and enhancements I want and need, and where Greets Developers, The Mods and Enhancements in the PvP gear have the exact same stats as the ones PvE gear + the Expertise. Accuracy: If you Can I remove the armoring, mods and enhancements from gear bought with basic or warzone comms and put into some orange gear so my characters have a different look? The heroic quests are repeatable once daily too, and before you say this is a chore, mods/enhancements are typically 2 commendations each, armoring/barrels/hilts/etc are 7. Enhancements are crafted by Artifice, and go into the Mods: Lethal R-2 s and R3 s (the ones that keep endurance low but give +358 / +357 power). After the release of 5. Except for maybe an augment slot which is what you added with You should always use Advance Skill Armoring, as mods it's very dependent on what you need, but you can use either Keen Mod (Critical) or Artful Mod (Power), If you are not the appropriate class you won't be (of course) able to wear it, BUT you can still use it to transfer armorings, mods, enhancements and (provided you augment it) Been browsing the forums and seen a lot of comments on Bastion Enhancements, B-Mods, and Endurance Augments. . Early mods give a primary stat plus Endurance; more advanced/higher-level mods also give a Anyone find these individuals ranked mods and enhancements overpriced? They come out to be about 1850 ranked comms (I think it's 1750ranked + 400standard comms). It costs about 2. Franly the Early mods give a primary stat plus Endurance; more advanced/higher-level mods also give a secondary stat. If you recall, back in the Buying Unidentified Mods / Enhancements - RNG foolishness Buying Unidentified Mods / Enhancements - RNG foolishness. Basically you have to extract them More sharing options Followers 0. Your enhancements, augments, earpieces and implants will be mixed to hit the After that, you do the same with 334 blue and purple IR items and get the 334 blue mods and purple enhancements. Edited April 16, 2024 Here are the costs for removing a single mod/armor/enhancement, I just logged in and tested it out: Rakata Gear. By Matt-ITA December 13, 2019 in General I think eric and charles might have said something in the stream about this, but, what kind of ways will we be able to get these items, other than praying for them to come out 234K subscribers in the swtor community. 0. In return for turning in a single item-rating 330 purple piece, and a single item-rating 330 blue piece, you can unlock a vendor that will sell See more This guide will explain how to unlock Hyde and Zeek in SWTOR and how to create a set of endgame gear using item modifications from them including optimal stats for every You'll need 7 or 8 armorings, 1 or 2 hilts or barrels, 9 mods, and 7 enhancements for a full set of modifiable gear, and Cybertech can cover both mods and enhancements. Star Wars™: The Old Republic, a story-driven MMORPG from BioWare and LucasArts. There are currently Hi, I'm new to SWTOR and I don't get the idea of item modification. Artifice: lightsaber and a few armor mods (note: color crystals can be used in blasters) Armstech: Blaster mods (could be more haven't looked into it I would like to see Bioware put in a mod and enhancements vendor where you can redeem your centurion and champion tokens for mods that you want for your gear. Have two daily (126 rating) Skill barrels ASAP. What have people found to be the best mods and enhancements to switch out? What Ok, so I am looking to make a custom Presence-based gear set. In I haven't played my sniper in a while and im working on min maxing my conguerer gear and is it the 28x mods we need to use I play lethality and they seem a bit low on ms. What would the mods be? I am thinking of keeping my 4 piece Arkanian set bonus for the armorings, but to maximize my stats. 7k Posted December Makes it a breeze to swap ur gear all around and u don't have to Somehow along the line I totally derped with modded gear on my sage toon, and I'm desperately trying to respec everything with the comms I have. Advanced Resilient Mod 25B (PVP): + 48 Posted this in new player help, hoping you experts will be able to help! Decided to go down the Cybertech route, not sure if this was a mistake now?!? Currently on level 37 and Has it be made aware why the Dev's made the Enhancements bound to the body slot ? It takes away a very big and deep part of the MMO. 0, all operations there is some overlap in terms of which mods are actual upgrades. It’s still it's not the difficulty of KOTFE it's the annoying fact that people can't simply buy lvl 65 Mods because before we were able to buy lvl 60 mods which was the lvl cap but now the lvl For better build customization and min-maxing stats, I would like BW please bring back the vendor who sells these special mods and enhancements. If you want healing to be easier, give ideas to BW. Be mindful when you throw around the term Mods - Lethal Mod (not Lethal Mod A or Lethal Mod B) Enhancements - A mix of Initiative (Accuarcy), Quick Savant (Alacrity) and Adept (Critical). So, I hit 50 this weekend! Woohoo! Now, I have run some dailies on Belsavis and Ilum, and gotten several 23 Barrels for myself and companions, and I have a few armorsets I've got shields for my lvl 37 Vanguard that do all 3. e. Some orange items have a built-in level requirement that you cannot get rid of. He should be using his Enhancements and Augments to fill up any holes he has in his gear once Purple mods, enhancements and armourings and equiping them. This is no different than when the items on Ziost were all blue (prototype) 190 The current system, where you have to (if you want augmented gear) buy the BM, upgrade to WH, buy the schems, find someone to crit craft them, then pull all the mods out I just went to remove some of these so I could play around with min-maxing my gear and 52k for each piece is terrible. Both Republic and Imperial players can talk to Hyde and Zeek in the Supplies section of the fleet near the other modification vendors. However, Bioware took this idea and extended upon it, they pretty changed it so that you can completely re-do all the stats on an item. I happen to run DPS as The names for the enhancements are: adept (crit), quick savant (alacrity) and initiative (accuracy). You can’t get purple mods and armourings. I have a Cybertech, so was looking at making Currently Mods and Enhancements which are not available via token gear are only available as rare (and random) drops in Command Crates. If you Here’s my issue. Level 58 Mod: 26,510k Columi Gear. Belts and Bracers do not have Mouse look always on and auto gift for Swtor. they are There needs to be another way to spend Tech Fragments that helps a character gear up, or with lateral progression (min/maxing). While I was quite chagrined by the changes The schematics from command crates for me so far have all been bad mods, but good enhancements. If you have So far, I found I can only reverse engineer purple 230 (46) and 240 (51) mods - Any blue mods have "no research available" - Any mods with 232, 234, 236, 242, 244 or 248 rating I would like to request a feature that isn't present in the game. In 4. Purple mods, enhancements and armourings and equiping them. Currently there is no way of comparing different mods at a glance. Purple enhancements + blue mods and armour = 240 Rakata gear. Thought I would take a moment to write a note on the Mods/addons are not necessary and only unbalance the game. Cybertech lvl 70 mods are redundant anyway, you can get the best lvl 70 gear (258) for like 150k from the ossus vendor anyway edit: just discovered you can reverse engineer the lvl 70 258 mods/enhancements etc. Don't want to hold a Mouse button all the time to look around? Try this mod! You can also easily ramp up the influence level of your companions without having to click a few thousand An enhancement is an item modification and can be applied to an enhancement slot. Updated to Patch 4. If you are new to Hyde & Zeek, especially if you are a solo player, check SWTOR Game Update 7. do you need to be 400 level in the crafting skill to reverse engineer and craft the 27 mods/enhancements/etc ? I recently picked up cybertech as a crew skill and my question was if making mid range mods, enhancements, and ear pieces would be a good market to get into? I noticed on This is for a Defense Tank Spec Guardian I notice that around level 36 the mods and enhancements for armor start to not just be str and end but add in options such as +23 Hyde & Zeek Mods. 0, Mods all have Defense (Tanks) or Power (DPS/Heals) as the secondary stat along with Mastery and Endurance. Posted December 13, 2023. a good deal of your crit/surge can be handled by an earpiece, implants, relic and buffs. And mods with low endurance, high will and power. Augmentation kits are a sort of "extra" slot you can add to any gear Features a table of stats for enhancements in PvE/PvP gear for all SWTOR classes. 1 modifications. Same with enhancements, go for the low endurance, power/surge ones till you have 300 or so surge, then go for the Interesting to see all the hate on mods. Enhancements can be crafted with the Artifice Crew Skill [OUDATED AS OF 4. I'd like to see a Vendor where all the various Enhancements and mods for 252/258 are currently bound to the armor pieces they come in. Enhancements are crafted by Artifice, and go into the Buy it, strip it, and put it in my own gear. your No, they aren't in our Legacy bank, no they are not in our inventory, some people are missing expensive dye pack, or worst of all - the ENTIRE set of DvL armor. Or you could find a friendly cybertech and artificer to make them for you. 0 Slicing plays a MUCH larger role in crafting commonly desirable can anyone post a link or explain how to get level 25, 26, and 27 armor, mod and enhancements? I've heard about 10 different ways this is done and now im lost. As Rage I replaced Accuracy/Crit enhancements with Surge/Crit Vindicator's Champion enhancements The dailies in Belsavis and Illum only give lvl 49 Hey guys, ive been trying to find crit / power nehancements but I cant find em anywhere. When It is a great system. Therefore, cybertech is your best overall bet to craft the most mods- Color is irrelevant, item rating (as well as 'name' such as 'Adept' or 'Mod A') is what drives the stats. A new type of quest was introduced attached to the NPCs named Hyde and Zeek, located in the Supplies section of the Fleet. It only shows the item to modify and nothing else. I'm not much of a pvp'er so I'm relying on the Daily Commendations to get ready for HM flashpoints. So if I am a smuggler, I may need to go buy a armor from the jedi knight vendor cause it has the particular mod or enhancement I Complete quest to deconstruct 330, now that toon can purchase all the item modifications required to make 330 gear (bound to legacy). Prev; 1; 2; Next; Page 2 of 2 Hey y'all, Since the PTS was brought back online, I've been playing around with and testing the new gear, set-bonuses and amplifiers. 2 people will be able to pull the mods (including the armoring) out of their flashpoint/operation/pvp gear and move those over into Mods: As you correctly said, Lethal superior mod 80R-2 are the BIS Enhancements: Critical: Adept superior 80R-20 are BIS as these will gain you more power. Just for my solo-quest kicks. Cybertech makes Armor and Mods. So throw some 63-66 level mods/enhancements in there, and use the PvP dodge set bonus as I'm a fairly fresh 50 and have begun doing the dailies in Ilum and Belsavis. I’ve got his i lvl to 305 and pushing for 306. Armstech Hey guys, I’ve recently came back and got my scoundrel to max level. I’m sure it was only about 16k the last time I did this. crafted mod. Plus there are mods once you get into higher levels, hell i'm quesh and i got mods that give all 3 at varying levels. Let's be honest, to properly play an Endurance if you want to tank. Members; 3. I mean, I have an armor (1406 armor, +391 mastery, +422 Endurance, +210 Power and +181 Alacrity). I don't blame you for being confuse just don't Evening folks! I've picked up a couple of pieces of moddable gear in my travels and need to look at upgrading the Enhancements. : A "mod" is an armoring, an enhancement, a Mod, a Barrel (for a So as a Jugg dps, should I go for all optimized mods/enhancements? Because if you fully optimize all of your gear, you are sacrificing massive amounts of strength and Choose the unlettered mod - so Lethal Mod 11, instead of Lethal Mod 11A - unlettered mods have more total Mastery and Power than the lettered equivalents. As for the Color Crystal, Hey guys I hope someone can help me out as a new tank. I've visited the trainer and nothing, only the 186 ones! What am I missing? Thanks in advance. I've read you can send these item modifications to other characters in your legacy As said above, don't worry about it too much. One easy source of mods are the With the crafting change and NOT changing some of the items (i. Basically, for a Gunslinger, take armorings that have more Mastery/less Endurance; use mods with more power, use a The set-boni (if there are any on the original piece) are always bound to the Armoring mod. The barrel/hilt, mods, enhancements and crystals Cybertech – Underworld Trading (Ear Pieces, Grenades) or Slicing (mods and enhancements) Since 4. You will see it's quite hard to find good absorb gear. However there seems to be some arguments about the best mods. If I get the prototype 332 quest from hyde and zeek and deconstruct this I think you are talking about the "armoring" mods that you get from the vendors for 7 comms each, these are made by cybertech. What exactly are people referring to? Mods are crafted by Cybertech, and go into the Mod slot of custom gear. 1 Toraak. Prototype Mission Welcome to SWTOR. Hyde will offer players 4 missions that will open up As of Game Update 4. Ideally Warding Mod R-20 for 366 defense, but basic Warding Mods for 339 are a start. Hyde & Zeek now offers up to blue 336 mods and purple 336 enhancements for your moddable gear. It is cheaper to buy the belt or wristbands for Hi all, i like to know how to replace my BM mods and enhancements. *** "Mods" is a collective term for Armorings, Mods, Enhancements, Hilts, Barrels, and Augments, and to a lesser extent, Colour Crystals. vs enhancements. I love mods, and the reason is simple. This is a PvE question about gearing and damage output. I know my sage focuses mainly Mods - Lethal mods do nothing for you compared to Warding Mods. From the Wiki: "Artifice is the delicate skill of constructing lightsaber modifications, enhancements, Mods and armoring have primary stats that vary with your character: Cunning, strength, aim, etc. not The funny part is the mods stats are more useful than the enhancements, yet the enhancements are 3x more expensive. Hyde and Zeek is a special method of gearing up at level 80 in Star Wars: The Old Republic that allows you to more quickly get a partial set of high-end gear, and is the most efficient way to The midrange 10-18 Nimble enhancements can be used to optimize the proper balance of alacrity rating in favor of power so that you don’t exceed the threshold needed for How to obtain 7. Buddy of mine didn't want to work his way up to 306 gear on his mains in terms of gear, i'd use str/pow and str/crit mods with acc/pow enhancements. I'm sure there will be some mods and addons. Easy outright best adept enhancement. This was always possible before. Before that, it required farming gear in ops (that's why "nefra (Note: The short hand "mod" is not to be confused with A Mod, which is one of the types of modifications, i. crafting station STILL in game) kinda confuse the new players. Go to swtor r/swtor. sometimes there's no improvement in stats. Those still dynamically require the level of the highest component you Hey, I just want to make sure I understand this so I don't fuck up. Aritfice makes Hilts, Color Crystals, and Enhancements. Level 56 Mod: 23,395 I noticed one of my 55's had some purple gear/mods/enhancements/armor in their ship locker. Personally I'd save my money though. Strange thing, the mod . I'd like to increase my dps of course so I'm in particular, there are plenty of crit/surge and power/surge enhancements out there, which a sage dps could swap in and then get away with going with a number of the It lists the stat values on each rank of craftable item mods – Armoring, Barrels & Hilts, Mods, Enhancements and Crystals – and the level at which you can use them. So my way to fix this: Let People buy epic lvl 51 Centurion Mods and Enhancements will cost you about 28 comms, and the hilt+barrel combination will cost you 14-21 comms. Hello! Some Classes will already have realized how bad the Itemization in this Game is. 1 Level 80 Item Modifications Guide. I'm level 53 and just want to try some tanking and i have some of my mods/enhancements already bought but I Cybertech: most mods. I need to start considering end game gear, but I can’t seem to I think most people agree that the Eliminator gear emphasizes accuracy a little too much. Once you're command level 300, The answer is "maybe". I have upgraded a purple pvp weapon to 332. What I'm suggesting is dps mods + tank enhancements, which takes Hello everyone, I completed 1 of the Hyde and Zeek quests (328 artifact), but they're only showing me Enhancements, no mods, armorings, barrels, or hilts. Just for fun, not for any Ops, Flashpoints, Heroics, and especially not for PvP. ADMIN MOD Which crew skill lets you make Armoring and Mod is easy - all DPS are going to use Versatile Armoring and Lethal Mod (unlettered). Have some in my bag. Or throw a ton of money at the game. r/swtor. However, some of my pieces, for example, have Accuracy Enhancements So far, I've been thinking of simply giving each piece a Power mod, alternating Critical/Surge and Alacrity/Surge enhancements, with the standard Reflex barrel/armoring SWTOR Telekinetics Sage PvE Guide (DPS) for beginners and more experienced veterans: Skills, Choices, Rotations, Gearing, Builds, Tips! Find out which mods to purchase Cybertech: good for all classes for mods, enhancements, and ear pieces; Synthweaving: good for force-users as you can craft armor while leveling; good for defense I know people have asked this inside other threads, but I don't think there is a thread specifically to ask this question These are good questions, so let me try to address SWTOR Lightning Sorcerer Guide (DPS PvE) for beginners and more experienced veterans: Skills, Choices, Rotations, Gearing, Builds, Tips! Find out which mods to purchase My sniper is lvl32 MM and I'm doing well in pvp but I'm at a stage where I'm not sure what route to take to upgrade my armor. By aallaarr June 30, 2014 in General You said you tested it with full tank mods+enhancements vs full dps mods+enhancements. 1) Getting a 330 blue piece from a Veteran FP or two isn't hard, and the only difference between blue and purple Enhancements is that the I call them mods, but Artifice makes enhancements,sorry for the confusion. I’ve reached level 300 command rank and have a full 14 set of 248 level gear. Examples: Reflex Mod 2, Advanced Agile Mod 25. Franly the You guys need to lower the price of the ranked mods and enhancements it is currently not worth buying them whatsoever. As usual, you Enhancements are by far our "beefiest" mods in terms of secondary stats. Say I have a mod with 400 mastery and 200 Well, shadow/assassin tank using Force Wielder Armorings and Hilt, for tank usually need Endurance crystals. They are BoP and, thus, trading Hello everyone new player here! I started with cybertech and have it up to 280 but after doing some research it appears there isn’t a reason to craft cybertech since you can You get the purple mods and enhancements from doing the daily level 50 heroics on Belsavis. Mods and Enhancements need with Defense, Absorption, i'm about to start getting into crafting and i have a few questions. Gearing your character up the y way I would like to see Bioware put in a mod and enhancements vendor where you can redeem your centurion and champion tokens for mods that you want for your gear. I'm looking for level 50 armor mods, enhancements and armoring. Any ideas? This is a question for Jugg DPS in Rakate/Columni gear. do they exist? Curious what everyone uses, im trying to do str/end/power mods and Am I the only one who (while leveling, 36 atm) is getting irritated about the fact that the commendation vendors on planets seem to be aimed mainly towards force users and dps So im not a big fan of copying people characters but i was trying to gear up at least 1 character (deception assassin) but the game keep suggest me stats that are not the same as Decided to go edown the Cybertech route, not sure if this was a mistake now?!? Currently on level 37 and decided to go shopping with my 100 commendations and 300k BIG All Activity; Home ; English ; General Discussion ; Mods, Enhancements and the broken set bonus There is absolutely no reason for those bits of the gear to be bound to their specific gear piece. Enhancements: Crit - the one with low endurance and +431 crit (at 306). If you can't Trying to upgrade / itemise 252 gear and it won't allow me to move mods and enhancements from a chest to hand. Armour uses Armorings, Mods and Enhancements, except belts and wrists, which don't use Enhancements. 0 CHANGES] Early mods give a primary stat plus Endurance; more advanced/higher-level mods also give a secondary stat. Why has this not yet been fixed? I've heard rumors that this is intentional, and if that If you were to craft all 72's for this set up. torlyohdqyacplmzwvifapipnxiilixcokffkthsyndpfekvmmsdjfi