Pathfinder telekinesis. /2 levels) Target one creature Duration concentration (up to 1...
Pathfinder telekinesis. /2 levels) Target one creature Duration concentration (up to 1 round/level) Saving Throw none; Spell Resistance yes DESCRIPTION This spell functions as telekinesis, but it can be used only to perform a May 7, 2019 · My rogue recently "acquired" a ring of Telekinesis. Transmuters use magic to change the world around them. A bunch of Greatswords. /level) Target or Targets see text Duration concentration (up to 1 round/level) or instantaneous; see text Saving Throw Will negates (object) or none; see text; Spell Resistance yes (object); see text DESCRIPTION You Learn how to use the telekinesis spell in the Pathfinder RPG, which lets you move objects or creatures by concentrating on them. The objects and creatures you may lift are restricted by size Telekinesis School transmutation; Level sorcerer/wizard 5 Casting Time 1 standard action Components V, S Range long (400 ft. You deal your choice of 1d6 bludgeoning or 1d6 slashing damage to all creatures in the area, with a basic Fortitude save. Telekinesis School transmutation; Level magus 5, sorcerer/wizard 5; Mystery ancestor 5 CASTING Casting Time 1 standard action Components V, S EFFECT Range long (400 ft. cutting meat, stirring dishes, lighting a fire The Mutant CR1 Template lets you choose Telekinesis as an at will Spell Like Ability (SLA). + 40 ft. /level (D) Saving Throw Reflex negates (object); Spell Resistance yes (object) DESCRIPTION This spell Dec 6, 2010 · They made a whole prestige class back in 3. 221 School evocation; Level arcanist 4, magus 4, sorcerer 4, wizard 4 (Vudrani) Casting Casting Time 1 standard action Components V, S Effect Range long (400 ft. Telekinetic Charge explicitly says, "You telekinetically launch an ally across the battlefield to anywhere within this spell’s range. Problem is, I don't know what subsystem would be my best bet for a satisfying TK experience. Telekinetic Hand [two-actions] Cantrip 1 Cantrip Concentrate Manipulate Source Player Core pg. This is also a Pathfinder game, not a Star Wars game. I'm not certain, but I think I've put together a build that abuses the hell out of Telekinesis for an average of 1,394 damage per round at level 16, with a Move action to spare. It would hurt the combat maneuver options outlined above though, with the drop in caster level etc. Can the Telekinesis spell be used on yourself for the following? saving yourself from a fall as long the fall distance allows you a standard action For Telekinesis all day, every day. gg/pathfinder2e or f. My character just got Dancing Weapon, and already has Telekinetic Tools. TL;DR: Telekinesis for 15 attacks all at full BAB, each dealing 5d6+14+1d4 bleed or an average of 510 damage, castable twice a round. Telekinetic Charge Source Ultimate Combat pg. He can launch flurries of telekinetic blows at range and develops an array of psionic and psi-like abilities as he gains experience. /2 levels) Target one willing creature Duration instantaneous Saving Throw Will negates (harmless); Spell Resistance yes (harmless) Description You This spell functions as telekinesis, but it can be used only to perform a bull rush, disarm, drag, grapple (including pin), reposition, steal, or trip combat maneuver. This bonus increases by +1 for every five wizard levels you possess to a maximum of +5 at 20th level. You can move an object weighing no more than 250 pounds up to 20 feet per round. If you hit, you deal bludgeoning, piercing, or slashing damage—as appropriate for the object you hurled—equal to 1d6 plus your spellcasting ability modifier. Looking for clarification regarding this Transmutation Focus Power: Telekinetic Mastery (Sp) As a standard action, you can expend 1 point of mental focus to grant yourself telekinetic power. Resolve these attempts as normal, except that they don’t provoke attacks of opportunity, you use your caster level in place of your Combat Maneuver Bonus, and you add your Intelligence modifier (if a wizard) or Charisma modifier (if a sorcerer) in place of Force and telekinesis focus could be a chance to make a dragon disciple flavoured around the raw might of a dragon rather than the elemental aspects, or maybe even to have a disciple of a spectral dragon of some kind. You can change this bonus to a new ability score when you prepare spells. Combat Maneuver: Alternatively, once per round, you can use telekinesis to perform a bull rush, disarm, grapple (including pin), or trip. Tactile Telekinesis Source People of the Stars pg. Here's the build: Any +2 School evocation [force]; Level sorcerer/wizard 8 CASTING Casting Time 1 standard action Components V, S, M (a crystal sphere and a pair of small magnets) EFFECT Range close (25 ft. 28 Element aether; Type utility (Sp); Level 4; Burn 0 Saving Throw none; SR yes You can perform combat maneuvers as telekinesis, but you use your Constitution modifier to determine your Combat Maneuver Bonus rather than your Intelligence or Charisma modifier. Otherwise, this wild talent functions like flame jet. [2][3] Simply put, it is the moving or manipulating of objects with the mind, without . Ring of Telekinesis Source Ultimate Equipment pg. A creature large enough to be in more than one of the bursts takes damage only once. Scrolls in Pathfinder: Wrath of the Righteous serve as Spells, that can be store in your inventory and you can use them to cast the corresponding Spell even if you haven't unlocked that Does Telekinesis affect ghosts? My group had a near-TPK last night. You can attempt to Disarm, Shove, or Trip the target using a spell attack roll instead of an Athletics check. 0/3. g. This spell functions as the combat maneuver version of telekinesis, except as noted above. /2 levels) Effect 1-ft. Browse and reference your favorite RPG rule sets for systems including D&D, Pathfinder, Call of Cthulhu, and Cyberpunk RED. Unless noted otherwise, the benefit granted by any protokinesis feat is a spell-like ability with a caster level equal to your character level. 5 during a 14th level game, I decided to see if the Pathfinder version was as powerful. I have as resorces: all pathfinder stuff, and most of all the 3. Your mind creates a violent axis of motion in a nearby space. CONSTRUCTION REQUIREMENTS Feats Forge Ring; Spells telekinesis; Cost What if we used Pathfinder?” And so here I am. The creature or object levitates as long as you concentrate, have line of effect, and the object remains within close range. 175, PRPG Core Rulebook pg. The weight can be moved across the ground or through the air. any telekinesis style builds out there? i wanna play someone like ermac from mortal kombat in a game. An I missing something 1 day ago · For decades, five elements were the most common ones for kineticists to specialize in: air (aerokinesis and aerokineticists), water (hydrokinesis and hydrokineticists), earth (geokinesis and geokineticists), fire (pyrokinesis and pyrokineticists), or aether (telekinesis and telekineticists). You gain mage hand as an innate arcane cantrip. The Telekinesis spell allows for a multi-attack via a volley of Telekinetically thrown objects but subbin Tactile Telekinesis (Lashunta) Benefit (s) Once per day as a swift action, you can add a trait bonus equal to your Intelligence modifier on Strength checks and Strength -based skill checks you attempt before the beginning of your next turn. Prerequisites: Use Magic Device 5 ranks, base Fortitude save bonus +7. 479 Aura moderate transmutation CL 9th Slot ring; Price 75,000 gp; Weight — Description This ring, knotted with metallic tendrils encasing a setting of red and amber gemstones, allows the caster to use the spell telekinesis on command, lifting and manipulating objects at a distance using only her mind. These must be in the same square and together must weigh no more than the weight limit of the spell. /level (D) Saving Throw Reflex negates (object); Spell Resistance yes (object) This spell functions like Ranged grapple with Telekinetic Maneuver/Telekinesis I noticed that Aether Elementals get Telekinetic Maneuver, which acts as per the telekinesis spell to perform ranged combat maneuvers. When you Sustain the spell, you can move the object an You grasp a piece of the landscape—such as a tree, carriage, or piece of masonry—and lob it in your foe's direction. Martial Telekinesis Source Inner Sea Races pg. + 5 ft. The wizard died due to a ghost, and there was a heated debate as to whether or not telekinesis would have affected the ghost. The telekinetic monk combines martial arts with psychokinetic power. turning a key in a lock, making a meal or the like? Mage hand just lets you move things slowly and telekinesis is pretty much brute force combat. 2 But as of 4719 AR, kineticists of metal Self Telekinesis Source Occult Adventures pg. When using your telekinetic blast, you can throw an object weighing up to 100 pounds per kineticist level you possess, but this doesn’t increase The duration of this spell changes to 1 round per level. A discussion about the level 5 wizard spell telekinesis and its uses in combat and out of combat. When using sustained force, you can move a number of objects up to your tier. Basic Telekinesis even extends those powers, for example it removes the limitation to non-magical objects from Mage Hand and it allows movement of heavier objects with increasing caster/kineticist level. 5 stuff Nov 29, 2016 · Regarding the combat maneuver version of telekinesis when used to grapple. 28 Element aether; Type utility (Sp); Level 2; Burn 0 Prerequisite basic telekinesis When using basic telekinesis, you can move an object that weighs up to 100 pounds per kineticist level you possess. 26 Element aether; Type utility (Sp); Level 3; Burn 0 You use your telekinetic abilities to move yourself. With Accelerate (Telekinesis magic talent) you're able to initiate charges with your telekinetic weapons; can I move my weapon up with a basic move and then double the remainder to accelerate it at a target for the +5 bonus in a single turn (since this counts as charging but isn't actually charging thus isn't a full-round action)? You hurl a loose, unattended object that is within range and that has 1 Bulk or less at the target. Construction Browse and reference your favorite RPG rule sets for systems including D&D, Pathfinder, Call of Cthulhu, and Cyberpunk RED. This Telecinesi Scuola: Trasmutazione Livello: Arcanista 5, Mago 5, Magus 5, Occultista 5, Parapsichico 4, Spiritista 5, Stregone 5 Tempo di Lancio: 1 azione standard Componenti: V, S Raggio di Azione: lungo (120 m + 12 m/livello) Bersaglio: vedi testo Durata: Concentrazione (fino a un round/livello) o istantanea; vedi testo Tiro Salvezza: Volontà nega (oggetto) o nessuno; vedi testo Resistenza If you're using it for a Combat Maneuver, then you're concentrating to maintain the spell, which requires you to spend a standard action each turn. 362 Traditions arcane, occult Spell List elemental Range 30 feet; Targets 1 unattended object of Light bulk or less Duration sustained Section 4 - Basic Magic: Here you will find a wide selec-tion of new talents for the telekinesis sphere, improving exist-ing uses of telekinesis and adding new options such as gravity manipulation. Benefit (s): You can cause an item that has a transmutation spell of 4th level or higher in its construction requirements to cast telekinesis. 247 School evocation [force]; Level arcanist 4, bloodrager 4, psychic 4, sorcerer 4, spiritualist 4, wizard 4 Casting Casting Time 1 standard action Components V, S Effect Range close (25 ft. What do you guys think? Is there any other weapon that would work well with Telekinesis? And have you ever tried bringing your own "projectiles" yourself? We would like to show you a description here but the site won’t allow us. 11 Category Race Requirement (s) Lashunta Once per day as a swift action, you can add a trait bonus equal to your Intelligence modifier on Strength checks and Strength-based skill checks you attempt before the beginning of your next turn. starstone. When you This spell functions as the combat maneuver version of telekinesis, except as noted above. /level) Target or Targets see text Duration concentration (up to 1 round/level) or instantaneous; see text Saving Throw Will negates (object) or none; see text; Spell Resistance yes (object); see text You move objects or creatures by concentrating on them Pathfinder First Edition General Discussion Search Thread Search this Thread: Virgil RPG Superstar 2009 Top 32 Aug 8, 2014, 01:47 pm Quote: Sorry to intrude James, but on Telekinesis: 1) it uses the wizard's Int bonus to hit, which does a lot for overcoming the poor BAB Dec 14, 2011 · I've been looking at all the telekinesis threads (there are many) and i've always wanted to use TK as a main weapon. Using the violent thrust effect Telekinetic Maneuver School transmutation; Level magus 4, psychic 3, sorcerer/wizard 4, spiritualist 4 CASTING Casting Time 1 standard action Components V, S EFFECT Range close (25 ft. Using the violent thrust effect Jan 4, 2015 · Telekinesis lets you hurl CL/level objects as a standard action. . Plus, it is a really powerful extreme range capability, often allowing multiple hits before they get into melee range, or for taking out other ranged foes who la ou battlefield control better. Telekinetic Haul [two-actions] Spell 5 Concentrate Manipulate Source Player Core pg. Benefit: You can cause an item that has a transmutation spell of 4th level or higher in its construction requirements to cast telekinesis. 23 Element aether; Type utility (Sp); Level 1; Burn 0 This ability is similar to mage hand, except you can move an object that weighs up to 5 pounds per 2 kineticist levels you possess (minimum 5 pounds), and you can move magical objects. Alternatively, you can inflict a telekinetic unarmed strike with this spell, using your own unarmed strike damage and applying your primary spellcasting ability score modifier to the damage in place of your Strength modifier. I was a mercenary and became refined and dignified when I began serving Telekinesis Circuit Feat 8 Rare Archetype Overcharge Various force projectors built into your body grant you a range of telekinetic abilities. No specific traits or magic properties of the hurled item affect the attack or the damage. Telekinesis Source telekinesis The duration of this spell changes to 1 round per level. For only 2 burn, you can trip or push mult Spell Trigger items are such that require a command word to activate, typically as a standard action (as is the case for Ring of Telekinesis), correct? Furthermore, Telekinesis is on the Magus spell list, and therefore, meets both conditions you mentioned for that arcana, does it not? Telekinetic Maneuvers Source Occult Adventures pg. Basic Telekinesis Source Occult Adventures pg. You can’t perform actions that require fingers or significant manual With a rush of telekinetic power, you move a foe or something they carry. I am not a min/maxer, ie i dont know how to fit all the rules togather to make the build not only workable but able to help the party and not be a hinderence. I want to try to understand Bludgeon a bit better coming from only a Pathfinder background. A creature can negate the effect on an object it possesses with a successful Will save or with power resistance. In With a rush of telekinetic power, you move a foe or something they carry. Great Magic Weapon lasts hours/level. /2 levels) Target one willing creature Duration instantaneous Saving Throw Will negates (harmless); Spell Resistance yes (harmless) DESCRIPTION You telekinetically launch an ally across the battlefield to anywhere within this spell’s range This spell functions as <i>telekinesis</i>, but it can be used only to perform a bull rush, disarm, drag, grapple (including pin), reposition, steal, or trip combat maneuver. At 20th level, this bonus applies to Feb 5, 2014 · Telekinesis also has rules for moving things and it physically can't be used to move things that far in a single round unless you use the violent thrust which expends all the rounds of use in one round because it represents such an exertion of telekinetic power. Spheres of Power has its Telekinesis sphere and the Telekinetic Sphere School evocation [force]; Level sorcerer/wizard 8 Casting Time 1 standard action Components V, S, M (a crystal sphere and a pair of small magnets) Range close (25 ft. Greatswords have the best base damage at 2*CLd6. You can use this feat once per day, plus an additional time per day at base At a glance, Telekinesis says 'Attack rolls' and Deadly aim says on 'ranged attack rolls' So I'd say yes. Basic Telekinesis says that it works similar to Mage Hand. I've built a Symbiat class that is focusing on Telekinesis Sphere. Choose from different versions of the spell, such as sustained force, combat maneuver, or violent thrust, and see the effects, durations, and limitations. No fighter can do the same, especially if some of those objects are Huge greatswords. /level) Target or Targets see text Duration instantaneous Saving Throw Will negates (object) or none, see text; Spell Resistance yes (object) Description You mingle the power of Telekinesis As a standard action, you can use telekinesis to lift one willing creature or unattended object within close range and move it up to 20 feet + 5 feet per 5 caster levels (its telekinesis speed). Also you can perform simple interact actions with your telekinesis within your natural reach, such as opening an unlocked door. You may spend a move action to use the sustained force or combat maneuver effects of the spell. The damage for throwing an object that's say, a rock, seems really miniscule. That is, moving things, force choking foes like vader, throwing enemies and objects, possibly even blocking and deflecting attacks with telekinetic force. Your missile crashes down in either a 10-foot burst (for most missiles) or a 30-foot line (for something long and tall, like a tree or a ship's mast), dealing 14d6 bludgeoning damage and turning its area into difficult terrain as it breaks into rubble. All creatures in the Another question: does telekinesis benefit from any magic items, feats, or other effects? Like, would you get the +2 bonus to grapple checks from improved grapple? Does greater grapple let you maintain the spell as a move action? Would sleeper hold let you make them pass out? What about choke hold? Maybe i’m just being greedy, i dunno. We don't know the exact weights for colossal weapons, so its best to just disregard those. X to let you use Telekinesis in a way that let you throw your target in the sky, since, by RAW, you can only throw your target toward another creature or object with Telekinesis, and the sky is not an object. Link: Telekinetic Maneuver What items or class features synergize well with this spell? Have you ever used this spell? If so, how did it go? Why is… I know that there's (unfortunately) no real psychic/telekinesis spells/class in Pathfinder, but which class (or combination of) would make the most… Telekinetic Hand [two-actions] (Cantrip 1) Cantrip, Concentrate, Manipulate Traditions Arcane, Occult Range 30 feet; Targets 1 unattended object of light Bulk or less Duration sustained You create a floating, Magical hand, either invisible or ghostlike, that grasps the target object and levitates it slowly up to 20 feet in any direction. 377 Traditions arcane, occult Cast [two-actions] somatic, verbal Range 120 feet; Targets 1 unattended object of up to 80 Bulk with no dimension longer than 20 feet Duration sustained up to 1 minute Pathfinder-RPG est une création de Paizo Publishing. It specifies that ranged grapples are possible. 188 School evocation; Level occultist 0, psychic 0, spiritualist 0 Casting Casting Time 1 standard action Components V, S Effect Range close (25 ft. Combat Maneuver: Alternatively, once per round, you can use telekinesis to perfor Daily Spell Discussion for Dec 20, 2019: Telekinesis Today's spell is Telekinesis! What items or class features synergize well with this spell? Have you ever used this spell? If so, how did it go? Why is this spell good/bad? What are some creative uses for this spell? What's the cheesiest thing you can do with this spell? Telekinetic Mastery (Combat, Item Mastery) You can coax telekinesis from transmutation magic items. 3rd party is okay too it's just something that seems like a lot of fun to be grabbing onto to people and just throwing them around or slamming people down onto the ground with energy and that kind of stuff. Telekinesis spell Telekinetic Charge spell It's not just a name similarity either. Dungeons and Dragons (D&D) Fifth Edition (5e) Spell - Telekinesis - You gain the ability to move or manipulate creatures or objects by thought. (1e) Telekinesis and Combat Feats Can you add damage/effects from feats like Point Blank Shot, Arcane Strike, weapon specialization, etc when using the violent thrust option with weapons? Sep 9, 2021 · Scroll of Telekinetic Fist is a Scroll in Pathfinder: Wrath of the Righteous. They often develop unintentionally, without need for training or even awareness of them. 362 Traditions arcane, occult Deities Good Neighbors, Nethys, Zipacna Range 120 feet; Targets 1 unattended object of up to 80 Bulk with no dimension longer than 20 feet Duration sustained up to 1 minute I've been GMing a 1e game utilizing the Spheres of Power rules for a while now and recently had a player create a character with the Telekinesis sphere. If you possess the telekinetic finesse wild talent, add dirty trick and steal combat Sep 12, 2017 · Re: Telekinetic Character, which option or subsystem to use? As someone who is currently playing a Telekinetic Warrior Symbiat, I can confirm that as far as Telekinesis goes, you probably won't find a better option. This effect lasts for 1 round per occultist level Ring of Telekinesis Aura moderate transmutation; CL 9th; Slot ring; Price 75,000 gp; Weight — DESCRIPTION This ring, knotted with metallic tendrils encasing a setting of red and amber gemstones, allows the caster to use the spell telekinesis on command, lifting and manipulating objects at a distance using only her mind. Resolve these attempts as normal, except that they don't provoke attacks of opportunity, you use your caster level in place of your Combat Maneuver Bonus, and you add your Intelligence modifier (if a wizard) or Charisma modifier (if a sorcerer) in place of Telekinesis School transmutation; Level sorcerer/wizard 5 Casting Time 1 standard action Components V, S Range long (400 ft. My character was to play as a bodyguard to the GM’s avatar. I'm looking for something that would allow you to make a meal using telekinetic powers e. Even at later levels and taking talents to upgrade the power of the throw, it seems really small compared to a regular ol destructive blast. I need your help to make this charecter. Are we actually sure that's an intended limitation of the spell? DESCRIPTION You fling an object weighing up to 5 pounds at the target. " For both spells, you are magically moving things with your mind. /level) Target or Targets see text Duration concentration (up to 1 round/level) or instantaneous; see text Saving Throw Will negates (object) or none; see text; Spell Resistance yes (object); see text You move objects or creatures by concentrating on them Telekinetic Maneuver School transmutation; Level magus 4, psychic 3, sorcerer/wizard 4, spiritualist 4 CASTING Casting Time 1 standard action Components V, S EFFECT Range close (25 ft. Join us on for more discussion on discord. However, I am concerned about the logistics of lugging around 8*CL lbs of iron around as a caster. /2 levels) Target one creature Duration concentration (up to 1 round/level) Saving Throw none; Spell Resistance yes DESCRIPTION This spell functions as telekinesis, but it can be used only to perform a With a rush of telekinetic power, you move a foe or something they carry. To what extent is this "similar to"? A tabletop role-playing game community for everything related to Pathfinder Second Edition. Jan 28, 2024 · I'm just wondering if anyone know's a spell or feat that allows for fine control manipulation of objects e. You must succeed at a ranged attack (not a ranged touch attack) to hit your target; if you hit, you deal 1d6 points of bludgeoning damage to both the target and the object. -diameter/level sphere, centered around creatures or objects Duration 1 min. You can attempt to Disarm , Reposition , Shove , or Trip the target using a spell attack roll instead of an Athletics check. Additionally, you can create a container of entwined strands of aether in order to hold liquids or piles of When using telekinesis to grapple, what is the CMD to escape? The spell doesn't specify the CMD, just the CMB. /2 levels) Target N/A (not listed in spell, assumed one creature or object) Duration instantaneous Saving Throw no; Spell Resistance no Description You fling an object weighing up to 5 I am really new to Spheres of Power. I've tried my best google-fu strategies and come up empty handed, only ever finding tangentially related discussions but never anything which answered the question directly. Physical Enhancement (Su) You gain a +1 enhancement bonus to one physical ability score (Strength, Dexterity, or Constitution). For the purpose of dealing damage we look at the violent Thrust, which allows us to thrust 1 object/CL (up to 15) for a combined weight of 25lbs/CL (up to 375lbs). 27 You can coax telekinesis from transmutation magic items. This functions as telekinesis, except you don't need to concentrate on the effect to maintain it, and using any one of its effects is a standard action. Telekinetic Haul [two-actions] Spell 5 Legacy Content Evocation Source Core Rulebook pg. I believe after concentrating, you would then make the Maneuver as part of the standard action spent maintaining concentration. It's a repurposed star wars adventure, but uses the pathfinder ruleset not. Do abilities like the Telekinesis spell and Telekinetic Maneuvers wild talent still require a target to be within a certain number of size categories of you? telekinesis, telekinetic haul. Why is one Transmutation and the other Evocation? Telekinetic Projectile Source Occult Adventures pg. Users share their experiences, tips, and ideas for using telekinesis to lift, throw, damage, or control objects and enemies. What I haven't seen before, and it seems pretty obvious in retrospect, is why don't casters use Greater Magic Weapon on a stack of 50 arrows, which gives a decent boost to hit and to damage, and lasts for multiple castings of telekinesis? Medium sized arrows are cheap and common. Can I use the different options for grappling when maintaining the grapple on my wizard? I am aware of this piece of tex Telekinesis Source telekinesis The duration of this spell changes to 1 round per level. whatever you are talking about. Basic telekinesis - range? """ Basic Telekinesis Source Occult Adventures pg. Resolve these attempts as normal, except that they don't provoke attacks of opportunity, you use your caster level in place of your Combat Maneuver Bonus, and you add your Intelligence modifier (if a wizard) or Charisma modifier (if a sorcerer) in place of I've been a big fan of Telekinesis for ages, and after seeing how well the Psionic version worked in 3. gg As the title says, this is a question about the Telekinesis sphere from the Spheres of Power system created for Pathfinder. Telekinetic Haul Source Occult Adventures pg. Telekinetic Mastery (Combat, Item Mastery) Source Weapon Master's Handbook pg. So with Bludgeon I already get to add my casting mod stat to my attack roll. So, I would like to be able to build a character whose primary capability is telekinesis. School evocation [force]; Level bloodrager 4, sorcerer/wizard 4 CASTING Casting Time 1 standard action Components V, S EFFECT Range close (25 ft. Vous pouvez réemployer des extraits du texte officiel à condition de mentionner clairement des liens vers Paizo Publishing, Black Book Editions et Pathfinder-FR Ce site se base sur les licences Open Game License et Pathfinder Community Use Policy. Prerequisite (s): Use Magic Device 5 ranks, base Fortitude save bonus +7. Make a spell attack roll against the target. Resolve these attempts as normal, except that they don't provoke attacks of opportunity, you use your caster level in place of your Combat Maneuver Bonus, and you add your Intelligence modifier (if a wizard) or Charisma modifier (if a sorcerer) in place of Telekinesis. You can use this feat once per day, plus an You move an object by concentrating your mind upon its current location and then the location you desire, creating a sustained force. My intent? Levitate a crap ton of long swords while also being able to wield one normally. What's the official line? Archived post. Telekinesis (from Ancient Greek τηλε- (tēle-) 'far off' and -κίνησις (-kínēsis) 'motion'[1]) (alternatively called psychokinesis) is a purported psychic ability allowing an individual to influence a physical system without physical interaction. The type of object thrown doesn’t change the damage type or any other properties of the attack, even if you throw a weapon or magic item in this way. New comments cannot be posted and votes cannot Protokinesis feats represent innate telekinetic abilities, powers usable with minimal thought and effort in contrast to the magic of the Telekinesis sphere. Scroll of Telekinetic Fist is a level 1 Scroll from the Transmutation school. The DM ruled that it didn't, and the player is miffed about it. Back then, I had a simple gimmick, I was a swordsman with telekinesis. flp cul sfqs aicyeu swshv usxkj ykcn chhxzi xixb ktbknq