Circle of spores druid multiclass Any idea and why? Skip to main content. Focusing on melee damage, survivability, and poison damage the spore druid has very different Explore the End: Circle of Spores Druid. (This Dont forget that as a spore druud, every level you take of another class is less temp hp and no arch druid at lvl 20 if you think you will get to 20. Plus, Monks So I'm trying to optimize the amount of damage you can get out of a melee spore druid. With Starry Form (Dragon), you basically get Reliable Talent for all your grappling checks, as you can make those with Wisdom instead of Strength as an Astral Monk. The spores 6th level feature sucks, and can be delayed easily. Spores multi pretty much needs to be more of a skirmisher, striking and moving. Both spore druid and monk get a lot better when you have more class levels, so they both multiclass badly. This can be especially useful if you want to keep enemies from hitting other squishier party members (looking at you, Gale). Any spore druid can do this. So today Sage crea If Spore Druid works like the 5e TT, Symbiotic Entity temp HP scales with your druid level and keeping your Temp HP active means everything for a Spore Druid - making it one of the worst subclasses to multiclass with. Really would like to lean into melee fighting so thinking monk or barbarian. I have another cleric character saved that i wanted to use for a specific campaign but your idea of to play them is making me second guess not multi classing to a cleric, but she's a grave domain cleric. and i think that many druid levels would halt my rogue progression more than i'd like. I've only reached lvl4 with it right now. The D&D 5e artificer is an engineer and technological expert, blending science and arcane magic. Druids are masters of nature and primeval magics, capable of Note(1): The last invocation the spore druid takes at lv 10 druid, so we have two levels or one to add a multiclass and solve any problem. the circle of spores thing is nonnegotiable-- i wouldn't be taking druid if it weren't for the subclass. The spore druid is really powerful. Circle of Spores Features. Thoughts on which might be the best route to go? Possbile suggestions for the races of each would be greatly appreciated; im thinking Loxodon for Spores, Tabaxi for Long Death, and Kobold for the multiclass. Circle of Spores druids tap into the cycle of life and death, What I'm wondering is whether to go spore druid 2/monk x (probably drunken master for the fun of a dude fermenting his brews with his druid-mould) or paladin 2/spore druid x. i'm currently playing way of the long death monk (lvl 4), and I really want to multiclass, initially i was planning on going circle of spores druid but wanted to check some more viable options. In fact, instead of Wild Shaping, you get buffs to stay alive in melee easier and deal With their abilities to add extra damage from their Halo of Spores each round, reanimate enemies that die near them, and gain a healthy amount of temporary hit points with Symbiotic Entity, the Circle of Spores Druid is Halo of Spores: At level 2, the Circle of Spores Druid learns to weaponize the spores that surround them. Toss around a couple of blesses and a split Toll the Dead before using my CD and Spore abilty to tear apart enemies with my Maul. Its vast array of spells lets it do almost anything in the game, with its subclasses providing more specialization. I had battles that eneded with me having 7 stacks fo free necro spells. The party make-up is at present a rogue, a wizard, a bard, an undecided and myself. Astral monks allow you to summon astral arms that can do unarmed strikes at 10ft using WIS instead of STR or DEX. . . r/BaldursGate3 A chip A close button. Whenever you finish a long rest, make sure you activate symbiotic entity to get your bonus temp HP and necrotic damage on weapon attacks. Obsessed with death and decay. Casting Halo of Spores deals double the damage. been planning my next pt, current one has just been pure thief with no planning, but I wanna minmax my next (open hand monk) pt. Can use flurry of blows to attack with more Necrotic damage. Hey all, currently working on a build that would be Scourge Aasimar Hunter Ranger 3/Circle of Spores Druid 17 with Polearm Master, wielding a shield and quarterstaff. Screenshot by Dot Esports. The fun thing is the amount of unarmed strikes you kan make and higher ac from monk. You could upcast heal spells for the grave cleric which, at level 5 or 6 gets to be a decent amount of HP that you can just max roll on if the target is at 0 HP. Halo of Spores (Level 3) – D- Tier – I have been saying that free damage is free damage and Druids really don’t use their reaction, but this is pitiful damage. Throw up flame blade, symbiotic entity, some survival buffs, and go. The druid is more at home in the wilds than in the city and channels more natural divine 6 levels of death cleric, the rest into spores druid. Celestial warlock/ stars druid and pact of the tome for a classic "good witch" or an angelic star mage. Lvl 2 Spore Druid get's halo of spores which gives a 1d6 poison rider to all melee attacks made by the druid. I think I might make her a lizardfolk, but I'm not sure what other Druids of the Circle of Spores find beauty in decay. However, I don't know if going a full 5 levels into Ranger would be worth it, My recommendation with Spore druid is to not multiclass if you like the Symbiotic Entity effect, Man, Circle of Spores got the short end of the stick in Ravnica. But it’s super MAD to each list you can draw from offering you some weird ways to arm yourself and create something that seems like a multiclass but is in fact a solo class character. These Spells are always prepared Pretty basic build tbh, started off as war cleric I believe my starting stats were 8 str, 10 dex, 16 con, 17 wis, 14 int, 8 cha. Conjure woodland being and conjure elemental upcasted to Personally think that the Circle of Spores works best solo-classed, because its main feature, the Symbiotic Entity TempHP scales by your Druid level. But spamming level 6 Blind is actually absurdly powerful in the late game, so it's not like Spores druid is a slouch even without Circle of Death scrolls. You don't get to make use of the really good gear in wild shapes and you lose your symbiotic entity buff if you do as a Spore Druid. Spores Druid may be able to help balance your damage output a bit, but again I think you’d be multiclassing yourself into mediocrity on all fronts with no noticeable advantages. Symbiotic entity gives us 1d6 extra damage per weapon attack. Even in the late-game, that’s nothing to scoff at. Every race will get +2 and +1 to spend on their Ability Score. Level eigher to druid 5 wiz 1 then druid 6, or druid 6 then wiz 1 depening if you want the lv 3 wiz spells first or owlbear shape first. Circle of Spores seemed like a better option for being tanky. Spore druid needs a way to keeps its temp hitpoints safe, Swarmkeeper can disengage on a hit by being moved by the swarm. Spores Druid doesn't multiclass well both because it's a full caster, Spores Druid Multiclass Recommendations Circle of Spores Druid (6) / Necromancy Wizard (14) These subclasses specialize in the manipulation of undead creatures and animated bodies. at best, i'd just recommend a 1 level dip into monk for unarmored ac and extra punches (which should get the extra poison damage from your Symbiotic Entity) The trick with temp HP-based abilities like Symbiotic Entity (or armor of agathys, that sort of thing) is to keep the temp HP as long as possible. Extra Attack isn't required, just grab Booming Blade from your race/feat/etc. Both the College of Lore and College of Eloquence At lvl 5 when Fighter gets extra attack its change, but Druid has also his concentration speels like Moonbeam with also makes damage and gets stronger. Hey, im lv 5 circle of the land druid and i was considering test multiclass but i dont really know how work. Fighter is unnecessary but does add some attack power, and spores is more multiclass friendly than moon. Cleric gets good 1st lvl features. Monk gives you good unarmed attacks (tavern brawler shenanigans if you want), two flurry of blows per short rest to go with your two symbiotic entity per short rest, bonus actions unarmed attack. I assume you would be doing this last and 1 hit usually drops you out of A good combo is a melee druid and arcana cleric for the blade cantrips. You get 2 mini smite channel divinities and 2 wild shapes per short rest. My advice is to multiclass into one level of monk instead. However, with this build, Ranged Circle of the Spores is not recommended but can possibly try getting 2 Fighter level dip over a larger Ranger dip. I've been As for DRUID, we want to get at least to level 3, for access to flameblade and a subclass. For magic items I Only in a beast barbarian 5 / spore druid 3 multiclass way, but in general quite a bit of fun since for the most part your rage helps to maintain the temp HP a bit longer. Obviously select Circle of Spores at level 2. As a Circle of Spores Druid, you utilize your wild shapes in multiple ways, which is very powerful. The Circle of Spores draws upon the natural power of decay and regrowth to fuel their magic, granting them sinister spells, and the ability to use their Wild Shape abilities to power other features instead of transforming into beast form. Or Ranger 5 / Spore 5 / Fighter 2 and circle of death is really just an ungainly necrotic version of fireball where the bigger area of effect and need to target an individual target means friendly fire. obviously you get spores with that investment but you also get generally good spells and cantrips like create or destroy water and guidance and not to mention quite a few low level druid spells are great monk buffs like shilleghlagh (you know the Harness the powers of life and death with this Witherbloom inspired Monk and Circle of Spores Druid Multiclass build for the latest D&D 5E setting book, Stri I’m looking for two things with my multiclass I’m about to take. So I can't comment on Generally speaking warlocks multiclass well with bard (though the fathomless' tentacle using your bonus action competes with bardic inspiration unless you pick specific subclasses), better with sorcerer and great with paladin, but how well all that is going to work comes down to your intended playstyle. For at least the first few Druid levels, you'll have a lot of combats where you get knocked out of your power-up state before you get to do anything with it. At the moment he is has 5 levels in monk and 2 in druid. I So now I'm planning on trying again with death cleric and I felt like testing out druid at the same time, with spores fitting the theme of death and decay. Unless you want to play a druid to 20, which is arguably stronger on the whole. They're a very capable D&D Just as mushrooms are closer to animals than plants, a spore druid can play closer to a martial class than a ranged spellcaster. Hey all, saw that they are adding circle of spores to the druid list, i've had a dnd build brewing for ages which as title suggests is druid fighter hybrid, specifically using symbiotic entity and duel weilding and fighter with multi hit, essentially take full advantage of the extra d6 necrotic dmg and churn out necrotic dmg. Shillelagh does too. Note that the bonus necrotic damage from the synthesis that spores gives applies to all weapons, so if you want to pump Dex and use bows that's also possible. The Druid is a tough class to multiclass in Baldur's Gate 3, Druid Subclass: Circle of the Spores Subclass Feature: Halo of Spores More Spore druid 5+ for lvl 3 spells and THP for Spore form Zealot Barbarian / Fungal transformation for weapons that are filled with both light and darkness. It is hard to find any class that meshes well with the Mushroom Druid. I don’t think circle of land is better than moon though. Either go circle of spores, or go nature cleric 1/wizard x, or cleric 1/ druid x. That being said, (again making TT assumptions being applicable here), 1 level of War Cleric does a lot for a Spore Druid. Multi-classing slows progression and may try to fit the spore druid into something its not. View User Profile View Posts the original build is a GOO Chain Warlock/Spore Druid. It offers anumber of interesting features which will ensure that no part of your turngoes unused, and that you always have something interesting to do. level 6 spells should be for summons/aid anyways, I feel like the whole point of Circle of Spores Druid is summons. You can lean either way for the It seems like the 1d6 poison on each attack gained from Circle of Spores would do well if you could multi attack. Now, going that deep into Paladin levels will lock you off from the extremely potent level 6 power spikes for both Necro Wizards and Spore Druids, so if you were wanting to be a more "caster" oriented necromancer, something like this might not be exactly what you're looking for, but you could totally rock a necrotic death knight champion-type with something like this. Again, she'll be cleric heavy with some druid levels. 5 4e Monk/7 Spore Druid or 5 4e Monk/4 Spore Druid/3 Thief Rogue uses Knife of the under mountain king and Flame blade. Because of this i I always found Circle of Spores to be the good multiclass subclass of Druid. A moon druid lose too much progression of wildshape to make the multiclass it worth it, so you'd probably want to combine it with a caster druid. Circle Spells: Almost everything on the spell is useful frequently, and you get a handful of options which aren’t on the Great old one warlock/dreams druid and pact of the blade for a warrior of nightmares. And for dual wielding, Spore Druid is amazing, if you can sustain your Symbiotic Entity which adds extra necrotic damage (1d6 Necro) on your weapon attacks. I bought it blind, reading pretty much nothing about it up to it's release & I am very glad I did. Also, taking even a single level of cleric means you miss out on unlimited wildshapes at Druid 20, which is one of the best features in the entire game. Again credits to Serphiro on the spore druid. The concept still needs development in terms of lore, but the basic outline is an ancient tree became a sentient treant-like being when it came in contact with a weapon made by the Raven Queen (reflavoring Eberron’s Warforged as a tree-ish humanoid). But melee spore druid definitely fills a fantasy I really like so I'm trying to see what would make it best. Decaying Rage brings the Barbarian‘s impeccable durability to the Druid’s Circle of the Spore subclass. View User Profile View Posts A Way of the Long Death monk would suit really well thematically with a Circle of Spores druid but unfortunetly the temp HP would not stack from the Touch of Death ability. Straight druid is probably best, but you can justify it The basis of the class is Spore Circle Druid with a 2 level dip in Hexblade Warlock, except not for the usual reasons people dip into Hexblade. Also 100+ damage per turn usually and a hell of a lot of utility. All of a sudden you can cast fireball and haste at lv 6 total and then lv 7 with 6 druid lvs you get Owlbear. Archfey warlock/sheperd druid and pact of the chain for a master of beasts. However, itis complicated to build and play, and players will need to make complexrisk-reward decisions almo Circle of Spores druids tap into the cycle of life and death, drawing power from decay. A D&D 5e Circle of the Moon druid makes for a better barbarian multiclass than most spellcasters. Plus, I just don't like turning into an animal. I have been toying with the idea of multiclassing at level 9 into either a twilight or grave cleric with Psilofyr as my deity as this ties in very nicely with my Heya So i was considering making a character with the release of Ravnica that focuses on the Circle of Spores subclass while incorporating worship of a death god Talona. For example, a Circle of Spores Druid that slightly invests into Monk can get a potent bonus action that deals 2d4+2d6+10 damage. Druid and wizard don't make good 1 lvl dips because they don't get real decent lvl 1 features. #25 Dec 11, 2018. With the circle of the moon you can use wild shape as a bonus action. Better fighting capability with my glaive. The DM gave me a feat at level 1 anyway At 20 Dex and 18 Wis, I don't really need an ASI until 8th. If i want to build a druid/monk i would probably won't pick Land Druid. I love the flavor of it too, but mechanically it's definitely the worst of all the Circles. Build Help I'm starting my first honor mode playthrough and was wanting to tackle it with a necromancer as my player Character but I can't decide on if I should go 6/6 spore druid and necromancer or pure necromancer. While this ability can only be cast while Symbiotic Entity is active, it only consumes a Bonus Action, meaning it I'd second this. There's literally ONE forced reference to you having been in Spore druid synergizes with melee extra attack. Circle of stars druid multiclass advice? Ranger 5/Druid 15 is generally a pretty solid multiclass, but I'm a little concerned about Simbiotic Entity--specially the way it ends when you run out of temporary hit points. Druid level isn't so important for this but must be lvl 5 monk and for this we will assume a 20 in Wis. Of all the multiclass combinations in D&D 5e, there are few with more opposed themes than the artificer and the druid. The only good multiclass that won't get stomped for shape-shifting is a barBEARian(ciricle of the moon druid with 3 levels of totem bear barbarian), and you need to really know how to maximize spell casting and rage Seems like a fun build if nothing else. Synergy is interesting. The whole kit synergises so well with spore druid and its added damage if you want to be good in melee. ; Owlbear: High Hit points with fantastic Aoe damage and stun ability. Pyroquickness hat lets you gain an additional bonus action when attacking with flame blade. You have problems. If you only have a few levels in Spore druid, beware the weakness of their spore use / wildshape buff, the heightened power fades if the temporary hitpoints are used up. The druid is one of Dungeons & Dragons Fifth Edition's most versatile classes. Reply reply [deleted] • 1I Long story short, I'm trying to roleplay a druid/monk who is the last surviving "shaman" of a secular, isolationist monastery that doesn't worship deities but the cycle of death/decay and rebirth/regeneration as a force of nature and balance, that's why these monks are led by a druid. This build seems to be unconventional enough among DnD players playing the Circle of Spores Druid (probably due to action economy), but I'd appreciate any genuine input on making it work or if you feel I missed something in the Circle of Spores/Druid spell list that makes them head and shoulders better than melee potentially, feel free to make best multiclass for circle of spores druid/best “necromancer druid” build? exactly what it says on the tin. Actually making a melee fighter out of it is harder. Circle of Spores is arguably the most complex druid subclass to build successfully. 1. Just don't expect to go spell slinging in combat, obviously - Tho the one thing I noticed is that spore is a bit different from most other druids when it comes to your alternative wildshape feature: You want to use symbiotic I'm looking to possibly multiclass my level 5 circle of stars druid. While Circle of the Land focuses on spellcasting and Best race for a Swarmkeeper ranger/Circle of Spores druid/Way of Mercy monk multiclass? Character Building (Apologies for any formatting issues, obligatory "am mobile user") I've recently got Tasha's Cauldron of Everything & I am absolutely in LOVE with everything about it. They get stomped due to the low CR, HP, and AC. Then take Spores Druid without the extra spells and buff the heck out of it so it can be the melee-tanky-druid it was meant to be. So at lvl 2 if I was dual wielding clubs, since they Circle of Spores question #1 Dec 3, 2018. Take Druid to start for medium armor Lvl 1 guidance and thorn whhhhhip Lvl 2 spore Druid( land works fine too but I like spore and warlock more) Lvl 3 take whatever extra spells you want but I recommend flame blade non concentration spell that will feed off of your hex and spore Druid necrotic damage. SO, I've been working on this whole concept of a Spore Druid/Monk multiclass since Monks get extra attacks and spore druids get to attach a d6 of poison damage to each attack made. You just pick Circle of Spores at level 2 and then cast spells. Spend these every fight, plus one spell slot on bless or spirit guardians. I'm looking for advice on what would be fun about multiclassing my Firbolg Circle of Spores Druid. Down the road, if one of the wizards is Abjuration and wants to spores shouldn't. Want to utilize the shillelagh with symbiotic entity and halo of spores. Here is a list of some of the most powerful Druid Wild Shape forms: Deep Rothé: shape starts with 23 HP, has a force attack Gore and Charge, which is a great crowd control area ability that can knock enemies prone. No need to multiclass and slow your progression. The problem is that the spore features rely so heavily on Druid level. Circle of the Spores works best in close combat, and players can opt to multiclass by getting Fighter abilities. I’m theorycrafting a Circle of Spores Druid / Hexblade Blade Pact Warlock multiclass. Because of the level cap of 12, druids can spend 1 level in another class without losing I am playing a circle of spores druid/ way of mercy monk multiclass plague doctor who is obsessed with mushrooms. Ends when you lose the temporary hit points. If you're looking for a tankier build, multiclassing as a barbarian is the way to go. The druid gets access to the second Feat. There can be a bit of multiclassing but no more than, say, 9 levels. You don't get extra attack so as it stands I'm not sure that damage alone is going to be game changing. They enhance your spell lists with spells like guidance or invisibility while also picking up a Bard’s spells. Druids cannot cast spells in Wild Shape for most of the game, which stops Rage's spellcasting limitations hindering the build. Don't get me wrong - Extra Attack is the direction I go to immediately after this. Plus with items being such a big deal it might actually not be that bad? (like circlet of fire giving an extra bonus There are three subclasses Druid players can try out in Baldur's Gate 3: Circle of the Land, Circle of the Moon, and the Circle of Spores. I will show you great bg3 multiclass build for spore druid x necromancer with focus on zombies and summons, very nice baldur's gate 3 build with best items a The Spores Druid should probably just be split, the spell list is too good to be throw away so slap it on a land druid (the subclass supposed to be about spellcasting) or make a Circle of Death druid. Especially when it comes to multiclassing. Each If you started as a ranger, took a single level of druid, pushed Ranger to level 5 for gloomstalker and double attack, and then leveled up the rest as a Druid again, you’d have a pretty interesting build. I see a lot of suggestions to multiclass, I would avoid that. You can just ignore the Baldurian options. This also makes you a decent martial character for a few levels until you are obviously The first is spores druid/astral monk. You can do a multiclass dip but I'd probably do it via feat. Most high level druid spells dont really do much, and with your subclass choice its stronger in lower tier play than upper tier. making my spores/monk build, I find it a little heavy, to be honest, and slow to start, but a real hitter after a period of time to set it up. No extra attack, a mediocre weapon, probably shitty armour, your Spores bonus damage is low and easy to lose, and if you try to multiclass to solve these Though she's not fully a druid of the Circle of Spores so I was thinking she adopted some of the practices/aspects of the circle. The only logical multiclass here, if you want to improve your melee prowess, The Circle of Spores Druid is a complex, challenging subclass. You can use it to deal additional melee damage while granting yourself temporary HP, you can still shapeshift for utility purposes, or you can eventually channel it Circle of spores druid fits well with underdark races imo. Martial Spore Druid Multiclass . This is a pretty big benefit, since you don't have to invest in any spells known, nor any cantrips chosen. ; Panther: Can turn invisible and attack from shadows, What are some good multiclass options for the Spore Druid? Fighter or Ranger 5 / Spore 7. I'd agree that it feels like a multiclass in most other cases though. Lvl 5 gives us extra attack. 10. The 16 Best Druid Magic Items In D&D 5e, Ranked. Key is one lv of wizard. However, sometimes the mechanics and action economy can be frustrating to work with. What I read from dndbeyond: "These druids believe that life and death are parts of a grand cycle, with one leading to the other and then back again. Role in party: Frontline damage, occasional spellcasting Pros: Replace She starts as a Circle of the Spores Druid, but I don’t think that’s enough to keep her around. Dreams: Great at party support with healing, a sphere that makes your party a lot harder to find while resting, teleport yourself or allies, and ability to cast Dream, Scrying, or Teleportation Circle once per long rest for free. It's not bad, but not spectacular either. So how should I build this character to be at least somewhat optimal? I would like to mostly focus on cleric instead of druid, but I don't really know how to go about it. The build is Spore Druid 7 (for Halo of Spores, Symbiotic Entity, Animate Dead, Fungal Infestation, and Woodland Being) / Gloom Stalker Ranger 5 (for bonus initiative, extra attack at start of combat, extra attack at lvl 5, and superior darkvision). I would either go Ranger 3/Monk 5/Druid X, if you wanted to mostly feel like a Druid, or Ranger 4/Druid 4/Monk X - or Ranger 3/Druid 2/Monk X - if you wanted to feel more like a monk, the first option is to grab more ASIs, the The Circle of Spores Druid is exciting and inspiring. Ward will protect your fungal transformation and it aligns with BH since I believe they use INT (though I saw somewhere WIS may be an option) Necro spore druid multiclass vs pure necro wizard . You could go 5 levels monk, 15 druid of spores as an end game build and be totally fine. These druids believe that life and death are parts of a grand cycle, with one leading to Woodchucks with Nunchucks Monks are adept warriors of discipline and skill who have trained and honed themselves into perfected instruments. (Full disclosure: IMO the best multiclass for a druid is a barbarian because of all of the great features you get Also great to multiclass with cleric to 3 and get aid, sanctuary, and warding bond. In the world I play in most of the tortles native to the region are from a specific swamp with druidic elders so my character Myco was born there, was a bit of a loner, and spent a lot of time out in the swamp on his own or with his druid mentor, learning from the swamp and how death can bring new life to the world, hence Druid Wild Shape Forms. I'm not saying you can't enjoy Circle of Spores. I do not recommend this for players who aren’t ready for the mechanical complexities required for them to succeed with Circle of Spores. My Spore Druid by the end had 203 hp with symbiotic entity up and an AC of 22 to go with it. It’s one of my favourites thematically but it isn’t very powerful compared to other druids(eg. 2 Fighter (for Fighting Style + Action Surge) and 10 Druid. If your CHA is secondary to your DEX or STR and you just want some of Best Monk and Druid multiclass build in Baldur’s Gate 3 Your hands are just covered in pollen. Since Barbarians are so good at taking hits, this multiclass combo can increase your druid's health and allow them to fight on the front lines. 4e monk grants you an additional 1d4 damage to all your attacks and Spore druid grants an additional 1d6 damage to all your attacks. The Circle of Spores druid is designed as a melee-range class without needing to Wild Shape. It's awesome because free spells Spore Druid Multiclass Help For me the backstory was fairly simple. Now I've mainly been working on the idea of only going 2 Druid and making a very mobile (literally) and hard to hit Monk so that I can simply not get hit to protect the 8 temp hp I Hi, there! I am building a LVL 5 Circle of Spores Druid / LVL 1 Grave Domain Cleric Fairy, and my DM grants players a feat at LVL 1. His Druid cantrips are Control Flame and Shape Water. The level 7 spore druid gets Circle of Stars and Circle of the Shepherd are perfect matches. Assuming you were going 16 Dex/16 Wis, which most druids want anyway, any spore druid can do this combination and make it work. Monk uses the same stats, improves your mobility and has the most attacks What are some good multiclass options for the Spore Druid? Ranger will get us Hunter's Mark and more Spell Slots to work with. And worst of all, you don't get higher level undead so you can't even focus on that. Symbiotic Entity (Level 3) – A- Tier – You get so many temporary hit points with this ability, it’s pretty incredible. So spores or wildfire druid with GFB. However, the extra terrain spells, slot recovery, and hasted owl bear strategy all seem to be too powerful to I noticed how the Way of the Four Elements Monk synergizes with necrotic damage from Circle of the Spores Druid: Halo of Spores and the MVP Tavern Brawler Feat. It can be real nice if you multiclass with, say beast barbarian for the damage and resistance from rage to help keep your HP from symbiotic entity, extra attacks from the claws to trigger the necrotic damage 2, maybe 3 times a turn. What exactly more do you need? Animate Dead is the bread and butter undead spell, and is all that is really required for a necromancer. Gets you your good spores features, great cleric spells and the death cleric mini smite. Subclass: Circle of the Spores: 3: Druid 3: After you are done picking Sorcerer, multiclass back into Druid and go through levels 1-7: Level 9 - Druid Lv 8. Depending on your table's interpretation of the druid wearing metal rules, you may also not be allowed to make use of your heavy Armor proficiency (and possibly even the martial weapon one). You basically can't multiclass into heavy armor (or most medium armor) while adhering to the metal taboo. Spores Druid is a really nice two level dip on characters that make lots of attacks for the extra d6 of necrotic damage per If you land a kill, you absorb essence, and the circle begins again. So I'd say a drow/half drow, duegar or deep gnome. So I'd look for a way to get hold of booming blame or even green flame blade. Good luck with the build revision, I will keep an eye out if you repost ideas :) have fun and I hope your fungoid goblin is as much fun to play as you hope. They see within mold and other fungi the ability to transform lifeless material into abundant, albeit somewhat strange, life. The Druid covers an area in toxic spores that continuously deals 2-16 damage to non-allied creatures who start their turn within its area of effect. The druid gains access to four subclass features at 2nd, 6th, 10th, and 14th level. Im actually at the same Gloomstalker 3 + Spores 2 is a sufficiently strong interaction that it's still worth considering. Ultimately I think the conflicting point is that it would deal less damage than a rogue would in melee after a certain point. Here are some multiclass options that work great for Druids in Baldur’s Gate 3. Expand user menu Open settings menu. Trying to find a cure for a deadly plague that is slowly destroying his home world. Reply reply This Druid build uses multiclassing. For shape-shifting, you want circle of the moon because all other druid subclass suck at wild shape combat. If you want to multiclass anyway, then yeah go with whatever sounds thematically right for the character. but, those 2nd level spells are certainly tempting. I made Hop, a Haregon level 6 Way of Ascendant Dragon Monk/ Level 2 Circle of Wildfire Druid, Background of Strixhaven Prismari school, chose Firebolt & Ray of Frost cantrips/ Silent Image spell. Best Life Circle of Spore Druid Racial Choice. The main problem is this build (as most Monk build is that it is super MAD (Multiple Ability Score Dependent), but that is solved by good assortment of BG3 items, which can be obtained 3)Circle of Spores X / Monk 1 (For the extra punch and unarmored defense) I am unsure about the power levels of each. Circle of the moon). Whenever a creature moves within 10ft of the Druid or starts its turn there, the Druid can spend their reaction to deal d4 Necrotic I am a level 5 drow circle of spores druid. I'm stuck between Polearm Master and Magic Initiate, and would love some advice on which to pick. Order cleric, in comparison is a great one level dip fo so many builds. Spores Druid is my favorite subclass for Druid, and I find I can melee just fine. honestly I am doing this multiclass for my first run and i'm planning on just investing 2 levels in spore druid and the rest in shadow monk. But the most broken Druid multiclass build is probably Druid 11 / Wizard 1, because it is literally broken and you can learn level 6 Wizard spells by using scrolls. Two important things for spores. Also remember that while you get full spell slot progression, you'll be 1 (or 2) levels behind on druid spell progression. My specific character is a Circle of Spores Druid Though she's not fully a druid of the Circle of Spores so I was thinking she adopted some of the practices/aspects of the circle. At level 5, Spores Druid gets 20 Temp HP from one use of Wildshape and assuming you’re having medium encounters, such as 5 CR1s, the Spores Druid Temp HP will last longer than a Brown Bear’s HP and just as long as a a Dire Wolf’s HP. I’ll be giving her a multiclass build that’ll make her a unique but helpful member of the party. , Spores for necromancy, etc. Feats. I’m currently a lvl 4 Circle of Spores Druid looking to go into Eldritch Knight or Death Cleric for 6 I'm going full spore druid without dips (so far) for the faster spell and spore abilities progression. spore druid seems interesting, adding necrotic damage to unarmed attacks as well as scaling off So I've been really wanting to play a spores druid that is build around shillelagh, polearm master and extra attack. Symbiotic Entity Gain 4 temporary hit points per Druid level, and your weapon and unarmed attacks deal an additional 1d6 Necrotic damage while you have them. So it multiclasses well with Monk. The spores druid d6 bonus only works if you have symbiotic entity active and that falls off if you lose your temp HP. Except for arcana cleric for blade cantrips or 1 level of monk for armor, I can't really recommend multiclassing spore druid. I’m a very heavily melee Druid who’s whole kit pretty much relies on his ability to wield his glaive. Unarmored Defense and Danger Sense Spores druid actually works reasonably well as a duel wield gish. Death isn’t My evil Durge is going to be a Drow Circle of Spores Druid. Your action, bonus action, reaction and concentration are all accounted for by things that spore druids do. I just think Circle of Spores is worth getting earlier than you do. It's 4 temp HP per druid level. Powerful Circle of Spores Druid Build for Baldur's Gate 3. Later i will pick up polearm master feat for an extra attack to slap more spore damage around on a turn. Multiclassing means combining two classes, the Druid and the Wizard, to further increase the build’s combat potential in BG3. For spores, i’d say spores 5 / arcana 1 / spores x For WF, i’d say WF 6 / arcana 1 / WF x The wildfire 6th level feature is incredibly powerful. Back in 2020, something or other inspired me to build a Kenku Circle of Spores Druid named Corvid-19. Open menu Open navigation Go to Reddit Home. This Multiclass build for Circle of the Spore Druid in Baldur's Gate 3 will fix everything you need to make this class OP so you can have fun with fungal inf Re: Monk of Mercy/Circle of Spores Druid Multiclass Unfortunately, both classes are rather dependent on class levels for their function: Monk needs class levels for ki and to reach the big jump at levels 5 and 6 (Extra Attack, Stunning Strike, Martial Arts d6, then the poison aura and Ki-Empowered Strikes), while Spores needs class levels to build symbiotic THP and What is better 12 lvl spore druid or 6/6 multiclass with necro? This is not that one sided. Plus first smite herethat’s fun There's a little bit of synergy between Circle of the Spores Druid and Monk. Best equipment, spells, abilities for the Circle of Spores in BG3. I think so. Since you are level 5, you could go 2 lvls druid, 3 lvls monk, starting off, and just lvl them equally together till monk is 5. I was going for a real "Swamp witch" vibe, a crippled cantankerous crone who wanders the swamplands trading in fingernails and hair. Could do Spores 2 and rogue 4 for an ASI. Level 3 2nd Level Circle of the Spores Spells Gain access to the following Spells. I already played Good Durge. Note(2): One of the reasons why they like Moon Druid over Spore Druid is that it basically doesn't depend on magic and can have 12atks in a turn in the most OP situation and 6atks in a normal one. El_Rae. Wanna go cleric, go cleric. Log In / Sign Up; Advertise on Reddit; Shop Currently running a Tempest Cleric 2/Circle of Land Druid 6 (Coast/Arctic). Spells work against you going more than 1 level in your non-primary class. Land druid is mainly about enhancing your spellcasting and monk mainly about attacking a lot, that doesn't synergise that well. Plus I have crusher and homebrew herbalism that lets Immunity to frightened is something super useful as are the others. Likewise, this feat also practically gives the spore druid adamantine armor. It's There's also 2 links to other posts where I explained a bit about ranger for spore druid and about knowledge cleric for necro wizard. For your first three-ish levels in druid, this temp HP value will be pretty low and may not last too long. g. Deep gnome, seldarine drow and half drow could be more neutral where deurgar (usually) and lolth sworn drow (almost always) are evil. For example, the Circle of Spores is the D&D 5e druid's tank subclass, able to take a lot of damage without crumbling. Really. If you drop ranger now and continue as a druid, it's probably one of the better multiclasses for the Druid to get two attacks. Swarmkeeper's flight is also a nice combo with Thornwhip, pulling enemies up 10 feet will cause them to take fall damage and drop prone. But i may want to try some Spore Druid with mainly monk level: spore druid can get extra damage on each hit, that work well with monks. The I would say you would want at least 5 levels of monk, possibly 6 with the open hand feature, then either go the rest with spore druid, or 3 thief, 3/4 druid, although you will have less temp hp. Just took buff spells from Cleric then went straight Druid, I’m only lvl 7 rn so 6 lvls in spore Druid I took 2 wis from my ASI with hags hair I have 20 wis. Spreading Spores is a powerful class action only available to Circle of Spores Druids who have reached Lv. The two options i was looking at (also based on my currents stats) were either ranger or cleric. Get app Get the Reddit app Log In Log in to Reddit. was originally considering dipping 3 levels into thief because that seems ridiculously strong but at the same time I wanna try something new. Undead warlock/spores druid and pact of the blade for an undead green knight. More necromancies, 2. However, the extra terrain spells, slot recovery, and hasted owl bear strategy all seem to be too powerful to Circle of spores druid gives you a pretty good damage bonus on weapon and unarmed attacks, as well as being able to summon a zombie army if you want to keep druid up to level 6. With those prerequisites my only two options when it comes to multiclassing are fighters and rangers, specific subclasses that I've set my gaze upon are echo knight and gloomstalker with each of them offering a for on making an additional attack. Obviously the Hex Warrior benefit of adding Charisma to attack/damage modifiers isn't super useful since Wisdom will be my primary stat, but I was thinking with 2 levels in Warlock I can get Mage Armor via Eldritch Invocations to deal Well, it's easy to make an effective Spores Druid. That means finding ways to reduce incoming damage, and on druids that generally means resisting it -- absorb elements, protection from poison, stoneskin etc. Abjuration Wizard. Their abilities weaponize this decay to bolster their toughness, damage enemies, and even reanimate the dead. The best Spore Druid build for Baldur's Gate 3 - Sporekeeper. This build will create a powerful spellcasting Druid using the Circle of Spores subclass multiclass into For spore druid I'd take shillelagh and pair it with symbiotic entity to do okay damage. He's a dancer, who likes to make fire and Ice (flavoured as water) sculptures. Allows you to learn ANY spell of the spell level you are at. we have a death domain cleric in the party so i was thinking either rouge or ranger Astral Self Monk 8 / Stars Druid 2 / Astral Self Monk X is how I would do it if I wanted to a Monk/Druid Multiclass. Only in a beast barbarian 5 / spore druid 3 multiclass way, but in general quite a bit of fun since for the most part your rage helps to maintain the temp HP a bit longer. Seeing as druids can wear metal amor in this game I plan to start my spore druid with a level of fighter for heavy armor proficiency and fighting style. I would definitely start Druid 2, as the forms are soooooo strong at low levels, but I'd finish 18 cleric. I use a staff (shillelagh), shield, and the best medium armor I can find, that makes me quite tanky and I didn't miss the heavy armor so far. came up with a character that started as a druid but got a little too involved with necromancy, can’t think of a good build for it. I was wondering if there was a more optimal build for this multiclass as a backline spellcaster. A bard companion would go well with this, since he can increase the number of short rests, refreshing your symbiotic entity. So at lvl 2 if I was dual wielding clubs, since they I read melee attacking spore druid isn't the best way to play it; seems like it's better to just be a tanky caster. Currently running a Tempest Cleric 2/Circle of Land Druid 6 (Coast/Arctic). Hey folks. I actually have a Spore Druid 3/ Death Cleric 2 Tortle right now. Currently at level 8 going to 9. So I'm trying to optimize the amount of damage you can get out of a melee spore druid. The ability score improvement will be determined by your class and no longer your race freeing up choices. Moondruidsneversleep. Reply reply As Circle of Spores, I technically had 3 attacks at level 4. Furthermore, most of a Circle of the Moon's Combat Wild Shape forms have reasonable hit points and multiple attacks. In fact, I really don't think the spell list of any other spellcasting class benefits the druid enough to warrant multiclassing with a spellcaster--just pick the right druid subclass for the spellcasting flavor you're looking for, e. The Symbiotic Entity class ability grants 1-4 Necrotic damage to weapon and to unarmed attacks while you have the Temporary HP, and the Shillelagh works as a Monk weapon early. You pick and choose what and where the spores harm. Therfore i would say based on lvl 1-4 the Druid circle of Spore is a damage monster with nice defense based on AC and healspells Lvl 6 Fungal Zombies At druid level 2, spore druids get a reaction attack when someone comes near them, they get temporary hit points, With the extra AC a paladin multiclass affords the build, the chances of running out of temporary HP and ending that feature early is reduced significantly. lnxw ioouuy ckgtjfv xequa dmqca nvnbhh xyniyxpnd mgdyp hlcnb nnja