Project cars 2 ffb clipping. Set the name of it to ffb_custom_settings.
Project cars 2 ffb clipping 1. With the TS-PC racer with everything at 100% it feels like 10x stronger than the G27 and no clipping as per the FFB meter. 06 (Date 14-01-2020) Hi everyone on this wonderful forum, Some of you might know me from the off-topic section where I lurk the most, others might not. andrewaltogether. 30minVR Offline Category: Soft Clipping Half and Full Output Basically what this is doing is preventing the FFB clipping provided you haven't adjusted any other FFB settings. Got FFB in other sims? (You can use desktop effect to check without loading a game; assuming you're using MMOS) You can try deleting My documents/Project Cars 2/[some subfolder]/defaultcontrollersettings file (can't tell the exact names right now, but there aren't too many files in there) and assigning your controls anew. SMS, you really did have the physics very good, but what had been missing is a proper FFB (and sometimes car setup * Auto-detection of cars maximum lateral force. I set ffb to 100 in both game and t500 control panel (only for testing what each force ingame does). This means most of the FFB was getting clipped. Unlike most "one-and-done" FFB se#ngs in AMS2, Gain is designed to be adjusted, as needed, to op!mize FFB dynamic range and minimize clipping in order to maintain the op!mal FFB experience. Delete the SMS default "ffb_custom_settings" file. You can see the FFB meter in the Telemetry screen when driving. If a folder named "FFB" exists in this location, Project CARS will use those settings, overriding anything in the in-game UI. By default, the "car specific ffb multiplier" value is set to "1. Connor Minniss; Thursday at 19:00 2. I tried ablosulely everything and i wonder if is a hardware problem with the wheel or something The only option is to switch the game to DX9 (which means mess with Steam and installing a different version of the game, even if the download is fairly minimal), install the old plugins, test and set the FFB (while experiencing various graphical glitches), remove the plugins and switch the game back to DX11. How you balance this compromise, while still maintaining distinction between cars, is what determines the type of FFB you'll implement. Anyone else find this since the small update? First time playing since. UDP Frequency is set to 1. It's a massive difference! At least for right now (dev tweaking not withstanding), this restores the overall fidelity of FFB in the game to a great level easily on par and sometimes better than with Assetto Corsa. That's pretty useless. 0 (full force of wheel). g. Yes. 8 for T300/TX 1. If any of the cars produce clipping* I tend to reduce the volume by 5 with one but I'm fairly sure I have read in the official project cars forum before a mod or two stating very explicit that the gain must be set to one hundred Informative felt way too exaggerated when a car transmits a high FFB (like the Howdy all, anyone else having issues with their G27 randomly getting super heavy at random moments. Suddenly get's heavy which actually feels good apart from it doesn't let me go in a straight line and if I take my hands off the wheel it shakes itself into a massive tank slapper. 1 - Smoothers to 0 I've only noticed this in Project Cars 1 and Project Cars 2 so far My wheel will center propperly if I turn slightly left or right, and even if I turn full lock to the right it will return to center perfectly. Maybe project cars 2 will be better ATTENTION!: It has come to my attention that there are certain issues like clipping or different amounts of rotation with the G27 that are different now with patch 1. It's feels like the car was floating all over the road, and with the McLaren 650S, I keep spinnning out because I can't feel the This video is pre 446 018 firmware update for the v2. I recently got a Fanatec DD Pro, and at first Project Cars felt absolutely great. Author SlawekTX3; Creation date Mar 24, 2018; Tags ffb pcars2 force feedback project cars2 🚨Deal Alert🚨Grab Some people swear their settings make it fantastic, really alive and they feel exactly what the car is doing I try it and all I get is clipping 80% of the time. If I set it lower than 100% then the FFB feels just too weak for a kart. Little late to the show but Project Cars 2 can actually feel really, Project CARS 2 is available worldwide for the PC, PlayStation 4, Xbox One. only and you are good to go. Project Cars - Wheel Settings FFB Tire Force 60 per wheel movement 0 per wheel movement squared 0 wheel position smoothing 0,04 deadzone removal range 0,03 soft clipping (half input) 0,90 soft clipping (full output) 1,29 menu spring 0,30 low speed spring coefficient 0,40 Project CARS. Download the txt file 2. (Note, the game automatically creates a new file if none is detected at game start) 3. It didn't react anything like other games. In Project Cars 2 Project CARS 2 - DELUXE EDITIONTake your ultimate driver journey to the max. What are the best/most realistic ffb settings on the Logitech G27 wheel? I'm not sure if mine are good or not, it already feels not bad to me but I am curious on what settings you guys are running! I want to feel exactly what the car is doing. We’ll try Soft Clipping first, just Turn down the ffb effects and turn them up a little at a time. on top you will find "FFB" after the car settings. Ok chaps It's the control you can use to avoid clipping. Here are my irFFB settings for G29 that I would then just adjust the FFB Master Scale per car to get the strenght that you like. MoonCrystal. Last edited Things are fine until high speed corners when the downforce loads up and I get huge amounts of clipping. 3, now adjusted to match strength of earlier versions. #simracing #projectcars2 #ffbsettingsDownload and install the free updated FFB files from RaceDepartment at the following link: https://www. Once you have a Volume setting you like, try *reducing* Gain to maybe 90 Project CARS 2. Jeffry in t Veld; May 12, 2015 At 85% (default in Project CARS), my FFB deadzone In combo with the following global FFB settings, the files are designed to transmit an optimized FFB signal of the individual car to the wheel avoiding FFB clipping to a great extend. I think this These settings give a fairly heavy FFB in game but zero clipping. For the G27 I would just max everything and turn down the multiplyer for each car until clipping stopped in the FFB meter. The Spark F1 simply feels weird while other cars are much better. GOESREALFAST. for McLaren I use 6) Fx Scale->100. 2 Manual Configuration. UDP Protocol Version is set to Project CARS 2 RaceDepartment take the new Project CARS 2 game for a spin and share our experiences. Now I have to say something in advance of writing this review, I want Project CARS 2 to be good. WhipFx Oct 1 We have three primary options (with tools we’ll get to later to fine tune): the the Soft Clipping mechanism, Relative Adjust mechanism, and using FFB car setup to customize the forces. December 2021. 75 Low Speed Spring Saturation 0. #2 Jun 23, 2015 @ 4:28am I use FFB deadzone remove @ 0. Unpack/copy all files into “My Documents/Project CARS 2” folder. Mine are the following: InGame: Type: Immersive Amplitude: 70% Intensity: 50% Ton: 50% FX: 40% Spring: 0,40 Profiler: This method averages the last 20 FFB events and present the resulting suggestion. FFB Project CARS2 FFB v3. Leaving all car specific ffb at 100% should then result in a "realistic" difference between all the cars while not clipping with any car. (70), with a final adjustment of turning down FX so there wasn't any chattering indicating FFB clipping (45). 06. It's the only way to get rid of it. This gives a more robust suggestion, and allows some clipping on tracks where there is a few dominant FFB events. SoftClipUnity sets the expected maximum force that will hit the soft clipper, and rescales such that that force outputs at 1. It's just business smarts. 50 United States But now that I know that the Project CARS FFB is a lot more detailed then my wheel can physically handle, I feel a The Goods: If you've been disappointed with recent builds: turn down the Tyre Force to between 20-30 for most cars. fab06 Registered. Extract the zip file and find the file named "ffb_custom_settings - Pure Feel V5 (NEW). Project Cars 1 can be solved by You can turn this off only if the game is poorly coded like project cars 2 or Asetto Corsa. let me share with you a video explaining all FFB settings and how to configure them properly. The FFB models in Project Cars 2 are more consistent across all cars, especially if you use the Informative filter, which attenuates any unique strange feel LATEST RELEASE: Christiaan's Pure FFB v1. Lower max force -> more powerful ffb, you should increase the slider until your clipping % stays at around 0 to 5%. So the smaller, subtle forces will simply I have the Fanatec GT2 wheel, same as GT3 V2 and after some fiddling I managed to get something I like on the FFB. If you are running crew chief on another machine, you have to choose project cars 1 udp in game and project cars 1 in crew chief. Thought I'd throw my hat in the ring with those who have been contributing FFB settings for Project Cars 2. txt" and copy it into your "Documents\Project CARS 2" folder, overwriting the original file. I've been hearing about FFB modifications and I'd like to know what's the way to have the best experience with a Driving Force GT in Project Cars 2, FFB related. FFB configuration for all tracks. If you're not a particularly consistent and clean driver, this is most likely going to Improve Project CARS 2 FFB - Custom Force Feedback Upgrade! By 30minVR. Setting soft clipping to 5 and the Jack Spade Fy+Lateralmix ver. However if I go beyond roughtly 90 degree turn to the left the FFB will lock the wheel all the way to the left until I manually re-center it. Otherwise you can try Christiaan's ffb which can be found on pcars forum, it's also quite good ffb mod, some say that even better than Jack spade. The majority preferred some light clipping of the FFB. RenegadeJokerrr. Post your Project Cars PC/PS4/XBox Thrustmaster T500rs FFB Settings here. The HUD displays dynamic FFB clipping values in red, and per-vehicle Gain adjustments can be made, either up or down, while driving in the sim. What I did was in the wheel calibration was to turn down linkage scale, linkage stiffness and linkage damping to zero, then on each car go to the setup for FFB and turn the XYZ and MHZ sliders all to 200 and then I turned the FFB down to 20 and Wheel feedback settings are at Options -> Controls -> Force Feedback tab It's the Volume control which changes wheel feel from light to heavy - think of it as wheel power output. Higher values are known to cause clipping, FFB fade, and overheating, which can apparently damage the wheel in the long run. . Extract the zip file and find the file named "MidLevel\ffb_custom_settings. For example, the Eau Rouge turn in Spa or the first turn in Brands Hatch - regardless what car I'm driving, I always feel strong FFB clipping in those turns. I know that T150 is entry level wheel but as AC1 shows it is possible that FFB in this wheel can be helpful. A custom FFB flavour file with all parameters explained, so you can tweak it and get the best FFB for your specific steering wheel. All Discussions Then you will have a lighter wheel and no clipping and all the ffb details. Grab the Project CARS 2 Deluxe Edition and get accesss to the full game, Season Pass, and all bonus Straight soft clipping will never reach full 1. 12 0. The soft clipping paramaters allow us to have the ffb at 100 by compressing the data signals to the wheel while still maintaing detailed ffb. Kein Clipping mehr, und alle Force Feedback Effekte spürbar!----- Update: Updated in-game settings just a bit to avoid clipping. I will have to try to adjust the setting with a more normal car first and then see if that feels good with the kart. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. Log in Register Welcome to GTPlanet! Create If it's not FFB clipping you're referring to ignore the above. Like others have explained here already, if you lower FFB gain in ACC then you lower ALL forces. Open the game, go to OPTIONS -> SYSTEM and set the following parameters: Shared Memory is set to Project CARS 2. 0 that's useable. 04 for Project cars 2, non of these in game or wheel settings are c I get way to much clipping with it (G29). It is possible to play, but something is still missing. (Same Wheel as you) Last edited by fiese Not sure if this is the problem with every wheel (but from steam forms i think it is), but i found out the issue. PC Driver 434. If its happening everywhere then it's probably clipping. 0 Master Scale 10 Fx Scale 54 Fy Scale 54 Fz Scale 60 1. P Cars 2 handling / FFB and the 'Custom' setting . We’ll try Soft Clipping first, just because I happen to already know I’ll end up with Relative Adjust as my favored generic solution for this I've been reading plenty threads about how Jack Spade's tweaker files make a huge difference in feel for wheel players. although according to the instructions, which i followed, also left DRF Project Cars 2 FFB Custom Settings v1. There's a lot of ffb files in his last release. First one is the "Canned Vibration"-Bug. every time i start Project Cars 2, i have to change sensitivity to auto it defaults back to 2180, every time the game starts. 3 patch. Hi there, I can't find how to activate the ffb graph to see the clipping in project cars 2 ? thank you ! That opens detailed tyre information and also the FFB Graph on the bottom left of the screen #1. Keep an eye on FFB Clipping and youre good i would say. Project CARS by Slightly Mad Studios is the first simulator where I’ve spent nearly as much time tweaking controller-related The FFB clipping meter showed me how high I can set the FFB on the G27 before clipping get a feel for how heavy the wheel can be without clipping and that level of weight won't be able to be any higher in Project Cars Anyhoo, with a healthy car modding community (F1 2022), now openxr and with the silver ffb (derived from AMS2 - 55% gain about 13% volume Thrustmaster TS PC) file which I've just discovered - Project Cars 2 lives on and on and is better than AMS2 (IMO) and the VR Performance is good compared to the likes of ACC! The first limits the peak of FFB (kerbs/bumps/shocks) while protecting the CSL DD (especially related to the poor quality QR lite) and avoiding exceeding the hardware limits of the wheel while CONTRIBUTING to increase Rename this file to "ffb_custom_settings. It never feels like Force Feedback, just a terrible "knocking" @ChatCureuil I recently bought a TS-PC racer wheel and I am coming from a G27. 06)) Change the output values too 0. If we think about the signal that is sent to your wheel, that the electronics and motors can turn into When I drive a high downforce car, like LMP2, I dial down the volume to around 65 with the mapped keyboard to avoid clipping. Only people with the strong bases (e. 4. In comes the Soft Clipping. It feels like my tires are skipping a little as they slide. Before the race even started, while stationary and in neutral, the wheel began to violently shake and sometimes turn in one direction. Discover an unrivaled immersion fuelled by world-class graphics and handling that Jack spade is probably best ffb mod for pcars2, but you need to find file which first you best. 5 Mode) Tuning Menu Settings: It basically explains why the FFB in this game is clipping. In game use these FFB settings. All belt driven wheels suffer from this but you can minimise it. Do a lap and check the FFB graph on the telemetry HUD to see if you're clipping (red bar). I`ve tried all the flavours including the Jack thingy which didn`t really do anything besides adding random wobbled and bumps to the FFB. 7 KB · Views: 3,700 Reactions: sgohsixthree, DeuxMilles and paulpg87. Project CARS 2. The game first scales the torque on a percentage scale from 0% to 100%, then passes that value to your FFB wheel. Login or Register an account to download this content. Had a lot of And yet, in pcars, the wheel felt pretty lousy. Unpack/copy all files into "My Documents/Project CARS 2" folder. I am just spinning. Good luck w EA/CM fixing it - they are still fighting major issues w Logi and TM wheels. Reactions: GTAndy36 and NLxAROSA. txt" and copy it into your "Documents\Project CARS 2" folder, replacing the existing file. I've experienced clipping even at 4 when driving a high-downforce car on RS tires, and that's why I usually switch between 3 and 4, depending on the car/tires I would also recommend using the forced cooling mode. Connor Minniss; Yesterday at 19:00; 3 min read; Right, from the main menu head to Options, Controls, from there select wheel as the type, custom wheel as the model, once done head over to the Edit Assignments tab, click steer left, turn the wheel all the way left, click steer right, turn the wheel all the way to the right, it's the same concept for the pedals and gearing, once that's done head back to the Control Scheme tab, click Master Scale-> 4-18 (observe FFB graph while playing, set this parameter as low to avoid clipping, ex. txt". Rename this file to "ffb_custom_settings. Dans le "Panneau de confi Car specific multiplier controls the overall strength of the wheel on a per-car basis. Take the car standard to the track and drive one lap, Seeing how Project CARS 2 is now in development FFB configuration for all cars. Drop your volume until you get no or only a marginal bit of clipping. Ffb is varying in intensity all the time, but when clipping it's just at maximum strength and there's no variationanymore. On PC you can select pcars 2 in crew chief and turn on shared memory in project cars. txt" and copy it into your "Documents\Project CARS 2" folder. OooAhh Cantona. The game simply doesn't compute ffb effects like other games. There are 2 possible reasons for that. racedepartment. 5 settings recommended by him. The Hard Clipping % will be green at 0% and gradually turn red as it climbs towards 5%. After successful configuration, the game icon will appear "Configured", if you cannot configure it, see Maunal Configuration. Every single cars FFB was entirely too strong for my taste and most often induced clipping in it's stock form. Once I reduced overall force to 75% in the Thrustmaster properties and then ended up reducing most cars in Pcars to about 17-22 strength in the car setup Every game developer worth their salt would always work on their next game around the time their current title gets released. I just started playing with some more high performance cars, particularly a Mclaren, and some weird stuff started happening. Standard-Classic", rename the subfolder "FFB standard" to "FFB" and copy this to your "Documents\Project CARS" folder. Kerbs Minus - Classic", rename the subfolder "FFB -kerbs classic" to "FFB" and copy this to your "Documents\Project CARS" folder. I was having a blast driving the Mercedes SLS Project CARS 2. It also includes a spreadsheet with FFB information for all cars and tracks featured ingame (which includes a FFB score to know which ones feel We have three primary options (with tools we’ll get to later to fine tune): the the Soft Clipping mechanism, Relative Adjust mechanism, and using FFB car setup to customize the forces. Podium Wheel Base DD1 (V2. , then your current algorithm is perfekt, since these wheels are strong enough to not having to use 100% gain, but not strong enough to have different Since DeadzoneRemovalRange (DRR) helps to get your FFB more linear you can notice that from my graph I get the best linearity starting from ~1200. 01 Fy Scale->100. Jeffry in t Veld. Upvote 0 Downvote. Or not. I used the standard low comp file, copied it over to Documents/Projects Cars 2/ffb_custom_settings. Steam Community: Project CARS 2. Open your FFB file and edit this row in your file. Use the "alternative low comp" ffb profile from Jack Spade In PC2 I have been using the FFB files from Jack Spade for a good 2 years now and have also adopted the CSW 2. 6 files worked perfect with my G25 with no clipping. Sep 23, 2020 @ 12:41am Logitech G923 Not supported ? I just spent $600 on a logitech G923 to find out it's not in the Go back to main menu,,, pick a car you would like to test first. Replace the default one in [My Documents/Project CARS 2] My personal FFB settings Thrustmaster Driver Soft Clipping (Full Output) 0 Menu Spring Strength 0. Jan 30, 2021 #3 I'm Project CARS 2 > Offtopic > Topic Details. Sep 8, 2015 ~ David G Shrock ~ Filed under: gaming. Back to testing, i have a feeling of deja vu. S. Different modes. l This is important to understand. * Low End additionally includes TomP's addition posted here: Automobilista 2 Custom Force Feedback - Overview & Recommendations Project CARS 2 > Offtopic > Topic Details. Now with my wheel, the game was outputting signals upwards of 4. You essentially had to save a setup for every car once you found the FFB balance. 0 magnitude, which means for lots of soft clipping scenarios, the full force of the wheel is never quite used, possibly to a noticeable level. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews Best G29 FFB settings? Has anyone found a good setting without clipping? And btw why are all threads in "offtopic"? < >-< > -Project CARS 2 > Offtopic > So I've had the G29 for a week, and I've been playing PCars 2 for a while already with not even a problem, but 2 days ago the wheel stopped working, couldnt calibrate, somehow made it work by putting it into the G920 option in PC2, but rev lights and ffb are not working at all. 20NM) do this though. 42. I've been testing countless settings combinations, and here's what I found: if I dial down the FFB strength to 60%, the clipping is gone for most of the cars, but any FFB strength setting at 65% or beyond introduces clipping in Hey guys! I'm new to sim racing and got myself Project Cars 2 today. paulpg87. I've tried the other latest mods and whilst they are an improvement, this one is superior if you have a Thrustmaster TX or T300 wheel base. Project CARS 2 > Offtopic > Topic Details. I Note that the Any info you guys could give regarding FFB clipping? What should the graph in the telemetry look like? I did some cruising to check out the graph in the telemetry HUD, and the line seemed a bit flat with only mild fluctuations. Mine are the following: InGame: Type: Immersive Amplitude: 70% Intensity: 50% Ton: 50% FX: 40% Spring: 0,40 Profiler: Effects strength: 100% I can only praise this FFB mod, the car feels more intuitive (all cars do), no pendulum effect, nice progressive tyre bite and weight. However all these posts are dated way back to 2015. Turn down the overall ffb strength. txt and then started the game & selected custom flavour. Not quit sure what to adjust in the FFB ingame to lighten the steering etc. Members Online THE NEW M4 GT3 EVO and GT4 EVO. I've been a WMD member since the early days of Project CARS 1 and have been through it all again for Project CARS 2. Clipping is when a signal is too great to fit within the scale of it's measurement. Connor Minniss; Thursday at 19:00; 3 min read; Project CARS Force Feedback Setup Guide In other words we are saying part of FFB is part of setting up a sim car. Many of the other FFB knobs in Project CARS are there to deal with the fact that on consumer FFB wheels, the This 1st post already helped me a lot to find G27 set up to my taste and also get rid of annoying clipping. A custom FFB flavour file I’m having an issue (mostly in project cars 2) where the wheel will just shake from one side to another almost uncontrollably(I think it’s called FFB clipping or oscillation I’m not sure). Don't worry, a solution is at hand in this video. FFB better than ever for me. Share. 20 (this got me very low to no clipping, tune around this value) Try RUF GT3@Watkins Glen (strong FFB car on precise geometry and high G-forces); look in graph for FFB clipping in the first turns (descending and climbing) and only tune the Soft Clipping (Full Output) i want to enjoy this game but the FFB is plain aweful. If it appears, restart the session. Custom FFB preset Gain: 100 Just bought project cars 2, installing the game right now Basically road bumps, kerbs, etc. 0 FFB Project CARS2 FFB v3. Its just so very personal and subjective - I have the same problem with setups - fair few that are really fast for others I really dont get on with as the car is too twitchy / lose. Award. Created by. You can easily see if your FFB in the live telemetry HUD You can tell the wheel is clipping if you have sudden force feedback loss or you can pull up the telemetry hud while driving around track. Yeah the 135% does not make sense, because in other sims I can get similar torque levels with ~55-80%. It doesn't support the project cars 2 udp yet. * More differentiated Low End version. Even when the settings were dialed in property, free of saturation, clipping, given proper headroom, etc. Jean-Simon Chénard, Feb 9, 2019 #5. Favorited. In short, clipping is not as bad as some people make it out to be so don't be too concerned with it. The pla 2. All Discussions The idea was to automatically adjust gain to prevent clipping but what you end up with is FFB changing as you drive. As much as i like pCARS 2 over the first game (which was utterly terrible) i think it`s hilarious that some guy on the forum still needs to tweak the game to make fix/improve the FFB. Includes a FFB overall score so you know which tracks have the best FFB detail. All i've done since realase is work on getting it right, and its just a pathetic inconsistant disaster right now. Batter than hard clipping but whorse than settings in 1. But you know, coding a "devloper's cut" preset defaults that worked, rather than some clipping, I mean holy tits, tuning the car is infinitely easier than tuning the FFB. If you're not digging the force feedback in Project Cars 2. FFB Project CARS2 . Best settings so far after patch V1. Last edited: Jan 30, 2021. Actually I realized there weren't many things to do : - I decreased tyre force to 90 - DDR to 0. An easier way to solve the Project Cars series issue with ffb is to drop your ffb volume in-game or ffb on the wheel by nearly half. How To Eliminate Clipping And Perfect Your Force Feedback In BeamNG. I see the FFB output and it's not clipping. Reply reply My recommendations for in-game FFB settings: - If using Thrustmaster gear, turn damper to 0 in the control panel - With road cars, I like to lower the GAIN to about 75 in-game, otherwise, I leave it to 100. Un tuto simple et efficace pour de bonnes sensations dans Project Cars, How To Eliminate Clipping And Perfect Your Force Feedback In BeamNG. The only way to reduce clipping is to reduce gain (in ACC options). This custom FFB is my love letter to Project Cars 2. 2,153 Milan I'm finding the telemetry graph handy to see what the ffb is doing and check for clipping. turned to 100 working quite well but not as close to AC for example. Fanatec Wheel Setup for Project CARS. Project CARS. You can use the FFB Meter described below to determine if It looks fine. G HUB Settings Project CARS 2 automatically sets the proper steering angle for each car, so it is best to leave the rotation set to the maximum in G HUB and calibrate the wheel in-game. As long as you're running both on the same machine this is the best way. Lots of info from Project Cars 2 (and possibly Reiza forums) on how to read the FFB meter at the bottom. 01 Fz Scale->100. Can someone recommend me the best file to use + ingame settings? This was due to the Fy scale being at 100 which made the steering way too heavy and caused FFB clipping (FFB went over the top and went numb because of it). With the new 5. 5 base and also running on version 1. Project Cars 2 Lenkrad FFB Einstellungen mit Erklärung Logitech G29 [CH] Deutsch Heute zeige ich euch meine Force Feedback Lenkrad Einstellungen in Project Cars 2 mit meinem Simracing FWIW, SMS did some blind testing during PC1 with the WMD community around FFB. 5 Low Speed Spring Coefficient 0. I'm wondering if I might be clipping - I don't really feel much whilst in the corners. Apr 22, 2018 @ 5:19am Weak FFB in some vehicle classes I have a problem with FFB on my thrustmaster F430 wheel. Sep 22, 2017 @ 7:27am Logitech G920 im having an issue The problem here is obviously plenty of ffb clipping so this is not practical. If any of the cars produce clipping* I tend to reduce the volume by 5 with one press of the key, this usually solves it. Gain is more like an effects input to the wheel - it's possible to over-saturate a wheel causing loss of detail ('clipping'). Start the game and select Custom on the FFB flavor menu. So first thing you need to do to noticeclipping is to turn the ffb up to 100% and drive around for a while, really yank the wheel in all directions, get accustomed to that feeling of a constant 100% force in your hands. Sounds like you got a problem with clipping. 0 patch even better then ever. I tried to make sure to avoid clipping or any other common FFB problems. Hopefully they will patch this soon. Personally I find the FFB strength ok in F1 23 on DD Pro w the Formula wheel which is a bit smaller and lighter, but keeping in game low as possible will minimize any potential clipping. Having them mapped means you can experiment on the fly to C:\Users\wimim\Documents\Project CARS 2 Yes, you're not changing anything IN the file, just the name of it. 4 as SMS is experiencing some issues concerning FFB. * Scaling of lateral forces per car. Whilst we're on the subject of FFB, always change your volume depending on the car and sometimes even the track if you're using the RAW flavour. jpg. I turned on the clipping tool (kinda a clipping tool) its under game options/ game/ HUD / clicked it over from: none/min/full we’ll get to later to fine tune): the the Soft Clipping mechanism, Relative Adjust mechanism, and using FFB car setup to customize the forces. txt 3. Long story short, cars have an impact. Author SlawekTX3; Creation date Mar 24, 2018; Tags ffb pcars2 How To Eliminate Clipping And Perfect Your Force Feedback In BeamNG. I tried all kinds of settings related to FFB in Project Cars 2 and F1 2019. Deadzone Removal as pCARS 1 - deadzone/fall off (output (tighten output 0. Are there any SC2 users out there that have tried this game yet? If so, it would be great if you could post your settings and tips for PC2. Jun 18, 2016 @ 2:25pm FFB & Oversteer I What many people miss is that having high forces from everything leads to "FFB clipping" which is basically the NOUVEAU RÉGLAGE: Gain: 100 / Volume: 28 / Ton: 35 / FX: 50. 0 - TEST PORSCHE TAYCAN. Download Ultimate Custom FFB 5. 2. #22. 1,748 Chicago, USA Sep 23 , 2017 . 05 and in every Car!! "FFB -Fy- effect at 0" <--- important Feels ok now for me. Activate - relable your selected one to "ffb_custom_settings". file located in documents>project cars 2 by one of the 3 files in UFFB zip renaming it ffb_custom_settings txt. I know this game is quite a way down the list when it comes to success with accurate ffb As always, use the FFB meter in the telemetry HUD to see if you're clipping and you're getting all the FX. Clipping, new test, post update, feels good. Includes a FFB overall score so you know which cars feel best. 0". Unfavorite. The other two auto adjust after a few laps. pCARS 2 Misc . You will see five bars at the bottom left of the screen. Think it was the first scale to put sth like "overall" ffb. Delete the SMS default “ffb_custom_settings” file. Project Cars was one of the most disappointing titles to use with the OSW wheel system. FFB configuration for all cars. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews Save to Documents\Project CARS 2\ffb_custom_settings. mine was 20 from stock. Reply. But in ACC i can't catch any sinlgle one. PC players can purchase the Digital version of Project CARS 2 on the Steam platform for €59,99 or download the extended Project CARS 2 Deluxe 1. In initial tests with the Brabham, the force feedback seems very good, though that car in this game is a lot more challenging to drive than the very forgiving Lotus 49c in Project Cars 2. This way some FFB parameters will couple, and therefore save and transfer, with the setup they are matched to. * LFB was too strong in 9. " Excel Project CARS per car ffb settings " "PDF Project CARS per car ffb What are the best/most realistic ffb settings on the Logitech G27 wheel? I'm not sure if mine are good or not, it already feels not bad to me but I am curious on what settings you guys are running! I want to feel exactly what the car is doing. Sep 22, 2017 @ 2:53pm Thank you ! #2 < > Showing 1-2 of 2 Seem like alot of hassle sending it because it works fine on asseto and gt sport and also to be honest its only on some cars on project cars 2, so far the main cars that its unplayable and feels like the wheel is going break the cogs inside from grinding so hard are the evo 6 and r34 skyline which are the my favourite cars that i bought this game for mainly smh. 80% is a good starting value, but feel free to adjust this higher or lower depending on the car and track combo. What a fantastic and ambitious simulation. If you have a wheel like the TS-PC, CSL Elite, CSL DD without boost kit, R5 etc. Whatever the game sees in that file will be used as the "custom" setting in-game for the FFB. Boss3223. Various sliders up and down. The game calculates the torque at the steering wheel shaft of the virtual car. Most of the cars feel good, but I think the Formula V10 and the Formular Extreme are clipping in fast corners - maybe all of the high downforce cars. Project CARS 3. 0; This is a very nice custom force feedback file that drastically improves the experience. Risto Kappet likes this. It's basically a percentage mix between aligning torque and side forces, basically the lateral Gs. Go for "Car Setup" (dont know the exact direction u will find it). Also if I sit dead still in Neutral, turn the wheel either way it goes into it's tank slapper In the folder "1. drive. Hectician. I hope this might help someone else one day. 01 Fx after 3 hours of fun with project cars I can say: FFB is now perfect for me. In this regard, pCARS 2 is closer to AC, but they still have their differences. All Discussions Soft Clipping (Full Output) 2. You need to be at about 50 gain to not get clipping for most of the time. Set the name of it to ffb_custom_settings. Get the "alternative mid comp" from Jack Spade, replace it with the custom FFB in your PC2 documents folder. For all the cars i have tested (maybe only 70% of all the cars available for rfactor 2 at present except the newly custom ffb pc2 pc2 custom ffb project cars 2 project cars 2 custom ffb project cars 2 ffb 🚨Deal Alert🚨Grab the Fanatec Great with a thrutsmaster tx for project cars 2, thanks. Since Christiaan's Pure FFB files have been available for a few months now and are generally recommended in popular forums, I wanted to ask what the recommended settings are in Game in Project Cars 2 as The reason why its clipping is because of your max force settings is too low. 115 Jacksonville,Fl GOESREALFAST_455. Rename the file to ffb_custom_settings. Use the full telemetry HUD (cycle thru all HUDs). Maybe the FFB implementation in the KartSim is just bad. co Project cars FFB is pretty pants so just stick to defaults and turn the Volume down or up a bit per car, Anything beyond the clipping point is ffb that has no detail. PopsRacerFFB's latest build brings a massive change to FFB in Project Cars 2, while only PC players will be able to take advantage of it, it really does tota A simple and effective tutorial for good FFB in Project Cars for PC and consoles! French only for the moment. Changed the histogram output before the hard-clipping, otherwise it would never register clipping on Replace the ffb_custom_settings txt. Robert So Member. The car just feel disconnected, unlike Project Cars 1. If you look at the Project CARS > General Discussions > Topic Details. The ENGINE Download Silver Project Custom FFB; This is a very nice custom force feedback file that drastically improves the experience. IMPORTANT! Décompresser le fichier dans: MesDocuments - Project Cars2. - With road cars, I use about 25 VOLUME and about 35-40 for racecars and more for some vintage heavy steering feel, sometimes. Favorite. I just got Project CARS and recently purchased my wheel and need some help Soft Clipping (Full Output) 0. scubieroo. This makes project cars 2 feel as good as any other sim out there. Installation is simple. Project Cars 2 SETTINGS: Steering Dead Zone: 0 Throttle Dead Zone: 0 Throttle Sensitivity: 50 Brake Dead Zone: 0 Brake Sensitivity: 35 depending on your settings with the sliders, the auto adjustment will smooth Project CARS - Project CARS is the ultimate driver journey! Guided, tested, and approved by a passionate community of racing fans and real-life drivers, Project CARS represents the next-generation of racing simulation as the ultimate combination of fan desire and developer expertise. It appears absolute randomly. This is usually way higher than the maximum torque that consumer grade FFB wheels can output (20+ Nm versus 2÷6Nm of FFB wheels). txt and save it in documents\project cars 2. To dial down clipping issues (heavy force in Reset my Logitech Profile and adjusted the rotation to 900 (allow in game to changer etc) Reset the FFB in the game menu but i'm now finding the wheel incredibly heavy to the point i imagine it's causing clipping. We’ll try Soft Clipping first, just Hier zeige ich euch die besten FFB Einstellungen für Project Cars 2. T300 user - and have tried EVERTHING!!!!!!!! (hopefully i'm wrong about that :) If I get it even resembling something decent, i go online and and forget it, things start changing forces dropping in and The FFB from a racing simulator must present an augmented and amplified version of "real" steering wheel force. Project CARS 2_20170921230246. 55 Steering Gain 130 Thrustmaster Well, it sort of makes sense if you've lost control but at the same time FFB in Project CARS has always been one of its weakier aspects. Any advice/info would be Project cars has a more realistic physics model. There still is some clipping when you hold the wheel at In the folder "7. The wheel feels smooth and there is no clipping and I feel every single bump It was well beyond anything I changed in the actual car setup - the FFB had bumps on the track in the race practice session But after playing project cars 2 gt3 on monza all day yesterday I tried playing gt3 monza on AC and it just felt boring I will upload my 4x CSV files in a zip too later and also provide the graph and settings with changes that i did on the work sheet call PROJECT CARS in above Linear FFB file, to get a more linear line accordingly, adjusting DRR, DRF, SCOOP KNEE, SCOOP REDUCTION and STEERING GAIN. Is red showing up on the histogram clipping or when the red bar touches the top of the histogram? any amount of red is clipping but a small amount of red showing on fast In Project Cars I sometimes get this skipping feeling as my car is sliding. Is there any way to measure FFB clipping in AMS? Thing is, I run 105% strength in the profiler and -100% FFB in-game at the moment, because using a quite weak Logitech G25 I want the most out of it. New colour codes for the clipping percentage numbers. Its just the motor putting out 100% strength. In fact, it won't even display these values in the in-game UI at all. When you have the problem with the wheelshake, check the FFB-telemetrics for a white line. 01 Mz Scale->100. Activate – relable your selected one to “ffb_custom_settings”. So I'm not too sure whether should I tweak with my current in game ffb settings which has "classic"(feels just nice for me) or "default"(way too strong with loads of clipping) and use Jack's files? FFB is informative, I can catch oversteers easily. 4. You should adjust this to taste, and try to avoid clipping, as more FX means more FFB spikes Tone: This is the big one IMO. What they're saying is the Wheel can only have a signal of 1. txt Flavour: Custom Gain: 100 Volume: 50 Tone: 50 FX: In this video I try to cover all my FFB settings without to much waffle like in my previous setup video where I cover more about the clipping effects. If a folder named "FFB" exists in this location, Project CARS will use those Compete against official drivers, teams, cars and official circuits reproduced to the highest quality ever seen. uuidfbznejfwyoutlcfhapbouvjvkfmnbbblxokvknrouxnbtzmyl