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Substance painter export to blender. To Substance Painter:Export the Blender File to SP.


Substance painter export to blender configure Panel. Hi, when i export to model blender to Learn how to use Substance Painter to unwrap and export your 3D models with displacement. In the material window of substance painter, the uv unwrap of the model looks like the first unwrap I did (which i changed because it wasn't good) I followed "modeling weapons for a first person shooter" lesson for unwrapping and I think Substance Painter separates the mesh into texture sets based on what material the faces use. En est That being said, I strongly recommend you export the textures as . . Support. They are layered smart materials that only be used there. My model looks fine in Blender and there are no problems, however when I export it (to the Substance Painter for instance) there are artifacts all over the surface. 2 Comments . x to 4. exported textures . The issue is due to the mesh triangulation. Is it possible now to export mesh with material to Substance Painter and keep scale changes from Blender? And is this workflow ok? Thank you in advance. Hello guysIn this this tutorial I am going to explain that how you export your substance painter 3d model to blender, With this video I have covered all the This seems fairly complex? What is this trying to make? I just have Substance export the textures using the "PBR -Spec and Gloss from Metallic/Roughness" and then export the roughness maps from the Metalic Roughness config. New. Hot Network Questions Blender Artists is an online creative forum that is dedicated to the growth and education of the 3D software Blender. youtube. With that being said, as long as you use the Blender (Principled BSDF) export template, you shouldn't have issues on this regard. The issue is that these You should also check export parameters in Painter for the correct corresponding shader in Blender (like OpenGL or Blender is an awesome open-source software for 3D modelling, Whenever I export to Substance painter, and Substance Painter has backface culling enabled by default since most realtime render engines only render using Substance Painter and Substance Designer are excellent programs that are specifically made for texturing. Have been watching some tuts, but it's too confusing for me. I have a model (High poly & Low poly) exported as FBX from Blender 2. Substance 3D; Magazine See, here is Blender Artists is an online creative forum that is dedicated to the growth and education of the 3D software Blender. If I connect the height map with the bump node the This is a super short video going from Blender to Substance Painter, then back to Blender, and q super quick way of applying materials Support the channel by A step-by-step guide for beginners to show how to use Blender and Substance Painter. This includes five export presets set up for FFXIV shaders and utilities, as well as a colorsetting material. SP2Blender: a. With that set I only had Substance Painter export for Blender Eevee 0. You can use a similar HDRI (also named Environment map) between Blender and Painter to reduce lighting differences. Refresh ALL Texture:Change ALL Mat Blend Mode to "Opaque". exporting assets from blender issue upvote r/blender. ) Export this object as FBX and import it into Substance Painter 2019 3. gumroad. MrTheRich on April 4, 2018 12:28 PM. spsm are ONLY used in Substance Painter. Sort by: teeth and mouth cavity and flip the normals of the latter to paint from the outside. Make sure you have the node wrangler addon enabl The official Adobe Substance 3D subreddit! Sharp edges after baking? Export via Blender. Once you are done texturing, you just export your textures, you don't export any models from substance. obj. Anisotropic textures from Substance Painter to Blender. Add a Comment. (I'm new to these maps, normals, textures, etc Hi, you can export mesh from blender with several differents materials, bake maps and then export again from the blender same mesh with one material to import in substance painter. Set Path:Set you Blender Execute file Path. Substance Designer. jack555a • Hello I have strange problem When exporting from substance to Basically what is happening is that my Normal map gives my model this pixelated look with wierd shading when i use it on Unity or Blender but my model looks fine within Substance painter. com/channel/UCZCYv7mrbixDNKMMRnQj36A?sub_confirmation=1Welcome to my quick tutorial vi Presets are saved on the disk as individual files and can be shared with any other user of Substance 3D Painter. Just reassign em When exporting textures from Substance Painter, choose Verge3d for Blender the export dialog window so that all generated textures are compatible with the glTF 2. How do I export rigged model from Blender to Mixamo? 1. Little tips after seeing your . Until today i have not got problem. Substance Painter textures to Blender Cycles & Eevee 10. Export Targets are the engines or tools you want to export to. The output files of the Bakers are saved inside the project file (*. it offers a round trip between blender and substance Solution : Substance Painter. Substance can import most major file types including . Key was getting the character into blender as a single object instead of multiples. So if you export as quad, Painter will have the 4 vertices coordinates of each face, but won't know which diagonal was used to triangulate in B3d, so it will pick randomly one of the 2 options. Since the UV' That being said as long as each object you want has a separate material you should be able to paint them separately in substance. Make sure that your exported mesh only has as many material slots as you want to have texture sets. Whilst ther Simonsanchezart writes: In this video you will learn how to quickly convert your high poly sculptures to a low poly model, then how to unwrap it and how to export it to Substance Painter. Blender is a free and made using Blender, ZBrush, Substance 3D, If I take the Substance Painter out of equation for now (although I like the idea), can I use Blender to bake the textures (diffusion, metallic+roughness, normals, If I model in blender, export to SP for In this tutorial I will show you how to go from Substance Painter and importing those textures into Blender. Hello guysIn this tutorial I will show you the complete workflow from blender to substance painter and back again. As result How to export the baked maps? In Substance Painter the Tangent Space plugin cannot be changed, it will always be MikkTSpace. All Blending Modes are performed in Linear Gamma space internally. Make sure you have Substance En estos tutoriales vamos a aprender el proceso de llevar nuestras texturas desde Adobe Substance Painter a Blender usando el sistema de UVS con UDIMS. It is also possible to export the geometry of the 3D model. Substance 3D; Magazine See, here is So, the question is how can I use height maps exported from SD in order to achieve the same "depth" effect in Blender? I understand that Blender refers to this effect as displacement. I figured out how to go from DAZ to Blender to Substance Painter. com/l/schkzIn this tutorial I'll show you how to make blender texturing work lik UV map 3D objects in Blender. Thanks for the message. At least that's what I do. Ive tried to export with 8 bit, 8 bit + dithering, and 16 bit and its the same problem with them all. Here's a mini tutorial on how to setup up textures from Substance Painter and view them real-time in Blender; the easy way! In this Part 4 , i will show you how to export textures properly in substance painter in order to use it in blender. I exported my low poly model from Blender to SP and then baked the high poly model onto it. g. Create realistic PBR textures for 3D models in Substance Painter. Is this substance painter fault or am i missing something? Problem exporting blender model to substance painter, Marmoset and sketchfab. It looks like it has no smoothing. each component of the model is UV unwrapped individually. spp" or "{mesh}. Make sure to sub-divide your Exporting files from Maya and Blender for use in Substance Painter is pretty straightforward. r/blender. Watch Complete Playlist of How I Painted this Bird • Stylized The ninth part of this tutorial series will cover the process of exporting textures out of Substance Painter and setting up a material in Blender with a numb How to generate a template to export textures from Substance Painter to Blender. 8. These presets are located in the shelf under the folder " export-presets ", which is located here: Windows : after searching for a better way to import PBR textures into blender, I came across this addon by digikrafting . Hence, the question is how to properly format the Blender output to get several texture sets in Substance Painter? Hi, when i export to model blender to substance, Blender to substance painter transparency problem. This video will cover how to Export from Blender into Substance Painter, and how to Export your T For help with Blender problems, also consider visiting [BA](https: When exporting textures from Substance painter, it glitches some of the textures in Cycles, but in Eevee, its just fine! Solved Share Sort by: Best. 78 to be textured in Substance Painter , the problem is whenever I bake the normal map for the model Blender 2. Top. Designer allows you to build complex procedural materials, and Painter allows you to apply those materials to your mesh using Substance 3D Painter has two kind of presets that can be used to control the behavior of the export process. 6 Blender version, then imported my model through the old obj import format, selected merged all vertices by distance, and ticked "sharp edges" on, and it calculated custom normals data embedded in mesh and created sharp edges there, for some reason when you do the same Substance 3D Painter# Overview#. When you import a mesh inside Substance 3D Painter, it automatically triangulates the mesh in the I am trying to learn substance painter with blender. I created a model then textured it in substace painter, exported the base Then I exported it into fbx. jayanam writes: In this tutorial I demonstrate how to export textures from Substance Painter so that you can easily use it with Substance Painter and Substance Designer are excellent programs that are specifically made for texturing. I have been exporting textures from Substance Painter into Blender as albedo, metallic and normal and then into MSFS. I'm curious how i could export the new lowpoly/high detail mesh back into blender. fbx type for exporting files for use in Substance Painter. A question I haven’t really been able to find an answer for, is This is a part 8 of the course. Normal Metalness (99. Thanks Welcome to my tutorial on how to use Vertex Colors in Blender 3D to optimize your texturing workflow in Substance Painter! In this video, I'll be showing you $\begingroup$ In that case, I know Substance uses DirectX by default for it's materials (though it can do both) and blender uses OpenGL. obj, which can be created by all 3D modeling applications. What is weird is the exported model is not triangulated when opened in another program, only when opening it in substance painter will it All substance painter will do is export out the image maps of what you have ‘painted’. Some textures display correctly, but some metallic textures display too dark with the material shadow on the upper surface and the bright surface underneath. Easy way to export substance painter to blenderexport substance painter to blenderSUPPORT DONATION :https://sociabuzz. Unlike the USDz (Apple AR) preset available in Output templates, this export will take into consideration any template Full screen on Blender : Export full screen on Substance : Any help is appreciated. spp" or "{collection}. com/syugufaInstagram : https://www. Apply PBR textures in Blender. So when if that is the case, while there may be a way in painter to project existing work onto a different model with different UVs (i haven't used painter in awhile sorry!), the two options that come to mind are either re-importing with auto unwrap Try using export selection on the already textured models in their og scenes and I think u can export it as . Hello, Blender is a free and open-source software for 3D I tried a texture set combiner from gumroad but that seems oriented towards ue4 and when i tried it with my substance painter export settings set to unity hd and then using the texture set combiner i only end up with 1 png that looks like a The official Adobe Substance 3D subreddit! Is it possible to export from blender with the mouth open shape key turned on? Share Add a Comment. gradedblue. however my issue is that when i export my model as Substance Painter, material Steel used Scan, environment corsica_beach. 8: Pretty much I have a model that shows all the normals facing outward, as they should be. Therefore, some visual Oh yeah Dx is just the suffix that substance calls it for some reason, with all of the height details baked in. Hello, Very odd issue. I need to add few decals to that model in Substance Painter, but on that existing textures and send it back to Blender for Rendering. fbx and . The texture is probably flat because of how the Displacement was set up. I tested this in blender, I added 3 objects unwrapped each, assigned different material then combined To be exact any quad that would see in Blender or Painter are in fact 2 triangles: one of the quad diagonal is used to define these 2 tris. By jayanam on February 2, 2018 Videotutorials. I used Blender 2. 9% of aircraft) This Substance Painter configuration file lets you export texture work done in Substance to X-Plane’s texture and normal map I unwrapped in substance painter and exported textures back to blender. We will prepare our model in blender and UV A handful of resources for Substance set up to streamline the texturing and colorsetting process for FFXIV gear mods. Today i was working on my model of heater and i was trying to export it from blender to substance Hello, I have just started using Substance Painter for my college assignment. Are you using node wrangler to hook up all of the mats in the node editor, it can be enabled in the preferences if you aren't. When you import a mesh inside Substance 3D Painter, it automatically triangulates the mesh in the backroom. As of DECALmachine 1. Substance 3D Painter provides a powerful export In this video I show you how to export PBR textures and emission map with Substance Painter and then use them for the low poly model in Blender 2. However, in Substance Painter, I only get a single texture set and all the UV maps are stacked on top of each other. Controversial. Q&A. The Normal map from the bake doesn't really override the Normal from your Low Poly Hello Nicholas, Thanks for the question and yes, it is still possible to export the ambient occclusion as simply as the other maps. Can i export the uv unwrap settings from substance to blender so that the both have the same unwrapping? Exporting textures for Blender from Substance Painter 2. This preset puts every map you need into Albedo, Normal and Parameter texture channels. Create an Export Template in Substance Painter to be used for Blender. Usually those will be PNG files (normal map in Looking to streamline your Substance Painter to Blender workflow? In this quick tutorial, you'll learn how to export your maps from Substance Painter and imp Note that mirroring in edit mode along a single axis inverts the normals (turning the mesh inside-out), which could be relevant to importing your mesh into Substance, though that behavior has not changed from Blender 3. Tried different export options with no luck (even triangulated model before export) - Painter bakes normal map just perfect, but UE4 cannot interpret it like Painter. If you I've drawn this line that affects how the normal/height textures look on substance painter: However, when I import all of this into Blender using the node wrangle, it looks There are two official export presets/formats available to painters. It looks just broken. You can then apply the textures in blender or unity, depending on what you want to render in. I would highly recommend the Substance Painter How to save it in substance paineter? All substance painter will do is export out the image maps of what you have ‘painted’. Most Blending Modes work via operations in RGB (or in Grayscale) but some operations are also performed via a different mode which is HSV (Hue, Saturation, Value). Exports to export folder and opens Substance Painter. 0 standard Verge3D is based on. 0 You export the image maps from SP (colour, metallic, roughness, normal, etc) and plug them into your material in Blender. If that doesn’t work you’ll prob have to remake the textures in the joint scene but you can still use the texture files you already made from substance. It is really simple and is an easy way for you to do some I'm trying to export anisotropic materials. Old. 0. . First of all, Blender normal color space is always in OpenGL, so no need to import a DirectX map in the app. I did notice some really bad geometry at the base of the stick. Add lights to a scene in Blender. With export to gltf puzzle you can export your models or the Am learning substance painter and currently using it to texture my model but ran into some problems that looks illogical were by the exported textures are distorted I have also colour Id'd many parts of the model as to easily seperate materials in substance painter. Open comment After importing an FBX model from Blender into Substance Painter, I added a material to it. 1. 1. This will include enabling the Node Wrangler Hey guys, hope you good. When I try to recalculate or flip normals to the other direction, they appear again as opposite in substance painter. Everything is present and accounted for. inst When exporting from substance painter, choose blender as the export template so that it automatically sets up the materials for the principled bsdf shader. For expor Substance Painter is perhaps the most powerful tool offered for texturing game assets, and as of recent, Roblox games as well! “SurfaceAppearance” allows you to input 4 Can someone help me understand what the best export settings for height maps coming from substance painter to blender are? Blenders displacement is kind of strange to begin with, but I’m not sure what format to keep the results from substance to blender are. and I would like to use Substance Painter for adding materials. The geometry of the mesh gets distorted when rigged and posed. spp". I made a simple pistol model, unwrapped it, baked maps (normal and ao) and exported it as . A that reminds me, I was For most of these issues you can re-export a compatible model format from Blender and then re-import that into your Substance Designer project, where the work will automatically adapt to the new UVs and you can then re-export the textures. Make sure you have the node wrangler addon enabled in Blender. since I have not seen a post about it, here it goes. Presets list The preset list show all the Create an object in Blender; Go to vertex paint mode and paint vertices with 2 different colors. Prepare 3D models for export to Substance Painter. 2 in FBX format, import to Substance Painter, and I Hello @khalleu,. I’d suggest you assign the vertex colors manually anyway, by I know it's not Blender but I figure someone must know. However, upon exporting it back to Blender, the model became distorted, resembling a material for a sphere. pngs and then add those to your shader in Blender. A that reminds me, I was still planning on making a proper video tutorial about my There is a provided template for Blender (called Blender (Principled BSDF)) which exports Basecolor, Normal (in converted * Open GL format), Metallic, Roughness, Emission, Alpha and Displacement (which is just the In this tutorial I will show you how to go from Substance Painter and importing those textures into Blender. I am using the I exported the blend file as an FBX and imported it again into Blender and all is well. Blender USD export won't save Emissive So I recently went ahead and purchased substance painter and have since been learning to use it. And in substa To Substance Painter:Export the Blender File to SP. I am new to working with substance painter to texture my blender models. This appears to be where your image shows the missing geometry. However, displacement modifier Blender has its support, and Painter works with it just fine. used by Blender Note: I have an access only to Substance Painter Colors generated in Cycles aren’t going to export unless you bake them into a map in Blender beforehand. Only export the mesh from Substance Painter if you don't already have it, I have encountered scale and triangulation issues with meshes exported from Painter. 2, so should not be relevant to this issue if the claim of the exported . The output template section allow to manage and create new export presets to configure names, formats and the content of the exported textures and re-use this configuration. And while you're exporting, make sure that the resolution of the textures are set to But in Blender the normal maps makes it look skewed and not flat per say. ma or . If you want to export your model to other softwares (like substance painter), you have to apply your modifier first. Best. When you export with the Blender BSDF template, the ambient occlusion isn't saved as an output Those models have different material names so Painter is recognizing them as separate texture sets. $\begingroup$ The bluish A project can be exported into bitmap textures to be used with other software. mb and then just import it to the joint scene. Export preset for Substance Painter. jayanam writes: I got some requests to bring the PBR textures The Substance 3D Painter Link extension works in tandem with the Substance 3D Painter Connector to import and export meshes, environment maps, and live-update textures. I can't find way because it's always exporting from substance to blender. Substance Designer supports the Exporting from blender to Substance painter | CCM Course Part 7here is how to export your character from blender to substance painter and bake it so enjoy an I made a model in Blender, did some textures in Substance Painter and now I'm stuck and don't know how to export it back and render it in Blender. To export them it is possible to either : Use the File > Export Textures dialog and choose the export preset "Mesh maps" Right-click on the a baked texture in the Shelf and choosing "Export". In this video i will explain you some settings about how to prepare and export your mesh for substance painter. I've changed material scale in Blender (in Mapping scale, in shader). And here are the export settings in Substance Substance Painter is quickly gaining a lot of popularity in the CG community. Open SP2Blender I got model with textures in Blender. x is correct. I export from Blender 3. More than likely this is your issue. In Substance Painter, press Bake Mesh Maps (Shift Cmd B); for ID map select Vertex Color. Blender 2. The (non-Free) texture painter excels at creating complex PBR textures. 3. fbx working as expected when exported from Blender 3. spp). Topics# Hello @Shu Wei,. Learn how to bring your Models from Blender to Substance Painter and create awesome Textures! In this tutorial I will show you the in depth process for Textu Mixamo Add-On For Blender. The combined documentation is located in the Painter Connector page. Fix the geometry and try it again. From Zbrush to Blender to Substance Painter, and back again. fbx from Blender butthe option for "triangulate" is turned off. As well, I’m not sure if any kind of “post” substance work needs to be done, for instance, roughness maps In this final video of the SECURITY CAMERA series, I export the textures from Substance Painter back into Blender and show how to set them up. Can't export emissive - substance painter . How to generate a template to export textures from Substance Painter to Blender. Or just use a flat plane - texture it in substance painter- export flat textures and then use them however you want in Blender. Open comment sort options. fbx to substance painter. For our purposes, we will use the . I've done all the solutions I've found so far to address the issue (merging rogue vertices, In Substance painter, unchecked “auto-unwrap” option when importing file; Tried both OBJ and FBX files, both look normal in Substance and get stretched the same back in Blender with the painted texture; Tried pinning Follow this link for more details and subscribe: https://www. It is possible to create custom export presets to define a specific naming convention for example. for some reason whenever I would export my normal map in substance to blender it would come In this short lesson, I will teach you how to export textures from Substance Painter to be used within Blender. Export model and textures from CityGML to UE4 through Blender. You should always export to substance painter as a triangulated mesh, but you can still use the textures you create in substance painter on the untriangulated mesh in Blender, AKM: Blender, Substance Painter, Marmoset Toolbag and 1 year of learning with passion. You can use these bitmap files in almost any 3D software. I textured my model in substance but whenever I export it my Base Color texture map looks completely different than in the editor. texturing; texture-painting; Share. Hi, There is a lot of tutorials about using Substance Painter with Blender. I could try an . Usually those will be PNG files a Principled BSDF node and press Shift-Ctrl-T and then in the file box select ALL of the image texture files that where exported from Painter for that model, Blender should add all the image nodes, Checkout the Procedural Dust Buildup Node Group: https://edinspiegel. comThis tutorial shows how to use one of the best texturing programs in the world, Substance Painter, with Blender. Creates SPP Project File "{filename}. In substance painter your model will be broken into separate pieces based on the material groups you assigned. Hi there, I have a finished model and am satisfied with the UV mapping data, however when I export the Here's a workflow for taking a model that was created and UV unwrapped in Blender into Substance Painter to add textures (in particular, opacity or glass) an In this quick video I go over a simple way to set #Substance Painter texture exports for use in #Blender #Cycles Hello, guys, I hope you are doing well and in this video, I'm going to show you can Export your Model from Blender to Substance Painter and I hope you will l Hello, if you paint something in Substance Painter and use it in Blender with AGX the colors are looking much more different with AGX in Blender as with Filmic. The problem rising when this FBX imported into Unreal Engine 4. Each type of export offers various settings to configure the final output and make it fit I'm trying to understand the best ways to get models from Blender to Substance painter and I'm a bit confused about the best workflow. Get expert tips and tricks for seamless texturing. # Exporting to glTF in Runtime. When applied, you can see that your UV are broken, you have to re-unwrap. How do I fix this? What gets exported The texture in the editor Hi. Here are the nodes that I use with blender. It could be Hey! I'm new to Substance Painter, and I'm having an issue exporting my model from Blender. $\endgroup$ – Substance Painter to Blender export problem Solved Share Sort by: Best. First order of business is to export these for I’m using Blender for 3D-modelling. Designer allows you to build complex procedural materials, and Painter allows you to apply those materials to your mesh using As I understand it, when you export the FBX or OBJ in Blender, it takes every single item in the scene (meshes, hidden meshes, cameras, stuff like that), and while you have the mesh you wanted to put in Substance Painter, you have all the other objects there as well. I just figured out Checking this box will allow you to export in USD format. Once you are satisfied with your work inside Substance 3D Painter, you can export your textures to bitmap files. Render a scene using both the Cycles and Eevee render engines Renderfarm: render. In most cases, these tutorials concern maps like Diffuse, Metallic, Normal, Roughness, Substance Painter Export Preset. 80+ (Tested on Linux/Windows) Export in either FBX or OBJ. Onur_Basak (Onur Başak) March 17, 2019, 1:09pm 1. Learn how to use Substance Painter to unwrap and export your 3D models with displacement. Blender unwraps in another way so textures dont align. I am making this for all the people who are having the same issue that I was. This Blender auto control-rig add-on works with characters that have been auto-rigged with the Mixamo service. BlenderBrit writes: In this short tutorial you will learn how to export In this video we look at how to properly prepare our 3D models in Blender to make our texturing process more efficient inside of Substance 3D Painter. Baked again in Substance painter and applied If your material looks OK in Substance Painter and you use e. This tutorial shows you how to export and FBX model from Blender, import it into Substance Painter. The NVIDIA Omniverse™ Painter connector enables users to import USD or export their 3D model to USD for the NVIDIA Omniverse Platform and any application in the OpenUSD Ecosystem. blend So i used Substance painter to bake high poly details onto a low poly mesh. more. Blender and Unity HDRP workflow. 4 these are the choices: Unity3D MACHIN3; Unity3D Bac9; Unreal Engine 4; Sketchfab; Substance Painter; Unpacked; DECALBakeDown Hi @Ilya Orchakov,. When I import my model in Substance Painter, as an FBX export from Blender, I learned that before starting to do The color variation is simply due to a different lighting and different engine. Substance painter visible lines appear on mesh. When I export to substance the normals all appear inverted. Edit: Shit, I meant tick the apply modifiers box, not transforms Reply reply I had a hard time finding a solution to this, but it's a simple solution, let me explain why this happens It's common to see this issue in low-poly models, that's because, apparently, Substance triangulates the faces of your models, so Hi! This is the preset I have made for exporting textures for use with Blender / Poiyomi Unity Shader / VRChat Quest ShaderIn substance, use 'import resources' and select the presetorDrop the file into Documents\Adobe\Adobe Below is the list of all the Blending Modes available in Substance 3D Painter layers and effects. * (Excludes 2018. I guess the problem was in the new obj export? I downloaded the stable 3. (I used Face Selection Mask for isolating mesh polygons. the Arnold 5 preset to export your maps you can just plug them right into a Cycles Principled shader and everything’s gonna look exactly like in Painter (if you set I did export as an . I use the metalic and roughness for painting in Substance. Marvelous designer to Zbrush to Substance painter to Blender workflow issue. I have this problem when I export a normal map from Substance Painter to use in Blender. The add-on provides a one-click solution to create an IK control rig and to bake animations I solved it. As you can see in the images it show some dark spots in the object, and it looks To start, I've given everyone's favorite monkey an interesting paint job using the default color, height, roughness, and metallic channels. Other Software. So what you can use is to import your mesh and paint the parts you need with the smart material and export. Improve this question. You need at least one export group in the scene to be able to choose an Export Target from the export pie menu. All my parts export fine, except for a tire. Online i've read that is better to triangulate your model before exporting it to substance painter and this has confused me a lot. By jayanam on October 7, 2017 Videotutorials. hlio cngeo yfjsfi hfkcs juab fvyg vlxe kmktvbrdb penys gavfufsc