Dyson sphere program ray receiver continuously receiving. The station will generate 5MW at 0% continuous receiving.
Dyson sphere program ray receiver continuously receiving 6 MW / 16. Actually, the 480 MW is with 100% continuous receiving. Continuous receiving goes up or down based on whether the ray receiver has line of sight to the sphere. Unfortunately, neither wiki nor any other trustworthy source has precise MATH behind this number, or in other words - what kind of multiplier or rule or coefficient works comparing to "base" RR It is known that the ray receiver receives energy from the Dyson devices (cloud, ring, frame, plane, sphere), not from the sun or sunshine. 8 GW/54. receiving. Regardless of how many layers and how fancy (or crappy) the design is - it IS the ONLY rule that defines cont. 87%. We can ignore ray receiving efficiency since it reduces both photon generation and ray receiving efficiency equally. 5 MW, but depending on your ray receiving efficiency, the receiver will request more power from the dyson sphere, in your case 16. Whether or not you use Graviton lens, the result is the same. ) Lenses are being used. Try setting a few Up at the poles, so they will not lose line of sight. Let's assume 100% ray efficiency. Each RR can produce maximum of 12 photon per minute with 240MW power consumption. it will ramp up to 100% receiving just leave it basking in the swarm/sphere rays. 21 gigawatts to power the DeLorean to get back to the future!? xD *Ray Receiving efficiency is a complicated thing as it is affected by the continuous receiving rating of each ray receiver and the research level of Ray You can have a ray receiver directly facing the sphere but still have 0 strength, if it's facing opposite the sun and the sphere is just barely encasing the planet (e. The For ray receivers - If they can see solar sails in any part of the swarm then it counts as continuous receiving; which increase the power they can supply and also somewhat improves their efficiency. The stats in the tooltip are a little confusing. your ray receivers need to be constantly receiving power from the swarm to reach 12. Maybe it is located too close to the equator (and far from the pole) so it loses The Official subreddit for Dyson Sphere Program, a sci-fi management game by Youthcat Games and Gamera Game. Need a bit of advice from our sweet community since I can't find anywhere the kind of precise math I'm looking for: how exactly Ray Receiver (RR for short) actual efficiency is calculated while considering both Ray transmission upgrades AND Continuous receiving - the latter IS the part where I need some input. If you put ray receivers in the tropics on a typical planet they'll almost never hit 100% continuous receiving while if you put them in the arctic they'll be at 100% most of the time they're on, but they'll be off for half the year. It works something like this: - Ray receivers need to warm up to reach full capacity. This is based on continous receiving and it maxes at 12. - The dyson sphere spends EXTRA energy to beam into the RR. giving all RRs 100% continuous receiving if you build an orbit with max radius) Photon generation is a requirement to make Antimatter fuel rods and used in making Universe (White) science cubes. Now in Early Access! So if you had 2 ray receivers at 100% continuous receiving, they would be able to cover your whole olar sails output you currently have. Now in Early Access! Lead the future of humanity and harness the power of stars by building the first Dyson Sphere in the whole galaxy! The Dyson Sphere power you can draw per Ray Receiver is much higher (8x) when turned to Photon Generation mode. is to have a planet with excess power and send it to another planet with the accumilators. Increasing transmission efficiency did not change this stat. live/tw Follow me on Twitter: Place ray receivers all around the planet so they are always receiving power. The poles of low degree axial tilt planets (planet's axial inclination) can get 100% continuous receiving. On your 2nd screenshot it says "Dyson sphere status 486 MW/ 82. 61%, the actual draw requested from the dyson sphere to achieve this would be 8. and use a ray reciever to collect a portion of the eneregy. This way it will always be on no matter where it is on the planet. AFAIK photon generation is much more effective. In my opinion, antimatter has its issues. 100 sails isn't going to make any real energy output. adding Graviton lenses will increase the time that ray receiver is able to receive sunlight for thus prolonging the CONTINUOUS RECEIVING buff that they have. Now in Early Access! Ray receivers work best at the poles with planets with little axial inclination. For ray receiving critical photons. I have 6 rows of 20 ray receivers on the equater of my home planet, producing power and critical photons. and so any ray receiver will stay at 100% continuous receiving. the planet has an atmosphere as well. Basically that problem has 2 parts: Graviton lenses don't make the ray receiver twice as efficient, they 'just' double its demand on the Dyson sphere (and help with line of sight issues). I guess the only way to scale them up is Are tidal locked planets only useful if you're running ray receivers in direct energy mode? To rephrase, if you're running ray receivers in critical photon capture mode, does the "continuous receiving" bonus disappear? Also, if you have the ionosphere research complete, a planet with an atmosphere, and a steady supply of graviton lenses, does that also negate any The Official subreddit for Dyson Sphere Program, a sci-fi management game by Youthcat Games and Gamera Game. (double) the Ray Receiver can pull down at a time again meaning larger sphere feeding a smaller number of Ray Receivers. I have more than 100 up at any time. Bullet-Tooth Tony. Your sphere generates limited power and you can spend it on ray receivers for either direct power generation or critical photon generation. Also, if you have receivers on other worlds in the same system, they'll be taking power from that same potential of 3. Transmission can be upgraded to nearly Those are pretty easy to find. You can also set the ray receivers to generate energetic photons, which you will need to make the white science and/or antimatter fuel rods Dyson Sphere Program. The rate of production depends on power output of the Ray Receiver. but ive come across a bug that doesnt allow the transport of accumaltors either full or empty between planet. 7 GW. Can anyone help me understand what the best way is to scale up critical photon production? Best I can tell the only way to get these is with ray receivers pointing at my dyson swarm / sphere. You need both to get power and/or critical photons The Official subreddit for Dyson Sphere Program, a sci-fi management game by Youthcat Games and Gamera Game. The power required to create the critical photons to create an anti-matter fuel rod is equal to the power output of an anti-matter fuel rod. But it will be sucking more than 15 MW from your swarm to make that The Official subreddit for Dyson Sphere Program, a sci-fi management game by Youthcat Games and Gamera Game. Putting graviton lens in you RR with that amount of RR are a waste of lens since it consume by minute of operating. 6 MW. 05 times as big as the planet's orbit radius). This is a little different for normal planets though where you can get infinite 100% "continuously receiving" buff for the ray performance even on non-tidally locked planets. WHY THE HELL can't you see the planets in the Dyson sphere view :D Last edited by ApathicAlpaca; Jan 28, 2021 @ 1:52pm < > Short answer: Yes. Ray receiving efficiency tech reduces the Ray receivers start out really inefficient - between 30 - 42% (depending on how long they've been continuously receiving power). 96 ray receiver's The Official subreddit for Dyson Sphere Program, a sci-fi management game by Youthcat Games and Gamera Game. Each reveiver originally had like 5 MW, now they are already down to ~2. how exactly Ray Receiver (RR for short) At the same time, for RRs that achieved 100% Continuous receiving I see their actual Ray receiving efficiency as 83. Off the top of my head, sails alone might be able to get you to the win, albeit painstakingly slowly (because the amount of white science you make is gated by antimater, which is effectively gated by how much power you can draw from the dyson swarm/sphere). Yes, a ray receiver with gravition lenses will consume twice as much power from the sphere. Ray receiving efficiency will affect the energy obtained. The Ray Receivers works like the EM-Rail Ejector, it needs line of sight to the swarm/sphere. I'm lucky enough (or cheated :) to get a tidally locked planet on my starting start. (This line of sight requirement can be relaxed by further research, and by having them consume grav lenses - but it's something to keep in mind early) "Requested Power: Show the current requested power by the ray receiver from the Dyson sphere. My main sphere is at . ) Feeding it graviton lens will double it. Each of them if happily fed with graviton lenses and shows the same statistics: - Continuous receiving: 100% - Max output 125 MW - Ray receiving efficiency: 81. I like to go the EE/Accumulator route and not use Ray Receivers until I'm building a sphere and creating antimatter for science and artificial suns. In power generation mode, a single receiver puts up to 15 MW into your grid, though this cycles based on its "continuous receiving" value as your swarm comes into and moves out of its line of sight. Because they receive and request a max amount of power from the dyson sphere. That covers the continuous receiving line, in a roundabout way by mixing in how they work Graviton lens does cause the ray receiver to work on the dark side of a planet with an atmosphere. pat. Now in Early Access! Lead the future of humanity and harness the power of stars by building the first Dyson Sphere in The Official subreddit for Dyson Sphere Program, a sci-fi management game by Youthcat Games and Gamera Game. It will take This has several implications: With full Continuous Receiving, a Receiver can output 2. Now in Early Access! Lead the future of humanity and harness the power of stars by building the first Dyson Sphere in the whole galaxy! The Official subreddit for Dyson Sphere Program, a sci-fi management game by Youthcat Games and Gamera Game. Our ray receiver has a request efficiency as well. A Dyson Sphere is a hypothetically constructible structure which surrounds and collects energy from a star. Each ray receiver can generate 6MW with 0% Each one of the ray receivers has a maximum output of 12. sumquy • it takes a little time for a ray receiver to reach 100%. But it seems like I might as well place them now since the generation capacity is constantly rising since the carrier rockets are being launched, and while I'm not getting any extra power I am getting the continuous receiving % to increase. 2 GJ of energy to produce. taking up even more space on the world you build your recievers. Jul 11, 2021 @ 6:29am critical photons small questions This all assumes your Dyson sphere or swarm produces enough power and ray receivers have 100% continuous receiving. 9 MW" which means that the amount of Ray receivers you have installed (in the whole system, not just one If you click on the ray receiver itself, the requested power is (energy receiving/total possible energy it can receive) And the dyson sphere status is (total requested power from all If your ray receivers are shutting down, they either (1) don't have continuous line of sight to the dyson sphere or (2) their output is backed up and they can't export a photon, so they turn off. Does it always balance its self out or its better stay close to 100% Add a Comment. Graviton lenses change that so that the PLANET must have line of sight to any section of the dyson sphere or swarm. When the power of Dyson sphere is insufficient, actual allocated power will be less than the requested power. Ray receivers that have graviton lenses equipped always pretend that they are in the sun. Grav lenses double the output of a ray receiver (actually in practice they be even better than that due to relaxing the line of sight rules for continuous receiving) -- but they do so by doubling the demand on the Dyson sphere. The Official subreddit for Dyson Sphere Program, a sci-fi management game by Youthcat Games and Gamera Game. youtube. That covers the continuous receiving line, in a roundabout way by mixing in how they work Playlist for this series ️ https://www. 5%. They will be in contact with the sphere when solar panels would not be receiving sunlight. This is normal. I guess the only way to scale them up is The Official subreddit for Dyson Sphere Program, a sci-fi management game by Youthcat Games and Gamera Game. Aug 1, 2021 @ 11:30pm Originally posted by Dyson Sphere Program. RRs should be around 80+ degrees, railguns work best around 60 and in a ring so you have continuous uptime. 2 MW. A low CR means the Receiver is less efficient at But now for some reason you plop 48 more onto one of those planets. so if enough ray receivers are placed initially to use the full capacity, as time wears on and the "continuously receiving" stat increases, so does the energy draw Dyson Sphere Program. That's 12. (12. the effective receiving altitude of Ray receiver will extend to the top of the atmosphere. if you are not using graviton lens The Official subreddit for Dyson Sphere Program, a sci-fi management game by Youthcat Games and Gamera Game. solar panels and ray receivers placed at the poles will remain in sunlight a goodly portion of the year. Some energy is lost along the way however (70% with no Can anyone help me understand what the best way is to scale up critical photon production? Best I can tell the only way to get these is with ray receivers pointing at my dyson swarm / sphere. So to deliver 3 GW to the grid they'd need to draw 7. It feels very pointless to build a Dyson sphere but then be unable to harness its power anyway because Graviton Lenses require absolutely enormous production chains (about half a planet and over 2 GW of power to make 10/s without using unipolar magnets which are actually limited to a very real degree) and Ray I have a planet with a dyson sphere, the planet is outside the orbit of the sphere, and the ray receivers I have setup keeping turning off, even though I have graviton lenses in them. I did just check on this each receiver can pull a theoretical max of 25MW in power generation mode (full continuous operation and a graviton lens), so if your dyson sphere only outputs like 10 MW each receiver can pull a theoretical max of 25MW in power generation mode (full continuous operation and a graviton lens), so if your dyson sphere only outputs like 10 MW building more receivers will not help (barring uptime issues where some of The Official subreddit for Dyson Sphere Program, a sci-fi management game by Youthcat Games and Gamera Game. Mk3 Proliferator on the graviton lens doubles it once again. more. Once Dirac Inversion Mechanism is researched, Ray Receivers gain the option to produce Critical Photons rather than supplying power to the grid. Now in Early Access! Lead the future of humanity and harness the power of stars by building the first Dyson Sphere in the whole galaxy! That means that a ray receiver, anywhere on its surface, can always see some part of the Sphere/Swarm; and that's all it need to do to count as continuously receiving. But if you're already demanding all the energy your Dyson sphere can make then doubling demand doesn't get you any more energy; but you'd still be consuming Graviton lens despite getting no significant benefit from Normally ray receivers need some piece of their model to have line of sight to any section of a dyson sphere or swarm in the system to be receiving. 5MW at 100% continuous receiving without a graviton lens. This is important because A: Those are always on, and B: Those have 100% continuous ray receiving all the time, which gives them the full 15mw power output. Graviton Lens keeps the Ray receiver in 'Continuous operation' At the moment I have ray receivers requesting a total of 1 GW from the sphere but only receiving 200 MW. If you want to keep this at 100%, you'll need to use graviton lens. Photos per min per 1GW dyson sphere: the number of photons you get every minute, assuming you have a 1GW dyson sphere, and utilize all its energy. In other words, there should be always at least one straight line of view from the ray receiver to at least one point of The Official subreddit for Dyson Sphere Program, a sci-fi management game by Youthcat Games and Gamera Game. where due their height they will always be able to draw energy from your Dyson sphere, that's the "continuous receiving" percentage. The stat window when you click on a Ray Receiver will give you the One ray reciever can recieve about 240mw, your dyson sphere produces only 315mw. This is also based on tech. it looks pretty. The solar sails generate some power that you can collect with ray receivers. Long answer: No. A Ray Receiver set to produce photons has a 5x multiplier to its output rate. Critical Photons can be split in a Miniature Particle Collider to get equal parts Hydrogen and Antimatter. Max size spheres also generate more power than I know how to utilize. The reason for this is the way graviton lenses "bend" the energy from Each receiver has a max amount of power it will draw from your swarm/sphere. If it's 1GW that's 40 active ray receivers in photon mode with 1 photon each every 20 seconds? (I think) and each rod takes 10 photons and produces a total of 7. Ray receivers have two modes, one that harvests energy from a Dyson Swarm or Sphere for the power grid directly, and another that uses the Swarm or Sphere energy to create an item called a Critical Photon. 6MW/22. Also, using Photon Generation mode boosts output by 8x (48MW up to 120 MW total), and * How long has it been continuously receiving (requested power starts lower and climbs over time continuously receiving until it hits the ray receiver's peak of either 15 or 120 Making the ray receivers work a little better - and as a bonus, experimenting a touch with the mechanics. To fuel the Anti-Matter demands for the Universe Matrices I had 2 Ray Receivers producing Critical Photons, but now I would like to use them for power generation and have more of them. Check to confirm your Dyson Sphere can actually output the load your Ray Receivers are demanding. 5MW from the sphere it will only inject a portion of this Dyson Sphere Program > General Discussions ray receivers draw more energy from the sphere the longer they are running until they reach the maximum "continually receiving" bonus. Unfortunately, neither wiki nor any other trustworthy source has So something like 4MW / 12. 6 MW, your receiver is producing 12. Sort by: Dyson Sphere Program. Originally posted by Bullet-Tooth Tony: The Official subreddit for Dyson Sphere Program, a sci-fi management game by Youthcat Games and Gamera Game. In addition, due to ray receiving efficiency, the requested power will be greater than the rated output power of the receiver. If you're only making 36GW of sphere power, every ray receiver is only going to make photons half as fast as it looks like it should. 5MW of power on the planet, however, given my ray receiving efficiency of ~85%, each one actually requests around 77MW from the sphere. I'm a little unsure if I'm interpreting the final two entries I have 5 Ray receivers operating in "Photon generation" mode. Direct power production just outputs power in to electricity at 100% efficiency. I dont know if I should increase the number of ray receivers, because they are already requesting 48 Assuming you aren't using graviton lenses, and have no ray receiving efficiency upgrades, 10 ray receivers will be able to use all that power once they reach full continuous receiving (which takes 20 minutes at 100% signal strength, affected by how well the ray receiver can see the sphere/swarm). The Ray Receiver will waste a Lot of Energy without the continuous receiving Bonus. Say it's 60% for ease of math. 3 GW total power. gg/JDPlay Usage []. When the receiver is requesting 5 MW the Dyson Sphere needs to send 5 / 0. Though things like continuous receiving bonus or gravity lenses could possibly change the split. So if a power receiving ray receivers could pull 15 MW then that (modified by transmission efficiency) is the number used for allocating it swarm + sphere power -- even if the actual grid demand between the two best ways that i understands 1. Now Livestreaming at: https://dw20. Rather build an dyson sphere . 5k It communicates with the Dyson Sphere when it is in view. Ray receiving Efficiency: the ray receiving efficiency of ray receivers, assuming 100% continuous receiving. Personally without the Graviton lens fed into the ray receiver you're wasting time and resources 100%. If the buff drops to 0% before LOS returns, and you are using a lens, that spot won't support the buff. 3 GW The Dyson sphere editor indicates 54. - Dyson sphere status, which is "power requested by recievers / power provided by sphere" (this tells you if Dyson Sphere provides enough energy) not quite. If you want to get power to other planets in the same solar system, maybe place some RR on the new planets to get power from the swarm also there. Due to the continuous receiving bonus on the ray receivers I make 6 critiical photons per minute on all receivers. My sphere is producing plenty of power but I'm not receiving enough so the lenses are a must Reply reply More replies TOPICS. Max Output - Current selected Ray Receiver's maximum output. Graviton Lens keeps the Ray receiver in 'Continuous operation' The ray receiver will start picking up power once the swarm/sphere is above the horizon. Is there some trick to ray receivers layout? Share Add a Comment. the 2nd best way is to use a dyson swarm. Now in Early Access! Lead the future of humanity and harness the power of stars by building the first Dyson Sphere in the whole galaxy! But it consumes part of your Dyson sphere power. At the same time, for RRs that achieved 100% Continuous receiving I see their actual Ray receiving efficiency as 83. Nailfoot. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews Ray receivers (RR) can't send, they only work with the swarm. 5MW photons. It gradually counts up to 100% the longer it can see the sphere. It's the ray receiver's current maximum output (which varies by how long it's been continuously receiving; and by whether or not you've provided it a grav lens) divided by your current ray receiver efficiency. Dyson Sphere Program. while the planet with 49 receivers is cumulatively allocated 98% of the Dyson output (1. It allows more time to receive high-energy Gamma rays in a day and night cycle, improving the continuous work progress. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews Continuous Receiving - Ray Receiver up-time, higher % means higher max output. There's a x2 modifier if there's a graviton lens and a x5 modifier if the receiver in is photon generation mode. So if you manage to get 16. Reply reply rince89 The Official subreddit for Dyson Sphere Program, a sci-fi management game by Youthcat Games and Gamera Game. Installing a large surplus of ray receivers wastes graviton lenses, because they are consumed at a The Official subreddit for Dyson Sphere Program, a sci-fi management game by Youthcat Games and Gamera Game. It starts off pretty low and slowly ramps up to full draw over time, as shown by a % listed as "continuous receiving. I do not have the tech to make a sphere (just the ring), that's Green tech. A non-graviton-lens ray receiver will create 6 critical photons a minute, while a prolif 3 ray receiver DYSON SPHERE PROGRAMBuild the most efficient intergalactic factory in space simulation strategygame Dyson Sphere Program! Harness the power of stars, collect The Official subreddit for Dyson Sphere Program, a sci-fi management game by Youthcat Games and Gamera Game. my starting planet had poles that would face directly away from the sun half the time. isn't great for ray receivers due to orbiting a gas giant which will often break your line of sight and kill your ray receivers continuous receiving bonus. [3] The exact power usage would vary depending you were using alternate recipes, and the level of building upgrade. 37 is a worst case scenario on a tidally locked planet. If you don't have a Dyson swarm/sphere ray receivers won't do anything. Graviton lenses eliminate the need for the ray receiver to point at the Dyson Sphere (allowing you to build them anywhere on the planet) and double the potential energy (or, if the mode is selected, critical Assuming you've made a dyson or swarm at max orbit, you'll usually have an area at both the north and south poles where some of the ray receivers always have line of sight to the swarm or sphere. Aug 4, 2023 @ 11:11am The trick here is this: for continuous receiving Ray Receiver (RR) must have any part of the DS in sight. receiver but they don't spit the excess out the other side--apparently, output is just for photons. Graviton lenses in ray receivers aren't producing any bonus energy, they are just reducing the number of ray receivers you need to pull the energy from the dyson sphere/swarm. Seriously, that's the best solution. 5MW. 94% Requested Power: 16. Ray receivers start at 35% draw and slowly increase to 100% draw until the sphere drops below the horizon. I really don't understand how ray receivers are calculated. I place a lot of ray receivers on planet #1, which has a lot of need for energy. with a huge Dyson Sphere that'll eventually fully englobe it. But the cap is unchanged. g. Both together are giving me in the region of 135 MW of power through 6 ray receivers. Now in Early Access! Lead the future of humanity and harness the power of stars by building the first Dyson Sphere in the whole galaxy! As above: Ray receivers have two modes: Power generation (which drain the Dyson Sphere to inject power into your grid) and Photon generation, which does the same x8, but creates critical photons instead of adding power. ) certainly doesn't help. On an axially inclined planet (which my starting one, which Earth as 'default planet' would be, too, and which I assume most planets in the game will be), the incline means that the poles have 'polar winter & summer days'. The alternative is to feed graviton lenses into each ray receiver. I place more and more of them on my pole, they all have 100% efficiency/uptime but every time I check, the output shrinks. - All ray receivers have the same max capacity. This will expand the range your ray receivers can see the "sphere" at and can draw energy from. My closest planet at the sun will be encased into the dayson sphere, will ray receivers at the ecautor receive constant charge if I complete the dyson sphere? Correct, a Ray Receiver can never receive more than its maximum power (15 MW in power mode w/o grav lenses) from a Dyson Sphere -- no matter how powerful the sphere or where the Ray Receiver is located with The exact Dyson sphere numbers can be a bit confusing. i understand only a -->due to the fact ray receivers consume less energy from dyson sphere, you need to build lots more of them in comparison to photon mode. " "The Ray Receiver is now available for receiving high-energy rays from the Dyson Sphere and transmitting the received energy to the Power Grid directly. Output: 30. 3k required thermal power stations, for example burning H2 from giant planets - 231. In late game builds using antimatter fuel just makes handling power so much faster/convinient where all i need is to setup a shipping route into a new planet, put down 2-6 artificial suns and it can provide enough power for a new base within minutes instead of The Official subreddit for Dyson Sphere Program, a sci-fi management game by Youthcat Games and Gamera Game. And yes, I can see them from the receiver. If the planet if not tidally locked, and the planet is not within the dyson sphere, it will have downtime, much like solar panels not The Official subreddit for Dyson Sphere Program, a sci-fi management game by Youthcat Games and Gamera Game. It's all funky and So my starting planet is orbiting a gas giant and NO MATTER where I place ray receivers (even on the poles), they constantly drop down to 0%. There's also no receiving point for inserters that I could find. Max output of the selected receiver is 6. 15 MW. Antimatter is used for Antimatter Fuel Rods (the endgame energy Meaning you'd need half the number of ray receivers to reach the cap. 5x as much(15 MW) instead of the base 6 MW. I have around 24 ray receivers only, with graviton lens and 100% sun all the time, producing around 7 / min. This game my main critical photon production is on the inner world of an O-class star. With Ray Receivers you need hundreds in the endgame to consistently produce photons and it's a gigantic PITA to set them up with lenses that I straight up don't bother for most of them. Check to make sure the ray receiver has 100% "continuous receiving. Beyond that - I prefer to not send sails into orbit until I've got the beginnings of a dyson sphere to make them permanent My sphere is 125GW now that it's completed. To answer your question it depends on how much power it says you're generating in the dyson screen. (in fact 8 times as much)-->you need to essentially build each exchanger twice due to the fact you need to charge the accumulators first. Gaming. " I have also assumed that 20 ray receivers at 80% power will produce the same amount of total photons as 80 ray receivers at 20% power. It's also super-far from the star. Resulting in even less ray receivers needed before the Dyson Sphere is fully saturated. 5 MW if the sphere could output enough power, and the sphere's max available power is 200 MW (in this example, you would have 50 ray receivers trying to draw power -- 200 MW / 50 receivers = 4 MW per receiver) The Official subreddit for Dyson Sphere Program, a sci-fi management game by Youthcat Games and Gamera Game. the sphere radius is 1. If ray receivers have an uptime have 100% you can produce 6 The Official subreddit for Dyson Sphere Program, a sci-fi management game by Youthcat Games and Gamera Game. First off, your energy generation is actually slightly less efficient in terms of sphere power usage, because a not insignificant The Official subreddit for Dyson Sphere Program, a sci-fi management game by Youthcat Games and Gamera Game. Let's do the math. End game the point is that you can put ray receivers anywhere You use ray receivers to capture the power (or critical photons) from the Dyson swarm/sphere. It It communicates with the Dyson Sphere when it is in view. As stated by others, making a shell large enough to put a planet on the inside means that planet will have 100% continuous receiving on the ray receivers to maximize the energy the ray receiver outputs (onto the grid or into making The eyeball on the ray receiver is elevated. each ray receiver max at 15mw, 30mw with lens. Before we get the gravitational lens tech, we have to ensure that all the time the ray receiver can directly "see" the Dyson devices. Prior to the continuous receiving buff reaching 100%, the percentage drops (pretty rapidly) during periods of no LOS to the sphere/swarm. Reply reply The game is modelling the transmission losses between the sphere and the ray receiver, but instead of Polar receivers, on the other hand, will hit 100% continuous receiving at close to "noon" for an average draw of closer to 85% overall all, halved for the half the year they're dark to 42. 1 - 10 GW from the sphere. All the confusing bits around receivers (dissipation, continuous receiving, impact of gravity lens vs. mtthefirst • The best location to build your ray receivers world is inside of your Go to Dyson_Sphere_Program r/Dyson but I did focus my research on sail duration and ray receiver efficiency. I see that Continuous Receiving is low. 7 MW left in it's reserve for other ray receivers on that planet or other planets. I use to place EM rail in a large ring around the poles. sphere generation, etc. And in photon mode each ray receiver uses more of the Sphere's available energy. I've got my poles covered with ray receivers but it's starting to get to the point where they are no longer getting the continuous receiving buff. (Research 'Ray Transmission Efficiency' to A Ray Receiver can provide up to 15MW of power, so depending on the continuous receiving% it will request at least that much from the dyson sphere/swarm. 00 / 1. IE 100% uptime and continuous receiving. That means you built too many receivers. What is the best location for Ray receivers. Each ray receive has a maximum power it can generate. Ray Transmission Efficiency is different than the Ray Receiving Efficiency shown in the ray receiver window. 03% - Requested power: 154 MW / 154 MW - Dyson sphere status: 1. In practice, it will consume far more than twice as much power from the sphere because, assuming the planet has an atmosphere, it will consume 2x power 100% of the time while a non-lens receiver will consume 0x power 50% of the time and As an example, with rough numbers, a single ray receiver set to generate critical photons "produces" 62. Dyson Sphere Status = How much all receivers in this system are trying to pull (left), over how much the sphere/swarm is outputting (right), not accounting efficiency. Max output is the power the ray receiver will "provide". 3 MW of power for it to receive that 5 MW. Ray Receiving Efficiency - Upgrade tech - divide max output by this to see how much power is actually sorry for the long post but this is a question that i had ever since i've started to play dyson sphere program so, i've played this game for a quite long time, i've bought it right after the release, but one thing that gave mt some difficulty to keep evolving my planet and sphere is railguns placing, ray recievers placing and solar sail production, every time that i've tried to do this on my (Basically Ray Receivers get more efficient and pull more power the longer they've been continuously receiving, and as soon as they lose line of sight they stop receiving and that bonus starts to quickly fade away; having to be slowly built back up once it has line of sight again. I currently have two swarm arcs, both at around 2000 sails. Is it better to take the energy directly from Ray receivers from the DS to energy exchangers to other systems plus the lenses allow each receiver to run nearly continuously, achieving much higher receiving efficiency. Receiving the high-energy rays transmitted from the Dyson sphere and directly outputting energy to the power grid. 5MW energy, 62. 5 TW and I've only just broken 15% demand. Not 100% sure on those. 5MW pull (not actual output), think of it as warming up. Ray receiver. 5MW / 200 MW means that receiver is only getting 4 MW but it could get up to 12. So you can just build them in a line or where ever you want, instead of the poles where everything Dyson Sphere Program > General Discussions > Topic Details. But does anyone have issues with brown outs? I would have thought As a typical example, Continuous receiving: 100% Max. You can use Graviton Lenses fed to your receivers to double the output and guarantee they can drain the sphere without line of sight and keep the uptime The Official subreddit for Dyson Sphere Program, a sci-fi management game by Youthcat Games and Gamera Game. However when a ray receiver first gets line of sight to the Dyson sphere / swarm its output and efficiency is greatly reduced. Are those fair assumptions?If they're all at max continuous receiving then yes. 57 MW. Adding more receivers doesn't help, since that just reduces the efficiency of all of them The Official subreddit for Dyson Sphere Program, a sci-fi management game by Youthcat Games and Gamera Game. So while your receiver might draw 15. . No: I´m launching sails continuously. stevej018. You can see this on the receiver. As long as the Dyson sphere/swarm has enough power to support it. 20 GW I'm not quite sure what the power output is supposed to Build your first Dyson Sphere around a tidally locked planet. Each receiver takes time to ramp up to it's full usage and as soon as "The Ray Receiver can receive high-energy rays that are transmitted back from the Dyson Sphere and directly output the energy it has received to the Power Grid. Your swarm are not enough to even support 10 ray receivers. Seumas. 0 MW Ray receiving efficiency: 95. A mk3 proliferated graviton lens ray receiver is the same as 4 plain ray receivers (with the exception that the graviton lens will be easier to maintain full continuous receiving). The longer it can see the dyson sphere for consecutively, the more power it will generate up to an upper limit. I have 4 planets in this system . If you keep losing sight of the sun So let's say I've got a partially built sphere. 5 MW max. If you have a Dyson swarm/sphere without ray receivers then it won't do anything (other than annoying Dark Fog space hives). Does continuous ray receiver {RR} need non-stop contact with dyson swarm-sphere that is the continues bar with filing up don't over do with RR becous they all draw power from dyson and when they do they are leas effective they have sheered drain from them last RR produce 12. This stat can be improved by increasing continuous receiving and by using the ray receiver efficiency technology. Uptime is important because ray receivers have a stat called "continuous receiving" where they slowly ramp up to 100% power draw the longer they're drawing power. Max output is the max power the receiver will send to your grid, not the power it gets from the sphere, the requested power is what the receiver gets from the sphere. Dyson Sphere Program > General Discussions > Topic Details. The more sphere you build the more power is available to harness to meet the win state sooner. Feb 4, 2021 @ 7:33pm I'm assuming they are running with the full continuous receiving bonus since it shows 12. The efficiency of ray reception determines the energy obtained. | Gaming Tool/Wiki/Database to empower the players. Continuous receiving goes up when the station is in line of sight to the dyson sphere and it goes down when it's not. While there has never been a Dyson Sphere constructed in the real world, it is a popular concept in media due to the sheer power that an entire star provides. ray receivers without graviton lens but with 100% "Continuous receiving", so inside sphere radius or on tidally locked planet (15 MW each) - 33. Think of receivers as giant solar panels with a slight twist. For the orbit, i'll try with 2 large polar orbits, one for each poles in a The Official subreddit for Dyson Sphere Program, a sci-fi management game by Youthcat Games and Gamera Game. #13. not, draw vs. com/playlist?list=PLnIE0W-m629d74yJUeN8l7-n7WHt4MjA0Grab the blueprints on Discord: https://discord. A ray receiver in the tropics will usually barely hit 100% continuous receiving before nightfall (depends on factors like tilt, rotation speed, distance from star, etc). it give a very good bonus to planet : Ray receiver ( RR ) placed anywhere on the planet will be able to "see" the sphere and therefore work anywhere on said planet ! Its the best place for photon or power production, because with Momentary stroke of low-level genius: It's highly beneficial to place Ray Receivers on the polar regions. (Sphere is framework only, no sails. For example, if a Yeah, I definitely feel like ray receivers need a buff. Basically the game seems to sum up all the ray receivers current maximum possible power draw, and if that exceeds what the Sphere can produce, say it can only reach 70% satisfaction, then every ray receiver gets assigned 70% of their (current) maximum power -- whether they can use that much or not. 5 mw each when they function at full power with lenses 25 mw The Official subreddit for Dyson Sphere Program, a sci-fi management game by Youthcat Games and Gamera Game. How do you know if the planet has an atmosphere, does it have wind energy? Yes, atmosphere, no, no atmosphere. Reply reply Selsion0 More replies More replies. I recommend you set all of your ray receivers to Power Generation mode for now, as you won't have to The Official subreddit for Dyson Sphere Program, a sci-fi management game by Youthcat Games and Gamera Game. So you need to delete all your recievers, leave just one and gradually build up your sphere. Each photon uses 1. Since I don't fully understand the figures that are shown, this could be an easy root cause which I just don't see. The station will generate 5MW at 0% continuous receiving. The sun for example produces about 4 × 1026 J every second compared to the total energy consumption The Official subreddit for Dyson Sphere Program, a sci-fi management game by Youthcat Games and Gamera Game. Apr 18, 2022 @ 10:43am (requested power starts lower and climbs over time continuously receiving until it hits the ray receiver's peak of either [1] all calculations done assuming 100% continuous receiving, 0% solar ray dissipation, no grav lenses, and no proliferation [2] Ignoring the original 120 MW that the ray receivers pull from the Dyson swarm/sphere. 3 Ray recever ( RR ) dont use as much power as the sphere allow, they request a certain amount each (6mw to about 15mw with 100% continuous receiving, and about 90 with a tier 3 sprayed lense ) but they take into account your ray transmission efficiency science, so for a RR requesting 6 mw for himself for your sphere will requestes with at 50% solar efficiency about 12 mw from thats what the 'planetary ionosphere utilisation' tech does you can force 100% continuous receiving without it though, if you build a large dyson ring outside the planets orbit. Also you can have 100% efficiency on Receivers in case Dyson Swarm/Sphere has an orbit larger than planet Orbit. My dyson is as big as I ever got in history, which is 15 GW production. except one has no atmosphere so ray receivers cant fully use the green gravity jellybeans, and one world is completely horizontal SO one pole is always in total darkness and the poles trade places every 30 minutes so only half the ray receivers are ever working. 5MW, you should be able to see the value on the very first row between the two The Official subreddit for Dyson Sphere Program, a sci-fi management game by Youthcat Games and Gamera Game. Once you have a Dyson sphere, you can use ray receivers to power the The Official subreddit for Dyson Sphere Program, a sci-fi management game by Youthcat Games and Gamera Game. poles don't always receive sunlight though. Reply reply cyphonismus • I started with a Hydrogen Deuterium giant. 5GW at 75MW continuous in each artificial sun. Now the planet with 1 ray receiver is allocated just 2% of its maximum output, while the planet with 49 receivers is cumulatively allocated 98% of the Dyson output (1. (numbers are all guestimated) So you need ~20% fewer polar receivers than equatorial receivers to drain the same amount of power from the dyson sphere. And it's much more convenient as you can deliver that power to other planets easily. Aka, they might have near 24-h sunlight The Official subreddit for Dyson Sphere Program, a sci-fi management game by Youthcat Games and Gamera Game. How many receivers you can place is up to how many GW power your sphere produce. once you have that, every point on the planets surface will always have direct and unobstructed line of sight to some part of your dyson structure, so the receivers will always work and stay at 100% bonus Dyson Sphere Program helper to calculate your production needs. As the efficiency of ray receivers increases due to continuous operating time or research, its demand on the Dyson sphere will also increase, so an initial 100% satisfaction might turn into somewhat less. " If it's less than 100%, then the ray receiver loses line of sight periodically. Continuous receiving: How long it's been in line of sight. Polar makes the most of the bonus for long connection time, and having an array on each pole ensures continuous supply. This means the Ray Receiver either lost sight to the Dyson Sphere or the RR is new and has not had sufficient time to continuously receive. Now the Dyson Sphere only has 91. #3. 7 MW Dyson sphere status: 73. it may be that your ray receivers are just not receiving enough power as you don't have a powerful enough Dyson shell / swarm. If the lines are red. 96 ray receiver's worth) even if it can't use all that power Good information! That amount will vary a bit, based on ray receiver eff %, continuous up-time, its position with respect to sphere (line of sight, or around the curvature of the planet). These have to be situated around the poles to get continuous light, which limits the number of them I can place on my home planet. Am I doing something wrong, I thought they would never turn off. " Much like rail ejectors, ray receivers operate roughly 50% of the time, either half the year at the poles or half the day at the equator. Due to the receiving efficiency of 80. Hence the name of the game right "Dyson Sphere program" and not "Antimatter rod program" lol how am i gonna get 1. 6 = 8. vch tohx krflrdu dvgq tapz iokof husmvfr nnxmup bktorc cey