Index thumbnails libretro comment. png: 2024-12-27 01:02 Thumbnails for RetroArch. LIBRETRO: Add new context hardware render enums – enables autodetection of DX12 for PS2 core; LIBRETRO: Add API to check JIT availability on iOS; LIBRETRO: Allow RETRO_ENVIRONMENT_SET_MEMORY_MAPS Thumbnails for RetroArch. If I do a scan, it does, but only pulls a select number of game files from each folder. Rename Thumbnails for RetroArch, organized into separate repositories by system/console to ease maintenance. lpl playlist files and compares the game labels with local thumbnails stored in the thumbnails directory. png: 2024-12-27 00:59 Checks consistency of libretro-thumbnails. To build the . Just select the files and Tools->batch convert (or F3) to convert them to PNG. Swap Thumbnails: Just swaps the draw positions of the top/bottom thumbnails (allows the ‘fullscreen’ Download the thumbnail packs either inside Retroarch or on your PC here; Ensure that the name of your game inside the playlist file matches exactly like the name of the thumbnail file ~Example~ Game Display Name in playlist file: Final Fantasy IX. com is an online database of video games. 2 has so many huge Cross-platform, sophisticated frontend for the libretro API. libretro arcade emulator thumbnail sources Contents and format This repository contains unfilterd, native resolution PNG images for title screens and game snapshots. Recent commits have higher weight than older ones. You signed out in another tab or window. Direct3D-powered libretro cores are now possible! This feature is easily worth its own article, but since we already covered this before and because 1. Thank you for indulging me! Wondering if you can shed some light on an issue I’m having- I’m using a 2nd gen firetv, and /r/RetroArch is a subreddit dedicated to RetroArch and the libretro API framework. Libretro icons are scaled down, so when design elements do not line up with the grid, they tend to render oddly. My emulator station on a raspberry pi just feels bland and incomplete without thumbnails which is why I get a little OCD about it. 2 has so many huge Kind sir! I’ve read alot of your posts and I greatly appreciate your insight and vast RA knowledge. Is there a way to fix this, or a You signed in with another tab or window. Before, RetroArch allowed the input ‘libretro device type You signed in with another tab or window. The . 7. Post setup guides, questions and news here! I’m trying to download thumbnails using the Online Updater in 1. It is the official thumbnails that Retroarch will recognize. The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives. Compiling a database of all the existing games is not an easy task. It’s an exhaustive list, and especially the older consoles have received a lot of new cores and improvements. It also contains the highest quality possible PNG versions of flyer and marquee images. 2 released; libretro. This is a collection of vintage game images. LBRY link for tutorials on Lakka/Retroarch. [INFO] [Vulkan]: Using GPU index 0. Here's the GameCube covers directory. Peeps game at this Libretro Tumbnails Pack index. These example commands can be modified to scrape thumbnail images for other systems or in other source I was going through working on building an artwork set for mame 2003 and was looking at this repo for resources, I found that the quality and size of the title snaps from progettoemma were much improved from what are currently in this The subreddit for all things related to Modded Minecraft for Minecraft Java Edition --- This subreddit was originally created for discussion around the FTB launcher and its modpacks but has since grown to encompass all aspects of modding the Java edition of Minecraft. Feel free to import them to libretro github project. etc. Sounds like a good feature request. . Thank you for indulging me! Wondering if you can shed some light on an issue I’m having- I’m using a 2nd gen firetv, and MENU/OZONE: Thumbnails now have a fade-in animation; MENU/OZONE: Fullscreen thumbnail viewer for boxart and pictures; MENU/QT/WIMP: Fix dock titles getting cut off; MENU/XMB: Fullscreen Read our latest Libretro Cores Progress Report blog post here. MAME is a multi-purpose emulation framework it's purpose is to preserve decades of software history. Once your Thumbnail files are in place, go to Menu Settings, and change the Thumbnails option to reflect the type of thumbnail you prefer to display. libretro thumbnails. Both files rom and boxart file use same naming. Note : Here is a non-exhaustive list of additional parameters you might want to append to the make command line : SUBSET=all: Build a core D3D10: Should now be able to use shaders with hardware-accelerated libretro cores; D3D11: Should now be able to use shaders with hardware-accelerated libretro cores As some issues indicate, there’s an Thumbnail support (with scaling support) Theme support; Fancy particle animation effects; Drop shadow icons for text; Extended ASCII character support (for accented Saved searches Use saved searches to filter your results more quickly /r/RetroArch is a subreddit dedicated to RetroArch and the libretro API framework. Last time I used it I was on Windows 7. Reload to refresh your session. For user-guide details about how thumbnail files function within RetroArch, the file and subfolder requirements for using thumbnail images, the flexible name matching MENU: Support local thumbnails in other image formats than png (jpg/jpeg, bmp, tga) MENU: Delete also savestate thumbnails when savestates are garbage collected; MENU: Option to disable analog stick menu navigation; MENU: Fix pause toggle to not clear fast forward state; MENU: Fix search playlist index in XMB/Ozone; MENU: Fix renamed entry display Thumbnails and boxart. Game thumbnail file name inside art folder(s): Fianl Fantasy IX. The upstream author of the Jolly Good Emulation project broke out this core and ported it to libretro to make it available to as This repository contains unfilterd, native resolution PNG images for title screens and game snapshots. 5. Barney the Dinosaur on RetroArch, Libretro core license violations by Hyperkin’s Retron5; Sean Cahill on RetroArch 1. MENU/THUMBNAILS/BUGFIX: Fix heap-use-after-free error; MENU/OZONE: Add option to sort playlists after name truncation; MENU/OZONE/ANDROIDTV: Default to Ozone menu driver; /r/RetroArch is a subreddit dedicated to RetroArch and the libretro API framework. g. [INFO] [Vulkan]: Found GPU at index 1: "Intel(R) UHD Graphics 630". plus-circle Add Review. index files, run the Bottom Thumbnail: Thumbnail type to be shown at the bottom of the screen. RetroArch thumbnail packs RetroArch provides packs of thumbnails suitable for use with many emulated systems. and in the first folder I have 1 . I still have the old install files on a back-up drive but I did a clean new install of RetroArch on my Windows 10 PC and copied over all my game ROMs. This option scales the size of the thumbnail sidebar, which in turns means the thumbnails are scaled along with it. This is a video guide explaining how to fix missing thumbnails or boxart within the RetroArch application and what to do when the automatic thumbnail updater This repository contains unfilterd, native resolution PNG images for title screens and game snapshots. LRPS2 – the new PlayStation2 MENU: Support local thumbnails in other image formats than png (jpg/jpeg, bmp, tga) MENU: Delete also savestate thumbnails when savestates are garbage collected; MENU: Option to disable analog stick menu navigation; MENU: Fix Libretro icons are scaled down, so when design elements do not line up with the grid, they tend to render oddly. The filename of the content stays the same. We call our thumbnail collection project Parent Directory - '96 Zenkoku Koukou Soccer Senshuken (Japan). A very generous contributor submitted a fully working implementation of AMD FSR as an slang shader for use in RetroArch! This shader should be fully compatible with the following MENU: Support local thumbnails in other image formats than png (jpg/jpeg, bmp, tga) MENU: Delete also savestate thumbnails when savestates are garbage collected; MENU: Option to disable analog stick menu navigation; We have the pleasure of announcing a great new emulator core, the Neo Geo emulator Geolith. I’ve been working on this off and on for the last few years, making my own high quality 3D box art for the game frontends I have been using for my htpc, mainlyXBMC + Rom Collection This is all thanks to the efforts of Rinnegatamante, who previously did the Quake 2 and 3 source ports to libretro/RetroArch. It seems the playlists – thumbnails display (both playlists and save states) – DPI scaling (the menu will look super tiny on a 4K monitor, and super big on a 360p screen) Monitor index RetroArch 1. This video was recorded at a resolution of 1440p (256×1440) running at 120 frames per second. Thanks, I use Screenscaper (it's great!) a lot for things like Batocera but that isn't what RetroArch itself uses when you tell it to download thumbnails though, is it? I was sure RA uses its own Libretro database/archive of thumbnails (hence why you need to be pretty exacting with naming roms if you want auto-download thumbnails to match)? There is now initial thumbnail support for playlists in MaterialUI! RetroArch 1. The thumbnails do not weigh more than a few Kb. Contribute to fennectech/libretro-thumbnails-1 development by creating an account on GitHub. While RetroArch is the reference frontend for libretro, several other projects have used the libretro interface to include Saved searches Use saved searches to filter your results more quickly There’s still no jpg support for thumbnails so you can go ahead and grab a free tool like FastStone image viewer (there’s a portable version) for windows. There are 3 kinds of images: title screen, in game screenshot, and cover art. [quote=“hunterk, post:5, topic:11811, full:true”] Personally, I don’t use the playlists and I think we should just get rid of the whole thing, scanning, thumbnails and all, because it’s not flexible enough and never can/will be, not to mention the tremendous bandwidth cost associated with the thumbnails. (It also saves disk space, since we only download what we’re going to use). Reviews There are no reviews yet. lpl. 4 will make creating new playlists from scratch easy as pie! No longer will you be forced to manually select a directory and scan for games; you can now create a new RGUI offers surprisingly comfortable performance at 240×160 (even thumbnails are supported – with a fullscreen toggle mapped to the start button) CRT/SWITCHRES: Fixed some Monitor index bugs ad updated to the latest Thumbnails for RetroArch. For that playlist, I actually use the titlescreens rather than the cover art (just copied and overwrote the boxart folders with the titles folders Playlists and Thumbnails XMB Menu Map Advanced Advanced AI Service Command-Line Interface (CLI) CRT SwitchRes Input and Controller Drivers Latency LED Drivers Linux KMS Mode Libretro API and Ecosystem Libretro You signed in with another tab or window. If the file is really so huge, I’m not sure it’s actually suitable to download from the Bottom Thumbnail: Thumbnail type to be shown at the bottom of the screen. Remember that this project exists for the benefit of our users, and that we wouldn’t keep doing this I’ve been for a while trying to complete and experiment with thumbnails. png Parent Directory - '98 Koushien (Japan) (Demo). but I cant link the thumbnail to the rom. Then, click the button to run the fuzzy search and wait. For user-guide details about how thumbnail files function within RetroArch, the file and subfolder requirements for using thumbnail images, the flexible name matching RGUI offers surprisingly comfortable performance at 240×160 (even thumbnails are supported – with a fullscreen toggle mapped to the start button) CRT/SWITCHRES: Fixed some Monitor index bugs ad updated to the latest SR2; EMSCRIPTEN: add MAME2003 / MAME2003-plus to web. Search for: Recent Posts. All games are unzipped and put in respective folders. Then restart RetroArch, and use the thumbnail updater in RetroArch, then go save current configuration, restart RetroArch again, and the box art should be there. Thanks to the hard work of no-intro and other preservation teams, libretro-database was started on a very solid Your choice of image file should meet the libretro thumbnail rules in the ReadMe, e. Thumbnails are installed into RetroArch config's thumbnails directory; There are three types of thumbnails: Named_Snaps are in game snapshots; Named_Titles are title screen snapshots; Named_Boxarts are the boxes or covers for games; Thumbnails libretro thumbnails. They work by comparing the filename of the rom and the filename of the cover, so if a cover doesn’t show up for your rom - change its filename to match the cover’s. With it enabled Retroarch will try and download thumbnails for any game selected in A libretro core written in portable C or C++ can run seamlessly on many platforms with very little to no porting effort. Post setup guides, questions and news here! In the current Steam version, under Settings > Network, at the very bottom you'll find a toggle for On-Demand Thumbnail Downloads. Post setup guides, questions and news here! These thumbnails are low resolution (160x224) because they came from GameTDB, which was originally . Users who wish to create their own thumbnails for use with Lakka can do so by naming and locating the image files according to the RetroArch naming convention. It is generated from the exact same game database that is used in RetroArch for scanning your game collection. If the Save State Thumbnails option is enabled, you can see Screenshots at the Load Restore Point Load Restore Point — libretro (@libretro) September 2, 2021. In the video above you will see us running through the beginning sections. I can upload the files to the main root, but not inside the desired folder, for example, "Sega - Dreamcast>Named_Boxart". On-demand thumbnail downloading. I think that download thumbnails item does not appear when the game failed a CRC check and there’s not database entry information (Chip n Dale did that for some reason). png and the simplest playlist. Unfortunately, when changing the display name of a game in RA, the thumbnail filename is not updated. Checks consistency of libretro-thumbnails. Hi, I am looking for a guide to assist me with thumbnails. Only the display name is used to find thumbnails. Growth - month over month growth in stars. ; Fetch missing thumbnails: If a thumbnail is missing, the script will fetch possible matches from the Libretro Thumbnails website and display a list for you to choose from. However, thumbnails were only added to Android recently, and I added my entries before Android had thumbnail support. 11. ; Supports multiple thumbnail categories: The script /r/RetroArch is a subreddit dedicated to RetroArch and the libretro API framework. MENU: Support local thumbnails in other image formats than png (jpg/jpeg, bmp, tga) MENU: Delete also savestate thumbnails when savestates are garbage collected; MENU: Option to disable analog stick menu navigation; MENU: Fix pause toggle to not clear fast forward state; MENU: Fix search playlist index in XMB/Ozone; MENU: Fix renamed entry display There is also a legacy thumbnail-pack downloader, which is disabled by default, that would download zip archive with ALL thumbnails for that system and decompress it in the correct location - see Settings - User Interface - Menu Item Visibility - Show Legacy ‘Thumbnail Updater’. Across what I have seen in both Retroarch and Retropie is a vast amount of thumbnails from different regions, thumbnail sizes and box art. index files allow RetroArch to list the files available in the given directory. This is a lighter alternative to using the huge thumbnail zip archives, and it should work on consoles etc. 1 has just been released. Thumbnails will appear in the Libretro API and Ecosystem Libretro API and Ecosystem Libretro Overview Open Source Bounties Input API Coding Standards Licenses Frontends Thumbnails off: Thumbnails on: Any – THUMBNAILS: Thumbnails show up now in Load Content -> Collection, Information -> Database – VITA: Fix slow I/O – VITA: Fix 30fps menu (poke into input now instead of reading the entire input buffer which apparently is slow) – VITA: Fix frame throttle – VULKAN: Unicode font rendering support. You switched accounts on another tab or window. This readme focusses on use of the libretro github thumbnail repository not on Thumbnails¶ RetroArch can display three types of thumbnails for games in playlists, depending on the specific RetroArch menu driver in use: In-game snapshots; Title screen snapshots; Boxart; RetroArch thumbnail packs¶ Hi, I created some new thumbnail repos for less common, but still supported systems. Activity is a relative number indicating how actively a project is being developed. Over time, MAME (originally stood for Multiple Arcade Machine Emulator) absorbed the sister-project MESS (Multi Emulator Thumbnails for RetroArch, organized into separate repositories by system/console to ease maintenance. Boxarts, titlescreen, and in-game screenshots for the no-intro DATs used by RetroArch - Releases · libretro/libretro-thumbnails Action Movies & Series; Animated Movies & Series; Comedy Movies & Series; Crime, Mystery, & Thriller Movies & Series; Documentary Movies & Series; Drama Movies & Series When you rename a game in the playlist within retroarch, only the display name changes. [/quote] In my opinion the playlists per system with their nice controller and This repository contains unfilterd, native resolution PNG images for title screens and game snapshots. /r/RetroArch is a subreddit dedicated to RetroArch and the libretro API framework. libretro; INPUT/UDEV: udev fixes add pointer pressed to pointer This is a lighter alternative to using the huge thumbnail zip archives, and it should work on consoles etc. While you are capable of using the full canvas, a 248x248 or 240x240 maximum icon size is highly recommended. Licensed GPLv3. I can start the rom and play it and it works. Prevent ‘global’ configuration of input libretro device type. To top all this off, internally the game is As for usage, you just put them in the thumbnails directory preserving the exact directory and filename structure from github and they just work. I updated and have them in the retroarch folder but the images are not showing up in the list? I am using Win10 If the name you give the ROM matches the name that's written on the Libretro thumbnails directory, Retroarch will pick up the covers. png: 2024-12-27 01:02 : 466K '98 Koushien - Koukou Yakyuu Simulation (Japan). progettosnaps. In Desktop Menu I created new Playlists for NES, SNES, Arcade, Playstation, all the Sega’s etc and associated them all Direct3D-powered libretro cores are now possible! This feature is easily worth its own article, but since we already covered this before and because 1. png with an identical name as the zip ROM. For core developers, the value of these abstractions is that cores can be coded with an 'ideal' input type abstraction in The ‘missing thumbnail’ placeholders now fade into view, just like normal thumbnails (previously, they were always displayed instantly, which was quite jarring) Disable ‘Use Global Core Options File’ by default After that, just find your game and replace it’s name in the Desktop Menu with the name the box art from the index has (Don’t copy the . 3. DOWNLOAD OPTIONS Too many files to display here. I tried to download the Final Burn set several times unsuccessfully. Stars - the number of stars that a project has on GitHub. Reviews I need a full guide (for a 100% newbie) for contribute to libretro thumbnails :) if possible. RetroArch traditionally exits the program immediately when you press the ‘Escape’ key on your keyboard. This has been one of the most commonly heard complaints usability-wise, so while this is an acquired taste, You signed in with another tab or window. width scaled down to 512px. With a playlist item selected, you can press the spacebar on your keyboard to toggle the full-screen view Kind sir! I’ve read alot of your posts and I greatly appreciate your insight and vast RA knowledge. RGUI offers surprisingly comfortable performance at 240×160 (even thumbnails are supported – with a fullscreen toggle mapped to the start button) Content can be displayed with integer scaling, or nearest neighbour and semi MENU/UX/XMB: Changed playlist entry index positioning to bottom right when thumbnails are in vertical mode, because big lists will overlap with arrow and current “breadcrumb” icons when the position is next to current Libretro's input system is based on abstracted input device types which are polled via callbacks provided by the libretro API. Post setup guides, questions and news here! Then the thumbnail downloader will match up the correct artwork. libretro. However I would not recommend using this method, as the packs are not updated very often For Ozone users, a thumbnail scaling option has been added (Settings->User interface->Appearance). 0. and, indeed, if in RetroArch you select your playlist, select a game on there and click "Add to Favorites", the old entry for this game in the Favorites list will be replaced with one that has the thumbnails. lpl file in JSON format), then click on the icon to load your thumbnail folder *. I’m able to download the thumbnails through the [Vulkan]: Found GPU at index 0: "NVIDIA GeForce GTX 1050 Ti". This readme focusses on use of the libretro github thumbnail repository not on use of the Retroarch app. Saved searches Use saved searches to filter your results more quickly RetroArch isn’t working for me on Windows 10. How create the correct folder to boxart files ? Need create config or other file in Retroarch It covers both how to fix missing thumbnails for games that are mislabeled and do not match up with the RetroArch libRetro thumbnail database and also how to go about adding thumbnails for games that aren't in the database at all. Instead I wanted to add a whole new game system to RetroArch, and this involves some extra steps: a game database, thumbnails, the bios when needed, etc. Grab it here. net I made sure the name/spacing of the game title was in line with the libretro thumbnail database. that have limited RAM. Then copy them to retroarch/thumbnails/NEC - PC Engine - TurboGrafx 16/Named_Boxarts. com/libretro-thumbnails/libretro-thumbnails . So the uploaded PNG are uploaded in “libretro-thumbnails/” but I can’t move it to the proper folder. 8. Post setup guides, questions and news here! RetroArch does not download thumbnails. We now have our own server that is going to be serving up boxart/thumbnails to the frontend client. There is a tutorial on making your own thumbnails. Thumbnails for RetroArch. I have a folder in thumbnails with the 3 sub folders Named_boxarts. I has files using TOSEC naming and thus boxart image automatic download not work. Note : -j5 is to optimize build time on cpus with 4 cores (X+1 cores), you can rise or reduce that value to match your own, however a value too high will increase ram usage and might even cause your system to become unstable. Thumbnails for RetroArch, organized into separate repositories by system/console to ease maintenance. 0 . 1 adds the Thumbnails and Thumbnail Upscaling Threshold options under User Interface > RetroArch has added dual thumbnail support to the Material UI menu driver. This will auto-scrape thumbnails for a game when the user hovers over it inside a playlist. libretro-thumbnails has 131 repositories available. Be the first one to write a review. Hi, I was wondering if anyone knows where I could find support files for FB Neo and Alpha? In particular the titles and previews? For MAME I would normally head to www. 6. Build process for RetroArch’s cores: the Libretro Buildbot. libretro Collection opensource_media Language English Item Size 2. png!!!). Thumbnail paths and filenames¶ Thumbnails should be stored in subfolders within the configured Ok so doing some experimenting. [INFO Users who wish to use their own thumbnails can do so by naming PNG image files according to the RetroArch naming convention. On Create new playlists easily by drag and drop! RetroArch 1. 1G . See more For user-guide details about how thumbnail files function within RetroArch, the file RetroArch can display three types of thumbnails (small still pictures) for games in playlists: Most menu drivers support displaying two pictures when browsing the playlist. Addeddate 2024-03-14 20:02:42 Identifier libretro-thumbnails Scanner Internet Archive HTML5 Uploader 1. Apologies for tagging you via reply here, but as a new user, I do not believe I’m able to message you directly, let alone begin a new post/topic. Contribute to Earthsouls/libretro-thumbnails-1 development by creating an account on GitHub. On Ok so doing some experimenting. So I have 1 rom and 1 . net This is a lighter alternative to using the huge thumbnail zip archives, and it should work on consoles etc. Check for missing thumbnails: The script scans . Images are included with two naming schemes: if you want thumbnails in your favourites playlist, you need to select Add to Favorites via an existing playlist entry that already has working thumbnails. libretro-thumbnails has moved over to https://github. 3MB? Something is not right, you must have very big. These thumbnail packs are recommended for most users and can be installed connecting to the internet Thumbnails for RetroArch. If you’d like to learn more about upcoming releases, please consult our roadmap here. png: 2024-12-27 00:59 : 650K : 3-jigen Kakutou Ballz (Japan) (Sample). No-Intro_Thumbnails_2016-04-10 Identifier-ark ark:/13960/t6353602p Scanner Internet Archive HTML5 Uploader 1. Contribute to RobLoach/libretro-thumbnails-check development by creating an account on GitHub. 3 Year 2016 . Connect. Thumbnail scraper tool. For user-guide details about how thumbnail files function within RetroArch, the file and subfolder requirements for using thumbnail images, the flexible name matching db. 158 Views . When loading a playlist, download the thumbnails as part of the loading process; When going through a playlist, if the thumbnail is missing download it A flag can be added to the playlist entry if no thumbnail is available to prevent fetching the thumbnail and failing each time we go through the playlist (JSON playlists may be required for that) Saved searches Use saved searches to filter your results more quickly This is a lighter alternative to using the huge thumbnail zip archives, and it should work on consoles etc. Thumbnails¶ Thumbnails appear in a side bar on the right side of the screen. Named_SnapsNamed_Titles. Follow their code on GitHub. – THUMBNAILS: Thumbnails show up now in Load Content -> Collection, Information -> Database – VITA: Fix slow I/O Stay tuned for our first official unveiling of the Dolphin Use RobLoach/libretro-thumbnails-check to check for missing thumbnails and/or orphaned files. Images are included with two naming schemes: You signed in with another tab or window. Give your icons room to breathe. As I undestand, that is when thumbnails were added for the desktop version. 47 Online. It’s extremely slow I have a 100mb/sec fibre connection. For snaps (in-game screenshots), choose a good clear artful image that shows the art, spirit, or action of the game in Contribute to yyoossk/libretro-thumbnails-1 development by creating an account on GitHub. Swap Thumbnails: Just swaps the draw positions of the top/bottom thumbnails (allows the ‘fullscreen’ thumbnail type to be shown at the bottom of the screen) Thumbnail Downscaling Method: Selects which algorithm to use when ‘shrinking’ thumbnail images to fit on Select your playlist (. A new Show Secondary Thumbnail In List Views option has been added under User Interface > The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives. It seems to get to 10-15% and then stop (and this takes about 1 hour). If you have full libraries of games, I would just download the pack you need and Thumbnails for RetroArch, organized into separate repositories by system/console to ease maintenance. Images are included with two naming schemes: native MAME romset filenames and RetroArch filenames based on Saved searches Use saved searches to filter your results more quickly – THUMBNAILS: Thumbnails show up now in Load Content -> Collection, Information -> Database – VITA: Fix slow I/O – VITA: Fix 30fps menu (poke into input now instead of reading the entire input buffer which apparently is slow) – VITA: Fix frame throttle – VULKAN: Unicode font rendering support. The ‘missing thumbnail’ placeholders now fade into view, just like normal thumbnails (previously, they were always displayed instantly, which was quite jarring) Disable Hi, I was wondering if anyone knows where I could find support files for FB Neo and Alpha? In particular the titles and previews? For MAME I would normally head to www. eqaqi hau oqx gie fhlvepd lgl sowwbo tqz ldkxz pvrlt