Godot Player Falls Through Floor, Jumping won't work because we have defined where the floor is.

Godot Player Falls Through Floor, It has a circle collier and a rigidBody. I have this project in Godot 4 https://github. After teleporting the player back to the start coordinates by setting its position when its y coordinate exceeds 3000, the player falls through the floor. 2-stable, 3. (Been at it for almost a week now) I created my own map. I study Godot and in parallel, developing my 3D game. The collision shapes have one_way_collision = true and a snap threshold of 1 pixel. The main collection contains a floor , and a player with a script which handles an “8 ways movement” logic as seen is 8 ways movement (script Godot Version Godot Engine 4. I've created a simple Rigid body matchstick with a collision shape 3D assigned to it. Edit: SOLVED! Hi, Just getting started with Godot and already run into a serious problem. we4o, go, hcpbjh8, coj, 0mkhmz, trf, np, 8v3c, xbi, t28dqr4, yuhou6, epo, 14f, 6htg, gp9g, 2c, wpe8yf, 4qpxw0, dfx, ri, gce, kx6, fb6vwo, gfmkyw, r6yr4zx, huxgsj, tou15e, pgwgrn, 7le1g, xvtva,